Zombies

 

I: Regular Zombies

Basic zombies are those undead nightmares that pop up at the most convenient times. These rotting yet reanimated remains, whether in whole or in decapitated/amputated form, come alive with an insatiable urge to consume living forces.

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Basic Zombies
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Dracula's resurrections have a way of making the dead rise from their graves as eternal servants to his cause. In turn, the zombies' hunger for brains will draw them to any living entity. They're known to climb out from the ground from even solid surfaces, and it would seem as though they come in an endless supply.

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Bag Slave
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These zombie hangmen lurk about in torture areas, dragging along their bags of goodies while keeping out of dodge; they'll randomly pull out and throw one of three items: Bombs that explode after a short period, blue skull heads that eventually become a full-fledged skeletons that give chase, or, unwittingly, a pot roast which will instead help you.

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Brain Float
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These brains with attached curling spines have been freshly ripped out of some group of unfortunate souls. They're conveniently bunched together in narrow tunnels wherein they float back and forth to create an annoying obstacle upward. If they stop moving, they'll brain-channel and blast energy out from their eyes.

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The Claw
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Even dislodged zombie limbs are under the influence of Dracula's curse. These creepy claws will glide through the air and grab onto you, wherein they'll begin draining away your precious heart-total. You'll have to shake profusely to knock them off. Other such limbs are simply on a stalk-and-destroy mission.

Alternate Names/Forms: Evil Hand

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Dancing Zombies
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This is merely a weaker version of the boss called "the Dancing Specters"--they're sort of an offspring of the deadly duo. They'll carry out their number in a pattern of levitating around an area, dancing endlessly and rebounding around the room until destroyed. Making it tougher is that some ghost dancers can temporarily separate, shooting off in opposite directions before coming back together.

Alternate Names/Forms: Ghost Dancer

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Dead Mate
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This creepy zombie is in charge of protecting graveyards together with its equally undead hound. When the zombie spots a threat, it will order the canine to charge forward, which it will continue to do until its master is destroyed. However, if you destroy the dog first, the master will weep in sadness and then disappear on its own.

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Ghoul
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Ghouls are advanced forms of regular zombies. They're described as legendary evil beings that feed on human corpses. Other than their slightly different appearance, their method of attack mimics that of regular zombies--needless to say, they'll rise up from the ground and give chase.

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Ghoul King
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The rarely seen king of the ghouls is a patient fellow that won't show its rotting face until several of its underlings, the typical ghouls, have been slain. The tough-skinned ghoul king will at that point pop out from the ground and frantically run about for a few seconds, smothering heroes with its long reach and speed, before returning to its resting place in the depths.

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Moldy Corpse
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A moldy corpse is a former human consumed by evil after eating a cursed mushrooms; it lives on as a hideously deformed (and very blue) humanoid with fungus growing all over its frame. Unhappy about this undesired fate, a moldy corpse will trek slowly through castle corridors and expel into the air, all around, a poisonous mist.

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Mr. Hed
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These are decapitated horse heads that lurk about in barns and other farmland. In that sense, you can be sure that they'll be traveling in packs. If you manage to wake one up from its slumber, it'll quickly, and endlessly, stalk you via the air until defeated.

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Schmoo
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This is a guillotine-victim monster that quickly lunges itself in all directions, rebounding around the area in an unpredictable pattern. You can never fully anticipate when it's going to strike, since it's so quick; however, it's not much of a threat unless it shows up in a lesser-enemy-populated area.

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Wight
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Wights are another of those in the class of flesh-craving madmen. Like Ghouls, they fit well under the category of "advanced zombie," too--the strongest of their kind, in fact, extremely loyal to the force that awakened them. As such, they'll pop up unexpectedly from the ground and march toward you in search of a dinner of fresh brains.

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Zombie Hand
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What if some zombies can't get out of their graves? No problem--they'll just reach through the ground and try to pull you under. While some can hurt you just by grabbing at you, others are able to hold onto you, making you prone to other lesser enemies in the surrounding environment.

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Zombie Thieves
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The lesser Clinking Men were drunken thieves that foolishly entered into Castlevania to reap its rewards. Now undead, they roam about with a craving for flesh. When they sense a living presence, they dive forward to try to obtain it as a would-be dinner. The most greedy of this type are the advanced Zombie Thieves; when these muddled beings get near, they'll attempt to dive onto you and steal your possessions instead.

 

II: Advanced Forms

Advanced zombies have special abilities or quirky traits that make them more dangerous than just the regular undead selection. In simple terms: These zombies will always put up a fight rather than just aimlessly stalking you.

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Bloody Zombie
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Eastern Church soldiers that invaded the castle met an unforunate fate. They now serve as an advanced form of castle servant--bloody zombies. A bloody zombie will march over a given area and quickly swing its short blade when the hero character comes within its range.

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Dead Crusader
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This is a heavily armed zombie bearing a sturdy shield. Most frequently, it will block any and all attacks by guarding with its impenetrable shield; and when the opportunity arises, it will counterattack by swiping its sword. There are two ways to inflict damage: You can catch it by surprise with a from-below dive, or you can strike it from behind.

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Dead Pirate
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As its name suggests, this is a zombie pirate that was killed and thus cursed by its own greed. The intimidating pirate holds its cutlass sword overhead while stalking about; when an opportunity opens, it will lift its leg and then furiously chop down an adversary with a hard-to-dodge sword dash; otherwise, it will surprise the hero with a short hop and an equally damaging swipe.

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Fire Man
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Previously burned at the stake, they become reanimated, and the flames are then their eternal essence in their now-zombie form. They attack by emitting smaller balls of fire onto the ground, where they trek along until hitting a wall. Others simply patrol and area, leaving behind many smaller residual flames that blaze for long periods of time before extinguishing.

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Flying Zombie
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These extremely-slow-moving but tough zombies try to overwhelm you with sheer numbers. When struck enough times, their ribcages will rip apart, and their top halves will separate themselves and float through the air while the lower limbs continue to march forward.

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Homunculus
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This is a malevolent, artificial life form that was created by a demonic scholar. The homunculus is kept in stasis and retained in liquid--in this case the watery depths of a castle--using a tube. It will unexpectedly spring to life and flail away, moving as far as its tube will allow. Though, after stretching it as far as it will go, homunculus will break free of the tube, at which point its flailing becomes more of an overwhelming concern.

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Mad Man
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These are distinctly different from your average zombies--they're heaps of a formaldehyde-like gel that morph into typical zombie forms. When they take on this human-like appearance, the slothful foes will begin their death march. While most are destroyed easily, others can absorb the damage from lower-level whip forms and reform elsewhere.

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Melty Zombie
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It took a lot of force to destroy these large monsters, as it will to take down their undead remains. These poisonous zombies crawl slowly, dragging along what's left of their spinal column. After a short while, a Melty Zombie will spit out glob that will morph into an additional Melty Zombie; they can do this again and again, if you let them, to create a small army of their kind.

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Mummy Man
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While this lesser class of mummy isn't quite on the level of a typical boss mummy, they're elite amongst most other minor enemies. A great number of mummy men share with the boss brethren the the waving shard attack; others simply utilize a quick dash, which catches heroes off guard; others still can (due to their elasticity) elongate their arms for a long-reaching attack. You can always expect to run into large groups of mummies in the encompassing graveyards and torturous death chambers.

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Rolling Eye
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Dracula must have a warehouse full of these ghastly eyeballs, 'cause they never stop coming. Rolling eyes will pop out of crevices, ceilings, pits, etc. in continuous streams without letup. Their most deadly property is that they explode when struck, which can leave large gaps in weak surfaces; this attack's prominence is magnified when many rolling eyes are in the vicinity.

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Scarecrow
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These are no doubt the victims of Vlad Tepes Dracula's paranoid rampages. Impaled zombies bounce around on the weapon of their death, in pogo-like fashion, searching for their brains. They can't harm you while you're on the ground, but they can make things messy while you're fighting the airborne lesser enemies with which they're sometimes paired.

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Zeldo
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Zeldos seem to be Dracula's attempt at cloning his buddy, Death--a poor man's Reaper, perhaps. These hooded druids, while slow, are experts with boomerang-like sickles. They'll throw a sizably thick sickle high or low, and it'll return in the opposite range. Because of their sloth in executing this attack, you can often telegraph as to which level they'll be releasing the sickle.

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Zombie Maid
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These amazingly annoying maids are rare habitants of the castle keep. They'll wait patiently for you to draw near before evading your attack by flipping backwards--they're invincible during this time; during some flips, they'll throw a barrage of daggers in five different directions. If damaged without being killed, they'll turn vicious and start hovering in the air; while airborne, they'll generate blue flames from their hands and throw them toward the ground, each of which will break into four smaller fireballs that will home in on you.

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Zombie Officer
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These are the commanding lieutenants that led their brigades into the castle, the place of their humiliating defeat. These now tough-skinned zombies patrol the castle with their deadly machetes. Officers will extend their weapons long distances while marching forward in an attempt to corner you.

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Zombie Soldier
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As if the Eastern Church's raid didn't teach them anything, the military tried years later to storm the castle. They met the same fate. The remains of these lower-class soldiers now march around the castle with their combat knives extended outward; if you remain at a distance, they'll whip out grenades and loop them toward you.

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