.
Creaking Skull
.
Large undead bone-carrying torso that creeps along the ground; it stops to execute
one of two attacks: It either spits fireballs or crashes the large bone into the ground

.
Manticore
.
A combination lion, bat and scorpion. It stabs its tail toward the ground from overhead,
and it spews out one-three fireballs. Contact with the beast causes a poison state

.
Great Armor
.
A heavily-armed soldier built out of the corpses of great warriors. As it marches forward,
it either swipes its sword or smashes it into the ground; it uses a shield for defense

.
Big Golem
.
A giant man-like figure molded out of soil and animated by magic. It hunches down to
swing its rocky arm in your direction, or it can regurgitate a shower of smaller stones

.
Headhunter
.
                       
A demon that uses heads for different powers. The female stabs with a dagger. The male
uses two spells. The lizard lashes its tongue, climbs on the ceiling and spits poison mist

.
Death
.
           
Its first form attacks with successive parallel beams while the scythe acts on its own; its
second form extends the sickle for various attacks. All the while, sickles appear randomly

.
Legion
.
             
The legion circles a center platform in an attempt to overwhelm; its sections break off to
reveal a tentacled nucleus that can fire beams in all directions and rebound off walls

.
Balore
.
Its powerful fists will continue to grab at you and throw punches; its weak spot during this
time is its right eye. When damaged, its other eye will open and expel fire-raising lasers

.
Graham
.
              
The first form is Dracula-like, firing three-way fireballs and spherical orbs. His second
form's hands grab at you while the skull formation above fires down lightning

.
Julius Belmont
.
                  
The Belmont attacks using his whip, a sliding kick and a jump kick. When injured, he'll
begin using his four mystic weapons--the axe, holy water, the boomerang and the cross

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