
Order of Shadow's castle (or The Order's "mansion," in this case) layout is best described as a hybrid between old and new--the classic stage-by-stage setup meets the current titles' exploration-based formula. That is, the hero Desmond will be confined to an area, each straightforward save for split paths, until he eliminates its boss guardian and earns an accessibility move that will allow him to move on to the next area. He can at any time return to previously cleared areas and fully navigate them at his convenience, which doesn't change that the fact that the game is largely linear.
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The
Mansion
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| Lesser Enemies: Zombie, Skeleton, Watcher and Bone-Throwing Skeleton | ||||
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| Boss: Order Knight | Music Track: Daring Assault | |||
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The
Bat's Belfry
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| Lesser Enemies: Zombie, Bone-Throwing Skeleton, Fleaman, Bat, Witch, Axe Armor, Medusa Head and Minotaur | ||||
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| Boss: Twin Bats | Music
Track: Bloody
Tears Second Track: Dancing the Stairs Away |
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The
Cavern
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| Lesser Enemies: Medusa Head, Skeleton Archer and Harpy | ||||
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| Boss: Medusa | Music Track: Grounded Search | |||
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The
Inner Sanctum
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| Lesser Enemies: Minotaur, Harpy, Axe Armor, Witch, Giant Armor, Fleaman, Bat, Skeleton Archer, Medusa Head and Giant Ghost | ||||
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| Boss: Rohan Krause | Music Track: Covering | |||
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Castle
Keep
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| Lesser Enemies: None | ||||
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| Boss: Dracula | Music Track: Blood Fugue | |||
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