Date Released
Developed By
Published By
October 19th, 1990
Konami
Konami
Playable Hero
Stage Number
Game Size
Kid Dracula
9 Stages
256KB
Original Platform
Famicom 
Platforms Ported To

          

Cell Phones | PS4 (Castlevania Anniversary Collection) | Xbox One (Castlevania Anniversary Collection) | Nintendo Switch (Castlevania Anniversary Collection) | Steam (Castlevania Anniversary Collection) | PS5 (Castlevania Anniversary Collection)



    Alternate Incarnations
 

Famicom English Translation
- Akumajou Special: Boku Dracula-kun translates to Demon Castle Special: I'm Kid Dracula. When referring to the game, English-speakers often cut out the proper title and use the shorthand
Kid Dracula.

Castlevania Anniversary Collection
- The Anniversary Collection version represents the game's first Western release. For the purpose of making it intelligible to English-speaking audiences, Konami has provided this version full localization: Japanese-to-English translation and a more-recognizable logo.

 

    Re-Release Information
 

2006:
   Cell Phones
   Developed By: Konami
   Release Date:
(Month Unknown)
Akumajou Special: Boku Dracula-kun joins Konami's other classic Famicom/NES ports on cell phones. It was re-released only in Japan and specifically for the i-mode and Yahoo! Mobile services.

2019:
   PS4, Xbox One, Nintendo Switch and Steam (Castlevania Anniversary Collection)
   Developed By: M2 | Published By: Konami
   Release Date:
All Territories - May 16th (note that the Steam version only saw a North American release)
Akumajou Special: Boku Dracula-kun appears in this collection as one of eight classic series titles.

2021:
   PS4 and Nintendo Switch (Castlevania Anniversary Collection)
   Developed By: M2 | Published By: Limited Run Games
   Release Date: TBA
Publisher Limited Run Games releases four separate physical versions of the Castlevania Anniversary Collection for the PlayStation 4
(it's also playable on the PlayStation 5) and the Nintendo Switch. Check the Castlevania Anniversary Collection page for more information.

 

    The Manual's Synopsis
 

Original Japanese Version
Click here to see a translated version of the manual's "story" page. Please click on "manual scan" near the bottom of the Media page to view the game's story as told using Japanese characters.

Castlevania Anniversary Collection Translated Story
One day, Kid Dracula arises from 10,000 years of slumber.

A can of tomato juice is in his hand. Kid Dracula was enjoying TV for the first time in 10,000 years when out of the blue one of his servant bats suddenly bites his head! What the fang is going on?!?

"What are you doing to me!? Don't you know that I am the king of this world, Kid Dracula?"
"Hurrah for Garamoth!" screamed the bat.

The bat then fainted, leaving Kid Dracula in complete confusion. And then, boom! a big scary demon appeared on the TV screen.

"I conquered the demon realm while you were sleeping like a log! You shall call me The Demon King Garamoth from now on!"

"No, I AM KING!"

After Kid Dracula smashed his TV in anger, he put on his Dad's cloak and left his castle to go on a journey to defeat this so-called Demon King Garamoth.

 

   Objective / Overview
 

Akumajou Special: Boku Dracula-kun takes us back in time to chronicle the trials and tribulations of a young Count Dracula. You'd think as much until you consider the chronology: Of course, Mathias/Vlad Tepes didn't become a vampire until much later in his life, so we're left with a title whose subject matter is more a "What if?" scenario if not clear parody. It's a spin-off to the Castlevania series much in the way the Paper Mario games are an outgrowth of the main Super Mario series.

Our hero is in a pinch: A powerful creature named Garamoth, a rival of Kid Dracula and the self-proclaimed ruler of Earth, has begun to live up to his moniker, and many of Drac's allies have begun switching sides. Our objective is to guide the young Dark Lord through nine randomly themed, frantic stages of action, to slice through an army of allies-turned-adversaries, and to infiltrate the fortress of Garamoth. If Kid Dracula is to take back the title he feels is rightfully his, he must destroy this encroaching demon (and perhaps capture and domesticate it as an asset to be used against the Count's future enemies?), whose powers equal those of the fanged tike. Might other threats arise after Garamoth's defeat? What do you think?

While Akumajou Special's cutsey presentation is aesthetically similar to the NES Castlevania games (at least in the early stages), its jump-and-shoot-style gameplay is rather unique. That is, the Count ditches armament in favor of his magical propensity, which entails the tossing of multi-directional fireballs and eventually other expected vampire abilities. The key to victory is utilizing these abilities, matching them to the corresponding plight, and solving each stage's riddle; too, expect some curveballs, like the "stage" where action is temporarily shelved and instead your mental acuity is put to the test in a game-show-like setting. It's insanity in every sense.

 

   Version Differences
 

Cell Phone Version
- The cell phone game is overall faithful to the original Famicom title with some minor changes. Due to the diminutive nature of cell phones, the screen resolution is of course lower, which is cured, somewhat, by the elimination of HUD elements (the display that illustrates your energy-level, number of lives, etc.); there may exist some minor palette alterations; and the controls are a hampered a bit by the clicky interface of the typical cell phone model.

Castlevania Anniversary Collection
- The Anniversary Collection version is not a straight port of the game but instead a newly localized Western-friendly version. It features a full Japanese-to-English translation. This becomes immediately obvious when the title screen comes into view and you focus in on the logo, which indicates that the game's title has been changed to "Kid Dracula" (expectedly, really, because the previously localized Game Boy game was given this same title).

- The translation affects the menus, the HUD, the weapon-procuring cut-scenes, the between-stage minigames, the Stage 5 "Quiz Show" battle, and the ending (which you can view here).

               

               

               

               

- For the sake of cultural sensitivity, the developers removed the swastikas from the Ghosts of Halloween's Past and Present's hoods, thus leaving the meaning of their attire more ambiguous.

               

               

 

   Soundtrack and Credits
 

Soundtrack

1. Title Screen 8. Calling Tiffany 15. Robot Battle
2. Good Morning, Draccy 9. Subway Ride 16. Boss Battle
3. Go Go at the Castle 10. Sucharaka Pyramid 17. Boss Defeated
4. Hop and Step Above the Clouds 11. King Tut 18. Galamoth
5. Roller Coaster Rider 12. Oh No! Watch Out! 19. Bye Bye, Draccy
6. Water Cha Cha 13. Minigame Selection 20. Game Over
7. Everything Falls Down, Ouch Ouch Ouch 14. Minigame 21. Vampire Killer

Links
Music Files: MP3
Soundtrack Release:
Akumajou Dracula MIDI Collection and Castlevania Best Music Collections Box
Game Credits: Not Available

 

   Character List
 

Lesser Enemies

Zombie Bat Knight
Ghost Frankenstein Eagle
Witch Mad Turtle Lightning Lord
Wind Lord Mine Hothead
Swimmer Fish Submarine
Snow Thrower Snowman Seal
Slider Skater UFO
Alien Spider Man Kong
Punker Axe Murderer Cactus
Scarab Vulture Skeleton
Skull Head Robot Rocket
Turret Reaper Missile Bot
Specter Maintenance Bot Hellhound
Bubble Crab Construction Bot

Bosses

The Ghosts of Halloween's Past and Present The Spirit of the Roast
Chicken (that you ate)
Octopus
Dragon Statue of Liberty: The Quiz Tutankhamen
Garamoth Hard Metal Robot Head
The Illegal Alien from Planet X

Supporting Cast

Bonus Game Host