

Unused Elements | Unused Items
Essence of Chaos
People who hacked into the GBA title Aria of Sorrow have found some interesting ways to manipulate the game's mechanics, as they once did with Symphony of the Night in creating methods to achieve over 200% castle completion. However, I always separate what Konami intended to be in the game from what was changed via a process of hacking. In the traditional sense, they did find one interesting thing.
This unused element was suggested to me by Vcthug4life. In Symphony, you could escape from the game's two final battles using a library card, and you could do this for two reasons: To add Shaft and Dracula to your enemy list and to thus save the game onto the memory card with that final "room" to your credit.

Konami had the same idea here but didn't follow through; it seems that the Chaos boss was to appear on your enemy list--but since the game doesn't save after its defeat, and since there's no way to escape from this battle, it would have been pointless to allow its inclusion on the list. Regardless, the page with the Chaos boss remains somewhere in that game pak, and it paints a unique picture of the foe.

The glitchy entry (highlighted by whatever it is that covers the creature's name) shows only a broad outline of the Chaos essence, wherein it's honing colorless crystals that resemble the projectiles it fires at a targeted Soma. Its description reads, "The root of all chaotic things," and it has no known weaknesses and a very large amount of HPs. Naturally, since the point is to rid yourself of its possession, there's nothing to learn and thus no experience to gain.
Konami Man and Konami Lady
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Cart-inspector Soldjermon dug deep into Aria of Sorrow's array of tiles and discovered the mugshots of Konami Man, the company's official mascot, and his female companion, Konami Lady, who is of course Dr. Cinnamon's android creation. Neither makes an appearance in-game, as this is just another example of Konami sneaking its overlord mascots, somehow, into one of its creations.
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Skull Key
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Elsewhere on the game pak, stashed away, is the Skull Key, which you'll never collect during your adventure. Only by hacking into the game with a cheating device will you be able to add the item to your "Magical Items" list in the inventory. When on the list, its description reads, "Opens doors marked with a skull design," but there are no skull-marked doors in the game, which is a sign of an unfinished or an unrealized idea.
It's probably no coincidence that there is a Skull Key in Castlevania: Harmony of Dissonance (Aria's direct prequel, production-wise), which did have the job of opening skull-marked doors. So it seems that Koji's team was going to recycle this idea for Aria. However, they thought better of it and scrapped the whole plan, however insignificant it seems in retrospect.
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