
Arsenal, cont. ![]()
Magic Items

After defeating certain bosses, Nathan Graves can collect eight magical items that afford him special abilities and allow him access to areas that he couldn't reach before. Save for the dash boots, all magical items will be attained after defeating said bosses. Below is the name of the items followed by descriptions.
|
Item Name
|
Image
|
Description
|
|
Dash Boots
|
|
These allow Nathan
to by quickly pushing forward twice run fast and jump farther
|
|
Double Jump
|
|
This necklace allows
Nathan to jump again while in the air
|
|
Tackle Dash
|
|
Shoulder guards
allow Nathan to dash forward, to hurt enemies and break blocks
|
|
Kick Boots
|
|
With these, Nathan
can repeatedly kick-jump off walls to reach higher ground
|
|
Heavy Ring
|
|
This affords Nathan
greater strength, allowing him to push heavy crates out of the way
|
|
Cleansing
|
|
By wearing this,
Nathan can by touching it purify the poisonous water within the castle
|
|
Roc Wing
|
|
This allows Nathan
to execute a super jump; it can be used again and again while he's airborne
|
|
Last Key
|
|
After collecting
this key, Nathan will be able to open the locked door in the Ceremonial
Room
|
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Armor Upgrades/Power-Ups

Nathan can become stronger defensively by collecting arm and hand equipment. In addition to increasing his defense, some items will supply Nathan special abilities--some beneficial and some rendering negative effects--for as long as they're equipped. Nathan can also collect recovery items that affect him variably. Below is a chart with the item names plus their descriptions, attributes and the locations/drop points in which they can be found.
|
Body
Armor
|
|||
|
Armor Name
|
Image
|
Description
| Attributes
|
Found In Or Dropped
By
|
|
Bronze Armor
|
|
Armor Made
From Bronze | DEF +50
|
Skeleton Soldier,
Axe Armor, Flame Armor
|
|
Chain Mail
|
|
Armor Made
From Chains | DEF +100
|
Forest Armor,
Fish Head, Lizard Man, Flame Demon
|
|
Cotton Clothes
|
|
Clothes Made
of Cotton | DEF +20
|
Mummy, Mud
Man, Flea Man, Hopper, Zombie, Skeleton Ahtlete
|
|
Cotton Robe
|
|
Robe Made
of Cotton | DEF +5 INT +100
|
Spear Skeleton,
Were-Bear, Fox Archer
|
|
Dark Armor
|
|
Cursed Armor
| DEF +550 STR -10 INT -10 LCK -10
|
Lilim
|
|
Diamond Armor
|
|
Armor Made
From Diamonds | DEF +210
|
Ice Demon
|
|
Gold Armor
|
|
Armor Made
of Gold | DEF +80
|
Thunder Armor,
Earth Armor, Were-Jaguar
|
|
Leather Armor
|
|
Armor Made
From Leather | DEF +30
|
Skeleton,
Axe Armor, Brain Float, Electric Skeleton, Skeleton Knight, Skeleton
Soldier, Skeleton spear
|
|
Magic Robe
|
|
A Robe That
Has Magic Within | DEF +200 INT +300
|
Witch, Alraune
|
|
Mirror Armor
|
|
Armor Polished
To A Mirror-like Surface | DEF +300
|
Devil
|
|
Needle Armor
|
|
Plate Armor
Covered In Spikes | DEF +400 STR +10
|
Nightmare
|
|
Night Suit
|
|
A Dark, Black
Suit | DEF +60 STR +20 INT +10
|
Hyena, Killer
Bee, Golem
|
|
Ninja Garb
|
|
A Black Ninja
Suit | DEF +80 STR +30
|
Franken, Were-Jaguar
|
|
Platinum Armor
|
|
Plate Armor
Made From Platinum | DEF +150
|
Holy Armor,
Dark Armor, Dullahan
|
|
Prison Garb
|
|
Clothes That
Were Worn By A Prisoner | STR +5 DEF +20
|
Zombie Thief,
Evil Hand, Clinking Man, Gargoyle, Ghoul
|
|
Rainbow Robe
|
|
A Colorful
Robe | DEF +140 INT +250 LCK +15
|
Forest Armor,
Poison Armor, Ice Demon
|
|
Sage Robe
|
|
A Robe Said
To Have Belonged To A Sage | DEF +250 INT +500
|
Lilith
|
|
Shining Armor
|
|
Armor That
Gleams With Light | DEF +500 STR +10 INT +10 LCK +10
|
Battle Arena
|
|
Silk Robe
|
|
Robe Made
of Silk | DEF +40 INT +140
|
Fox Archer,
Wight
|
|
Soldier Fatigues
|
|
Fatigues Normally
Worn By Soldiers | DEF +120 STR +50 LCK +10
|
Catoblepas,
Franken
|
|
Steel Armor
|
|
Plate Armor
Made of Interlinkging Metal Loops | DEF +120
|
Ice Armor,
Evil Pillar, Thunder Armor
|
|
Stylish Suit
|
|
You'll Be
Popular While Wearing This | DEF +40 STR +10
|
Heat Shade,
Harpy, Skeleton Boomerang
|
|
Arm
Equipment
|
|||
|
Armor Name
|
Image
|
Description
| Attributes
|
Found In Or Dropped
By
|
|
Arm Guard
|
|
Protects the
Arms While Equipped | DEF +10
|
Bloody Sword,
Beast Demon, Fleaman
|
|
Bear Ring
|
|
Ring With
the Curse of the Bear | DEF -100 STR -100 INT -100 LCK
-100
|
Skeleton Medalist
|
|
Cursed Ring
|
|
Luck Decreases
Greatly While Equipped | DEF +30 STR +30 LCK -100
|
Arch Demon,
Beast Demon, Poltergeist
|
|
Defense Armband
|
|
Defense Increases
Greatly While Equipped | DEF +100 STR -25 INT -25 LCK
-25
|
Were-Horse
|
|
Double Grips
|
|
Their Power
Is Released When Both Are Equipped | DEF +75 STR +75
INT +25 LCK +25
|
Dark Armor
|
|
Gambler Armband
|
|
Luck Increases
Greatly While Equipped | LCK +100 DEF -25 STR -25 INT
-25
|
Mimic Candle
|
|
Gauntlet
|
|
Increases
Attack Power While Equipped | STR +15
|
Merman, Earth
Armor, Hopper, Werewolf
|
|
Hard Ring
|
|
Defense Increases
While Equipped | DEF +50 STR -10 LCK -10
|
Stone Armor,
Medusa Head, Death Mantis
|
|
Intelligence Ring
|
|
Intelligence
Increases While Equipped | STR -10 INT +50 LCK -10
|
Evil Hand,
Succubus
|
|
Luck Ring
|
|
Luck Increases
While Equipped | DEF -10 INT -10 LCK +50
|
Zombie Thief
|
|
Magic Gauntlet
|
|
Magical Power
Lies Within the Gauntlet | INT +10
|
Frozen Shade,
Earth Demon, Poison Worm, Thunder Demon
|
|
Miracle Armband
|
|
Luck Increases
While Equipped | LCK +10
|
Boomerang
Skeleton, Clinking Man
|
|
Sage Armband
|
|
Intelligence
Increases Greatly While Equipped | INT +100 DEF -25 STR
-25 LCK -25
|
Wind Demon
|
|
Star Bracelet
|
|
Its Power
Depends On Which Arm It Is On | (left) STR +25 INT +25
(right) DEF +35 LCK +25
|
Harpy, Frozen
Shade
|
|
Strength Armband
|
|
Strength Increases
Greatly While Equipped | STR +100 DEF -25 INT -25 LCK
-25
|
Demon Lord
|
|
Strength Ring
|
|
Strength Increases
While Equipped | STR +50 DEF -10 INT -10
|
Grizzly, Were-Bear
|
|
Toy Ring
|
|
Useless Ring
| No effect
|
Skeleton Medalist,
Evil Pillar
|
|
Wrist Band
|
|
Cotton Armband
| STR +5
|
Bat, Ectoplasm,
Devil Tower, Gremlins, Spirits, Will-o'-Wisps
|
|
Recovery
Items
|
|||
|
Item Name
|
Image
|
Description
|
Found In Or Dropped
By
|
|
Antidote
|
|
Cure Poison
Status
|
Poison Worm,
Slime, Killer Bee, King Moth, Poison Armor
|
|
Cure Curse
|
|
Remove Curse
Status
|
Marionette,
Legion
|
|
Heart
|
|
Recover 10
Hearts
|
Bat, Mummy,
Spearfish, Bone Head, Bone Tower, Gorgon, Man-Eater, Mimic Candle
|
|
Heart EX
|
|
Recover 50
Hearts
|
King Moth,
Scary Candle, Fallen Angle, Flame Armor, Hippogryph, Spear Fish
|
|
Heart High
|
|
Recover 25
Hearts
|
Ghoul, Gargoyle,
Arachne, Bone Tower, Catoblepas, Dryad
|
|
Heart Mega
|
|
Recover 100
Hearts
|
Trick Candle,
Arachne, Dryad
|
|
Mind EX
|
|
Recover 100%
MPs
|
Lilith, Fish
Head
|
|
Mind High
|
|
Recover 50%
MPs
|
Lilem, Siren,
Wind Demon, Marionette, Myconid, Poltergeist, Specter, Wight
|
|
Mind Restore
|
|
Recover 30%
MPs
|
Brain Float,
Nightmare, Ectoplasm, Mud Man, Spirit, Specter, Will-o'-Wisp, Witch
|
|
Potion
|
|
Recover 20
HPs
|
Skeleton,
Zombie, Abiondarg, Demon Lord, Devil Tower, Flame Demon, Fox Hunter,
Hyena, Myconid, Skeleton Bomber, Wind Armor
|
|
Potion EX
|
|
Restores all
HPs
|
Alraune
|
|
Potion High
|
|
Restores 250
HPs
|
Wind Armor,
White Armor, Devil, Devil Armor, Legion
|
|
Pot Roast
|
|
Recover 50
HPs
|
Gorgon, Were-Horse,
Merman, Fox Hunter, Hippogryph, Werewolf
|
|
Spiced Pot Roast
|
|
Recover 100
HPs
|
Imp, Grizzly,
Golem, Abiondarg, Minotaur
|
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