Knights and Armors

 

I: Knights

Regular knights are those armored foes that you'll find patrolling certain areas of the castle, blocking and cluttering up platforms. These types of knights, undead or not, are always in command of one type of weapon in which they've mastered.

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Basic Knights
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What's inside the armor? Is there a living presence or is the armor possessed? In either case, basic knights march endlessly, patiently, on the platforms to which they're stationed, armed with different types of spears for the occasion; the most advanced of these knights can use their spears to stab through ceiling structures. While tougher than basic knights, most of the below are programmed with these attributes in mind.

Alternate Names/Forms: Black Knight

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Advanced Knights
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By the time of John Morris' adventure, knights had learned all types of new skills due to the advancement of technology. These assemly-line knights may emulate attacks patented by past versions, but this particular grouping is a brand all its own. They are the following (from left to right):
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Axe Knight
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With their increased amount of armor and accessories, axe knights are known to be slow but powerful. While they've over the years gained new forms of offensive, heightened effectiveness and even increased attributes, their most recurring ability is the axe toss, where they throw forward an axe high or low before it returns to the sender, sometimes in opposite polarity. They have to their ranks members with different names and forms (as listed below):

Alternate Names/Forms: Axe Lord, Axe Armor, Axe Armor Lv2, Axe Man, Great Axe Armor, Old Axe Armor, DoubleAxe Armor & Shield Axe Armor

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Chucking Knights
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This form of knight always remains stationary as it does its job--to pick up and accurately throw a certain projectile your way:
Alternate Names/Forms: Rock Armor and Bomber Armor

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Cloaked Knight
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These mysterious yet sinister cape-clad figures fly through the air wielding their swords. They have to their madness a method: In cagily parrying, one will toss its swords in the heroes' general direction, cluttering the area, where it will hover until the knight charges to retrieve it. Due to said abilities, cloaked knights work most effectively when teamed with Medusa heads and other equally flighty enemies.

Alternate Names/Forms: Flying Armor

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Clubbing Knight
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These armored grisly knights hide behind slabs of stone or any other camouflaged area--they don't do that good a job of remaining concealed, however--and then they pop out unexpectedly to bat you over the head with their clubs when you pass underneath. Though hidden, they can still be struck from afar.

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Corner Guard
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Corner Guards are a special breed of knight that specializes in fighting on uneven ground. Their movement is of course relegated to sliding up and down the stairways and hills that they guard; they attack by sliding down with a sword stab or by reaching back for a quick swipe. Jumping over a corner guard is tricky, because their mobility is such that they can quickly move upward to cut off an airborne hero.

Alternate Names/Forms: Hill Guard

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Crossbow Knight
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These are fairly advanced knights that master in using a crossbow while either standing and kneeling--they always remain in their initial position. To throw you off, they'll fire only one arrow a couple of times in a row before quickly firing two at a time. While this makes them fairly predictable, they're tough to defeat when among crossbow knights placed in an opposite position.

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Flame Knight
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When certain knights become victims to falling chandeliers, they become enflamed. Defensively-minded, they remain at a distance and swipe forward with their now-flaming swords when the opportunity arises. Their most effective attack is to rip their swords across the ground, which causes a wave of flame to trek along the surface.

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Golem Knight
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This breed of knight is made up of barbarians armed with mace-like clubs. They patrol a given area and lunge forward on sight, in a burst, clubbing the victim with an axe handle blow. They can protect themselves for longer durability by ducking their heads; they do this because a direct unguarded hit will kill them in one shot.

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Red Axe Armor
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The red axe armor may look and attack exactly like a typical axe knight (with axes tossed high and low, returning in opposite polarity), but there's one significant difference: A red axe armor is a warrior powered by blood (an advancement inspired by evil's success with blood skeletons) and cannot be killed. When temporarily immobilized, it will collapse into a pile of armor and then seconds later pull itself back together.

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Valhalla Knight
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These bloodthirsty undead knights ride around on their equally undead horses, seeking eternal combat. Limited to riding along only a marked territory, they'll fiercely speed back and forth to defend their slab of land. Other forms are bereft of an actual knight-rider--but a lone horse of varying dismemberment--but otherwise behave similarly; advanced forms can momentarily turn ethereal to avoid damage and otherwise confuse attackers.

Alternate Names/Forms: Dullahan, Dead Warrior & Nightmare

 

II: Armors

This is simply the next level of knight, more heavily armored and more equipped in that regard. Mostly, they're similar in terms of their march-forward-at-all-costs mentality and in their propensity to overwhelm you with their girth.

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Animated Armor
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These empty suits of armor have been given a temporary "life" thanks to the possession of poltergeists. An animated Armor will use its large shield to guard against attacks and await its chance to counter; when it gets the chance, it'll respond with a deadly swipe or a clubbing blow, which strikes the ground with such force that damaging debris will be sent flying in all directions.

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Armor Knight
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Those from the armor knight group have been given minds of their own through the use of evil magic, yet, somehow, they're completely hollow. They wildly swing their long axes and expertly defend against attacks with their large shields. The advanded spear-armed golden knights don special armor that can only be damaged by magical attacks. The related (non-boss) dullahans are headless armored knights who endlessly wander in search of their own heads; they wield swords and carry shields that, strangely, feature large faces.

Alternate Names/Forms: Dullahan & Golden Knight

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Armored Sentry
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The armored sentry is a bulky, top-heavy grunt whose frame is adorned with large spikes, its long arms fitted with lances. At first slow-moving, the intimidating sentry suddenly picks up speed when an intruder approaches; its only desire, then, is to crash itself into the target for maximum damage. Though not as impervious as it seems, a defeated sentry leaves behind its armor as a spiky obstacle; if the remains are not cleared away, they will continue to act as an unnecessary threat.

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Copper Armor
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This hollow adversary will prove to be anything but. The persistent copper armor has only a short sword in hand, but it can use it in three different ways: (1) It can unleash a furious sword swipe. (2) It can point the sword outward and use it for a jumping attack. Or (3) it can execute a long-distance sliding dash. While its offense is typical of most other enemies in this regard, copper armor is simply tougher and more efficient.

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Crossbow Armor
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Bulkiness plus a long-range weapon is a dangerous combination, and crossbow armor is proof. This armored warrior is equipped with a crossbow that fires exploding bolts; so while one must get close to engage an enemy of such toughness, there's the constant fear of an unexpected explosion. The advanced form, buster armor, only magnifies such a fear with its devastating missiles, which can thankfully be redirected, sent back to harm and possibly destroy the sender.

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Elemental Armor
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Elemental armors are a variety that never back down as they march forward. This brand of armor uses their swords to execute elemental attacks. From left to right, they are:
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Lion
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The heavily armored lions seem like they're studying your positioning as they slyly glide back and forth over a small area. When you get within their range, they'll slide-dash and take a huge claw-swipe forward--this attack is so quick, in fact, that you'll only see a blur. It'll quickly regroup and restart the pattern.

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Mace Knights
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These burly knights slowly lumber about while swinging their iron balls through the air. When you come near, they'll fling the iron ball towards you, which will surely result in a bang; the bulkier versions have more command on this attack as they seem to make it float through the air, leaving it to linger before pulling it back; that said, some in the class of the latter are better known as "Heavy Armor," and they swing the iron balls overhead for longer periods and toss them for much greater impact.

Alternate Names/Forms: Plate Lord & Heavy Armor

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Shadow Armor
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Those from this class of armor are possessed by shadowy spirits. The bulky Shadow Armors channel energy into their swords and then release protoplasmic entities that momentarily hover and then proceed to dart in their target's direction.



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Spear Guard
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Spear Guards are better trained than regular knights, and they don't play around. They'll rapidly twirl their naginata spears in order to block attacks while planning their own; that is, they can either stab the spear forward for a quick poke or wildly swing it overhead--if the overhead swipe connects, you'll be sent flying far back. They're not limited to in-close combat as they can also stab the spears through ceilings and floors to reach you.

Alternate Names/Forms: Armor Knight & Halberd Knight

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