.
Hellhound
.
Rotting hound that breathes a wavy flame and unexpectedly charges forward; when it
howls, the windows in the background will shatter and their glass shards will rain down

.
Mecha Knight
.
Drolta's armor battler combines short-ranged spear and ax attacks with high jumps and speeding dashes; it breaks down as damage is received and loses some offensive options

.
Water Magician
.
Magic-user who commands water to spout out from a floating orb--to flood the
area slowly; if a hero nears or lands an attack, it'll disappear and reappear elsewhere

.
Armor Lord
.
High-jumping giant armor that lumbers about and viciously slams its mace into the ground

.
Red Armor Lord
.
High-jumping giant armor that lumbers about and viciously slams its long ax into the
ground; it will also dive toward the hero with the ax pointing toward the ground

.
Golem
.
          
Large stone creature that breaks down as its damaged until its eye is vulnerable;
it can cause debris to fall from the ceiling by punching it or by jumping

.
Bone Dragon King
.
Advanced skeledragon that extends forward and back erratically while breathing
a waving flame

.
Gargoyle Bat
.
Waterspout that whips the heroes with its tail and fires down a three-directional stone attack from the tail's end; when damaged, it tries to instead bounce on the heroes' heads

.
Frankenstein
.
Reanimated zombie that that either swings its long chain across the room or spins it
wildly; it also kneels down and causes a waving flame to trek along the ground

.
Gear Steamer
.
Shapeshifting gear creature. It can toss smaller gears, straight or in arcs; flailingly hurl
itself through the air; or speedily chug forward. Only its center orb can be damaged

.
Blue Armor Knight
.
High-jumping giant armor that wades back and forth before extending its detached arm diagonally downward for long-range punches

.
Evil Tower Guardians
.
      
The sacred pillar is vulnerable only when the two pious illusions have disappeared. When in sight, the pair breathes multiple sonic-like flames that rebound around the room

.
Princess of Moss
.
           
When the floating woman becomes a giant moth, it flies overhead and sprinkles down a
deadly powder; when it hovers in place, it'll quickly lunge toward the heroes

.
Death
.
Angel of Death that blasts heroes with exploding sickles while swooping with its scythe;
it also uses a spell to create a vacuum to suck them in while the scythe circles the room

.
Death's Boss Trio
.
Weaker versions of the Gargoyle Bat, Gear Steamer and Golem return for Death's
preemptive card battles

.
Medusa
.
Eternally-suffering snake woman with an obvious pattern: It spits waving fireballs,
breathes a lowering wall of flame, executes tail-whips, then stalks heroes in short bursts

.
Elizabeth Bartley
.
Evil countess that uses elemental orbs for a timed attack. If you don't strike her a
certain number of times before the orbs spiral to center, you'll fall prey to a like attack

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