Fan Fiction

Castlevania: Darkness Never Dies

Continued...

Part 1: Curse of Blood

Landmap | Character List | Prologue

Intro 1 | Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | Chapter 11

Intro 2 | Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9

Intro 3 | Chapter 1 | Chapter 2 | Chapter 3 | Chapter 4 | Chapter 5 | Chapter 6 | Chapter 7 | Chapter 8 | Chapter 9 | Chapter 10 | The End

Part 2: Legacy of Sorrow

Take Me to Part 2

 

A Castlevania landmap1.

“Curse of Blood”.

Disclaimer: I do not own any part in Castlevania, neither characters nor games. These are trademark of Konami and Nintendo.

(A.N: For those who wishes a short introduction to my series, I please suggest you start by reading these pages. I tried to set up the book like Mr. P. use to organize his game pages. Have a nice time.)

Prologue.

Music track: Message of Darkness.

In Tokyo, Japan, Noriko Cruz is haunted by the vampires. The circle is still loyal to the memory of count Dracula. You managed to chase them away. Then, at the Hakuba shrine, Graham Jones appears. He was Soma’s arch enemy. You try to hide in the shrine. The stair feels longer than usual. You black out before reaching the top of the abode.

In Boston, USA, Torah Fernandez is taught how to use sorcery. Then Shaft and Orlock attack. You behold while Yoko Belnades fights her final battle. You managed to escape the captivity. The children are not to live in fear. You gathered the family heirlooms before the journey to the Vatican. Yoko told to join with the Belmonts. You have no choice. The hunt has begun.

Within the Veros forest of Warakiya, Transylvania, Edward Morris and Thomas Lecarde are hunting for the monsters. At Carmilla cemetery, you encounter the undead. Elizabeth Bathory and Carmilla are performing some sort of dark ritual. Although you released the condemned, this is no victory. You have no choice then to continue the hunt.

Inside the Vatican, Trevor and Julius Belmont are speaking with the pope. You tell him about the dreams of count Dracula. The time is right for the Dark Lord to return from his unearthly resting place. Torah has arrived. She tells you about what happened in Boston. The pope Mathew then reveals the Belmont arsenal of mystic weapons. You have to retrieve the relics. The holy man presents the Vampire Killer whip. Julius tries to make a connection, though he failed in the attempt. Then you manage to hold her. This is the first step. There is a full circle. The Belmont clan has returned. You made the promise to hunt the night. The pope blessed. You must leave the Vatican behind. The journey to the demon castle Dracula might begin.

In Wallachia, Romania, Alicia Schneider is riding her motorbike. You think about the family. They have to leave the country. You must cross the boarder. Then Gilles De Reis and Lenore create an ambush. Although you managed to escape, this is far from over. The undead dare you to reach the ruins of the castle Dracula. The challenge accepted. You shall hunt the night.

At the Carmilla cemetery, Edward and Thomas discovered the secret behind the black mass. You argue about what to do when Trevor, Julius and Torah appear. The Belmont clan folk are happy to become reunited. Thomas doesn’t want to get involced, though he has no choice. You must prepare before the journey to the demon castle Dracula. The hunt has begun again.

Within the ruins of castle Dracula, the circle of blood are about to sacrifice Noriko Cruz to the embodiment of suffering. They managed to bring the demon castle half-way back to earth. Although the Belmont clan arrive to save her life, it is too late. You discover that the creature of Chaos is awake. The group is splintered. You speak a small prayer. It is cold tonight.

Alicia has finally reached Warakiya. You watch from afar as the demon castle Dracula is raised from the depth. You cry to the Lord. You close the prayer with the sign of the cross. The Dark Lord has released his wrath upon the countryside. You leave the motor-bike behind. You don’t need it anymore. You promised to hunt the night. The quest has begun.

Within the walls of the demon castle Dracula, the circle of blood prepare for the second coming of the Dark Lord. They got work to do. The undead must destroy the Belmont clan. The angel of Death knows about what transpired. He will make Count Dracula to live again. The grim reaper will remain in the castle to set the plan in motion for the grand finalle.

Branches into: Japan, USA, The Vatican & Warakiya.

Lesser enemies: None.

Guardian(s): None.

Guardian description: None.

Intro 1.

Music track: Black Mass.

Within the Ravenberg power-plant, Dracula’s followers are ready to move. They learned about the dragon’s nest. Such a price might grant them his favour. The henchmen are met with much resistance. The ancient will not give in to the Dark Lord. Dracula’s army arrived. They killed the great dragons. They might plunder the treasure. They celebrate this victory. They will bring the relics to the castle. This might add to the Dark Lord’s power. It has been a black mass. Although they can’t risk to kill the mother, they will take her. She cannot resist. The demon castle Dracula has returned to this world. They have become strong.

Branches into: Warakiya.

Lesser enemies: None.

Guardian(s): None.

Guardian description: None.

Quest 1.

Chapter 1: Ravenberg.

Hero(es): Edward Morris & Alicia Schneider.

Supporting cast.

St. Germain, dark wanderer, Alucard, Marina, Necromancer, Saria, the ferryman, Earendil, Marcia, Torah, Renon & Death.

Ravenberg.

The Ravenberg power-plant has been conquered by lord Dracula’s followers. Edward Morris and Alicia Schneider must search through 5 Warakiyan sections of haunting action to might find the allies which might help them to solve the puzzle and break Dracula’s curse.

Sadam forest.

Music track: Opposing bloodlines.

This is where the adventure begins. You start within the ruined farm in which you met Renon. The forest is haunted. You have to find Torah Fernandez. She tells you more about her family. Torah then joins the group. The black riders roam the forest. Saria might help you to explore. The snowy forest lane leads out upon the lake. The unicorn appears. The caretaker might give advice upon your journey. You have to find the fairy fountain. Marcia and her friends might show the way into the caves. Torah has to use elder power if you wish to melt the waterfall. Dracula’s followers then made another ambush. Together you managed to fend them off. Even so, this is not a victory. The monsters are still abroad. You must enter into the mountain.

Branches into: The caves.

Lesser enemies: Raven, Zombie, Spider, Treant, Warg, Dryad, Bat, Skeleton& Bear.

Guardian(s): None.

Guardian description: None.

Underground reservoir.

Music track: Vampire Killer.

This is were the adventure begins. You start within the bottom of the underground reservoir. Alucard has awakened from his slumber. He tells you more about his father. Alucard then joins the group. The reservoir is a maze. You must find the equipment to breathe underwater. The aqueduct is submerged. You have to prevent the rising water. There is a safe spot mid-way up the pipeline. You should recover the axe. Marina is here. She tells about the dungeon. Marina then joins the group. The mailman should obtain the cross. You have to reach the top. The nayad might show the way to the forbidden area. The phantom bat is atop the reservoir. After the battle, you have to find the way into the caves.

Branches into: The caves.

Lesser enemies: Bat, Bone-Scimitar, Succubus, Bone-Archer, Fishman, Bone Pillar, Killer Fish, Were-Skeleton, Medusa Head, Fox-Archer, Ghost & Bone Dragon.

Guardian(s): Phantom bat.

Guardian description: The Phantom bat fly in from difficult angles to suck the hero’s blood or to spit fireballs. That might inflict a cursed state. When damaged enough, the giant bat also splits into a swarm of smaller bats. They fly about to might drill the hunter against the floor. The Phantom bat eventually regroups to might continue the battle.

The caves.

Music track: Cross a Fear.

When Alicia and her group entered the mountain, this is the first area you have to investigate. The caves are perhaps the largest section within the dungeon. It is easy to might become lost. Your first goal should be to defeat the Wyvern. The caves are overgrown by this vegetation. The clan is united. You have to defeat the water dragon. There are no fairy fountains within this area. You must reactivate the power-plant. Dracula’s followers wrecked the electricity. The dark spell then froze the caves over. You must find the way up to the top of the complex. The bone-golem prohibit from access. That is difficult. Though the nest is right ahead.

Branches into: Sadam forest, underground reservoir, dragon’s nest & the pinnacle.

Lesser enemies: Bat, Skeleton, Corpse-Weed, Bone-Scimitar, Fishman, Bone Pillar, Spider, Dryad, Minotaur, Barrel Skeleton, Fox-Archer, Club Knight & Siren.

Guardian(s): Wyvern, water dragon & bone-golem.

Guardian description: The Wyvern flies in from difficult angles to attack with the claws or to breathe heavy flames. The fire might rebound about or break into dual flames which then track along the floor. When damaged enough, the monster also starts to emit acid blood drops. The Wyvern might also stab with the tail to might inflict a poisoned state.

Guardian description: The water dragon rise from the depth to spit fireballs or to might drag the hero with it down under. The monster might strike its head into the surface to cause the great waves. When damaged enough, the sea serpent also starts to emit the acid blood drops. The water dragon might also spit water blasts which might finish off the battle.

Guardian description: The bone-golem was brought to life through the necromancy magic. The bone-golem is fought in three rounds. The first form elongates and strikes the skull or channel energy in the form of looping flames. The Vulture form drop skulls or flail its tail to might inflict a cursed state. The third form keeps crawling forward to might end the battle.

Dragon’s nest.

Music track: Wicked child.

Treasury track: Prayers of a Tragic Queen.

Underground mine track: Walking on the Edge.

The dragon’s nest is the next area you have to investigate. The cave is magnificent. There is no time to admire the artwork. Edward should obtain the holy water. The nest is haunted. Alicia might recover the cross. There is another safe point inside the cave. You should find the way into the treasury room. The henchmen are waiting. They knew that you would come. They cursed the treasure. The stash is dangerous to touch. You have to defeat the Zaph bat. After the battle, you might finally release the tragic queen. She tells about Dracula’s curse. You have to reach the underground mine. The skeleton dragon was buried within the spring. The ferryman appears to offer his services. You must kill the phenomena. The water is rising. You have to defeat the skeleton dragon before it is too late. The pinnacle is right ahead.

Branches into: The caves & the pinnacle.

Lesser enemies: Bat, Skeleton, Dead Mate, Ghost, Rat, Arachene, Bone Pillar, Fireman, Bugbear, Minotaur, Red Skeleton, Bag Slave, Succubus, Gold Skeleton& Axe Armour.

Treasury enemies: Big Bat, Gold Skeleton, Succubus, Ghost, Blade-Lizard, Gargoyle, Barrel Skeleton, Club Knight, Skull Spider, Golem Knight, Witch, Bat &Warlock.

Underground mine enemies: Big Bat, Ice Skeleton, Fishman, Bone Pillar, Gargoyle, Club Knight, Stone Rose, Bone-Trooper, Medusa Head, Golem Knight, Frog & Bone Dragon.

Guardian(s): Zaph bat, Minotaur& skeleton dragon.

Guardian description: The Zaph bat was reanimated through black magic. The Zaph bat flies in from difficult angles to release precious gems or gold. This might inflict a cursed state. When damaged enough, the monster breaks into three smaller bats. The Zaph bats might also flap about to might release the other gold coins which might inflict another cursed state.

Guardian description: The Minotaur is this accursed half-man/part bull of Greek mythology. The Minotaur lumbers forward while attacking with the axe. Only through three repeated attacks you might repel him. The monster strikes down to make the debris fly forward or deliver sudden uppercuts. The Minotaur release a heavy steam to might inflict a stoned state.

Guardian description: The skeleton dragon was brought to life through necromancy magic. The skeleton dragon raise from the water to breathe heavy flames or use its tail to might raffle the ferry. The dragonlitch also smash the head into the ceiling to make the rocks to fall down. The skeleton dragon might also spit the explosive fireballs which might finish off the battle.

The pinnacle.

Music track: Elude for the Killer.

Battle track: Creature from the Depth.

At last you reached the top of the mountain. The pinnacle has been frozen over. The black riders tailed you all along. Koranoth is brought to life. You must escape. Saria might obtain the sun arrows. Your goal should be to reach the command center. The defence system guards that area. You have to deactivate the central control computer. There is another fairy fountain hidden in the pinnacle. You have to fight past the last line of defence before you might enter the throne room. The necromancer is waiting. He knew you would come. He explains to you how he wanted to take Dracula’s power for himself. The dark warlock launches a final attack. The fairies made your wish to come true. The necromancer is at last defeated. That is a relief. The power-plant might finally return to normal, although you have to continue the hunt.

Branches into: The caves & dragon’s nest.

Lesser enemies: Bat, Robot, Turret, Dead Soldier, Great Spider, Rocket, Ghost & Dead Officer.

Guardian(s): Koranoth& Necromancer (Necromancer & Necromancer 2).

Guardian description: Koranoth is this huge stone idol brought to life through black magic. Koranoth slowly lumbers forward to stump upon the floor to make the rocks to fall down. Only through three repeated attacks you might repel it. When damaged enough, the monster also starts to shrink. Koranoth might also throw the rocks which might end the battle

Guardian description: The necromancer is this cloaked warlock from the order of shadow. The necromancer attacks with a sword and scythe combo before raising the dead in the form of skeletons. He creates a magic shield for greater protection. The necromancer might also conjure multiple ectoplasms or fire with the deathly lasers which might end the battle.

Guardian description: The evil necromancer throws off his outer cloak to continue the battle. The warlock attacks with a sword and scythe combo or raise the dead in the form of zombies. The dark wizard generates a green sphere for greater protection before he starts rebounding. The necromancer might also create the explosions to might finnish off the battle.

Chapter 2: Warakiya.

Hero(es): Edward Morris & Alicia Schneider.

Supporting cast.

St. Germain, dark wanderer, Alucard, Saria, Nathan, Torah, Elizabeth Bathory, Rose, Malus & Death,

Warakiya.

The countryside of Warakiya has been conquered by lord Dracula’s followers. Edward Morris and Alicia Schneider must search through 12 Warakiyan areas of haunting action to might find allies which might help to solve the puzzle about the curse cast upon the countryside.

Village of Doina.

Music track: Beginnings.

This is where the adventure begins. You start within the village in which the train stopped. Groups of zombies walk the streets at night. Your first goal should be to escape from the railway station. The weather is bad. You should visit the church. The traffic might roll over. You should obtain the morning-star and the spell book. There are no save spots in the village. Alicia should retrieve the axe. The priest might remove of any unnatural statistics. He tells you more about the village. The priest offer his support. You have to purify the graveyard. The bone knight king appears within the crypt. After the battle, you might search the graves. The village of Doina is a connector area. You must leave the town behind.

Branches into: Church & Dora wood.

Lesser enemies: Bat, Skeleton, Ghost, Zombie, Raven, Bone-Scimitar, Merman, Peeping Eye, Humpback, Vulture, Evil Hand & Ghoul.

Guardian(s): Bone knight king.

Guardian description: The bone knight king was brought to life through necromancy magic. The bone knight king slowly marches forward while attacking with the sword and shield. When damaged enough, the bones are knocked off of its frame. They fly about to might inflict a cursed state. The bone knight king might also regroup for a final attack.

Church.

Music track: Beginnings.

The church is this medieval chapel built to serve the people of the Warakiyan community. You should enter to might find sanctuary within the shrine. The priest exorcised to cast out Dracula’s forces. You have to hurry. The community Close the doors at sunset. You made a small prayer. “Rest here for a while.” The priest might give advice upon your journey. He might remove of any unnatural statistics. The priest gave an absolution. You might always return to gain his help. No evil might enter into the house of God. You have no choice. Dracula’s curse has lost none of its potency. You must continue to hunt the night.

Branches into: Village of Doina.

Lesser enemies: None.

Guardian(s): None.

Guardian description: None.

Dora wood.

Music track: Mad forest.

This is the next area you have to investigate. Dora wood is perhaps the oldest forest of the countryside. Alucard discovered the source of the leaking power. You have to split up to might cover more ground. Alicia should head westward. Legends tell that Simon Belmont once searched the Dora wood. The weather is getting colder. There are no fairy fountains within the forest. Edward has to find the way out of the wood. The forest has become a maze.. You have to find the way. The Dora wood is a connector area. You have to solve the puzzle surrounding the dark force rising. The black riders are abroad. When you solved the puzzle, you must return. The curse is still in effect. You should retreat to the village of Doina.

Branches into: Ruvas forest, village of Doina& oblivion ridge.

Lesser enemies: Crow, Zombie, Spider, Bone-Scimitar, Owl, Warg, Dryad, Mandragora, Bat, Stolas, Bone Knight, Minotaur, Treant, Dead Warrior, Nymph, Eagle & Yeti.

Guardian(s): None.

Guardian description: None.

Oblivion ridge.

Music track: Discoloured wall.

This is where Edward has to go. The oblivion ridge is located near the eastern border of the Dora wood. Saria should obtain the moon arrows. You must be careful. The ridge is a twisted maze of rock and forest. You might get lost. The curse lay heavy upon this land. The group became ambushed by the henchmen. Although you managed to fend them off, it is no victory. Torah is abducted. You have to save her. Saria might show the way to the Rover manor. Legends tell that Elizabeth Bathory once slept beneath those halls. You must enter the house. The oblivion ridge once was the place for local harvest celebrations. The dark wanderers are abroad. You have to escape and then find the way down into the Jam wasteland.

Branches into: Dora wood, Rover manor, Ruvas forest & Jam wasteland.

Lesser enemies: Crow, Skeleton, Bat, Werewolf, Evil Plant, Raven, Lizard Man &Wight.

Guardian(s): Phantom bat, mummies, Cyclops & Leviathan.

Guardian description: The Phantom bat fly in from difficult angles to suck the hero’s blood or to spit fireballs. That might inflict a cursed state. When damaged enough, the giant bat also splits into a swarm of smaller bats. They fly about to might drill the hunter against the floor. The Phantom bat eventually regroups to might continue the battle.

Guardian description: The mummies were brought to life through the use of arcane magic. The two wrapped and embalmed bodies slowly lumber forward while releasing wavy shards. That might inflict a cursed state. Only through three repeated attacks you might repel them. The mummies might also make the sand to spill over which might end the battle.

Guardian description: The Cyclops slowly lumbers forward while attacking with his hammer. Only through three repeated attacks you might repel him. The monster also utilize with a full-length mid-air dash to crush the hero. The eye is the only weak spot. When damaged enough, the Cyclops throw rocks or also fire the beams which might inflict a stoned state.

Guardian description: Leviathan escaped from his stone sarcophagus. Leviathan jumps high to breathe a heavy flame blast or to spit the tripled fireballs. That might inflict a cursed state. The demon stamps on the floor to make the rocks to fall down. When damaged enough, Leviathan might also leap to make the acid blood drops or energy beams to strike down.

Rover manor.

Music track: Reincarnated Soul.

Top floor track: Nothing to Lose.

Battle track: messenger from the Devil.

The Rover manor was once the home of a Boyar family. You went to the haunted house to rescue Torah from Dracula’s clutches. The mansion was overthrown by the undead. Your goal should be to defeat Cerberus. Edward has to find the morning-star and the laurels. You have to enter the left-wing building. Elizabeth blew a hole in the floor. You must leave the cellar. The mad butcher is kept within the kitchen. He must be defeated. You have to find the way to the inner den. Saria discovered that the curse has infested the haunted house. This is where you start to run into the more equipped lesser enemies. Elizabeth Bathory is atop the mansion. She has a message from her undead uncle. The countess revived Sir Gracul from the casket. After the battle, she launches a final assault. The building then starts to crumble. You have to escape from the vampire’s lair before it is too late.

Branches into: Oblivion ridge.

Lesser enemies: Bat, Spearman, Spinning Picture, Axe Man, Ghost, Spider, Bag Slave, Wiper Swarm, Poltergeist, Raven, Skeleton, Harpy, Stone Rose, Swinger, Rat, Stain-Glass Ghost, Leopard, Siren, Deathly Toy, Charging Table, Mirror, Gremlin, Maid & Sword Lord.

Top floor enemies: Bat, Zombie, Spear Guard, Medusa Head, Skeleton, Axe Knight, Fireman, Bone Dragon, Raven, Leopard, Maid & Sword Lord.

Guardian(s): Cerberus, Sir Gracul &Grim Reaper &Elizabeth Bathory.

Guardian description: Cerberus is the watchdog from Hell. Cerberus jumps forward to utilize with a fierce triple-headed biting attack which might inflict a cursed state. The Hellhound might become invisible. Only through three repeated attacks you might repel him. Cerberus might also breathes the heavy flames which track forward to might explode upon impact.

Guardian description: Sir Gracul was brought to life through black magic. Sir Gracul slowly marches forward while attacking with his halberd. Only through three repeated attacks you might repel him. The knight might throw the halberd or strike down to cause rising flames. When damaged enough, Sir Gracul might also rip out his sword to release other flame blasts.

Guardian description: Elizabeth Bathory is the undead countess from the circle of blood. Elizabeth teleports to suck the hero’s blood or toss fireballs. This might inflict a cursed state. The grim reaper fights alongside the countess. Death attacks with his scythe or throws sickles. Elizabeth Bathory might also conjure the four orbs which the countess use, if allowed, to execute with the strong flame, frost, dagger or axe attacks. The grim reaper might also generate an inward pull before he throws skull heads or his weapon like a giant boomerang.

Jam Wasteland.

Music track: Bloody Tears.

At last you climbed down into the Jam wasteland. The plain is a barren waste. Your goal is to reach the Tainyor mountains. The landscape has been blighted through decades of careless labour for the riches beneath the earth. Saria is sick. The toxic products used in industry is not nice to her species. You notice that the dark wanderers are still abroad. The industrial sludge and filth pollute the air. You have to be careful. The storm is coming. Saria tells the legend about the chosen one. The weather is unnatural. Saria got captured by Dracula’s henchmen. You must save the fairy. Rose might show the way to the Wicked ditch. She joins the group. Together you might continue the chase. The Tainyor mountains are right ahead.

Branches into: Oblivion ridge & wicked ditch.

Lesser enemies: Raven, Skeleton, Ghost, Zombie, Bat, Lizard Man, Evil Plant, Crow, Snowman, Warg, Treant, Ghoul, Spider, Warg-Rider, Skater & Yeti.

Guardian(s): None.

Guardian description: None.

Wicked ditch.

Music track: Psycko warrior.

The ditch is one of the final sections you have to investigate. The mine was a busy workshop. Then it became ravaged by Dracula’s followers. Edward might obtain the stopwatch and the mystic crystal. The undead got buried in the maze. You must use the blue fire to melt the ice. The mine got frozen over. You should recover the map. Saria is here. You must find the way down into the dungeon. The iron doll is in charge. After the battle, you found the compass. Saria managed to escape. The henchmen have noticed. Saria might obtain the light arrows. They revived the dragon. Although you achieved the victory, the caves are about to crumble. You have to escape from the wicked ditch before it is too late.

Branches into: Jam wasteland & Dabi’s path.

Lesser enemies: Bat, Skeleton, Needle, Ghost, Merman, Spider, Knife-Lizard, Frozen Shade, Gremlin, Killer Fish, Whip-Guard & Bone Dragon.

Guardian(s): Iron doll & dragon.

Guardian description: The iron doll was brought to life through black magic. The iron doll stalks the hero while attacking with its scimitar. The monster might inflict a cursed state. When damaged enough, the figure also sheds its armour. The bones might be knocked from the frame. The iron doll might also rebound about to might finish off the battle.

Guardian description: The henchmen awoke the dragon from his nest. The dragon flies or twists about to might attack from a difficult angle. The ancient creature fires a freezing breath or spit the multiple rebounding globules. When damaged enough, the dragon might also crush the ground which might create the icicle spreadshot to become spread about.

Dabi’s path.

Music track: Calling from Heaven.

Wormhole track: Theme of Simon.

Battle track: Room of Close Associates.

Dracula battle: Vampire stomach.

The Dabi’s path reaches beneath the Dora wood. Edward and Saria arrived through the Wicked ditch. The caves are the source of the leaking power. Edward might obtain the morning-star and the crystal. Malus is inside this area. He absorbed the curse. There is no fountain within the path. Alicia and Torah came from the forest. You must obtain the crystal. The path has become a maze. Rose the fairy knows the way through this twisted labyrinth. The periodic quake might make the rocks to fall from the ceiling. You got ambushed again. The group got splintered. Edward must fight the grim reaper. The young master chose to reveal himself. Malus attacks. His plot has failed. Menace escaped through the wormhole. After the spectacular battle, the Dabi’s path starts to crumble. You have to escape the debries.

Branches into: Ruvas forest& Wicked ditch.

Lesser enemies: Bat, Skeleton, Spider, Cave Troll, Giant Slug, Evil Plant, Great Spider, Goblin, Red Skeleton, Rat, Gremlin, Big Bat & Cyclops.

Guardian(s): Slogra, Gaibon &grim reaper.

Dracula form(s): Dracula, Menace & Menace II.

Guardian description: Slogra is the subservient of death. Slogra jumps high to might crush the hero or to use the trident to release heavy flame blasts. They might explode upon impact. When damaged enough, the monster might also skip the lance. Slogra continue to jump high before executing with the quick repeated beak dashes which might end the battle.

Guardian description: Gaibon is the subservient of Death. Gaibon fly in from difficult angles to spit fireballs or to strike the floor. This might make a row of stalagmites to fall down. When damaged enough, the demon might change colour. Gaibon might speed up the fireball attack or release the multiple enflamed shots from within the tail which might end the battle.

Guardian description: The grim reaper is Dracula’s closest ally. Death attacks with his scythe or throw the multiple spinning sickles. He conjures Slogra and Gaibon to do his bidding. Death also creates an inward pull before throwing the skulls or his weapon like a boomerang. The grim reaper might repel some sub-weapons when making them to break and rebound.

Dracula form: The young man claims to be Dracula incarnate. He teleports like bats or mist to suck the hero’s blood or to throw three explosive fireballs. That might inflict a cursed state. Dracula might also use three other forms of attack during this final round of the battle. He (1) release swarms of bats before cleverly dodging attack. He then creates a sonic attack to might trap the hunter. The spell must be broken before he might suck more blood. That might create another cursed state. Dracula also (2) release a flurry of poison crystals in a speedy fashion. He might become invicible. Dracula creates a shield before he (3) appears flouting at the heart to create a far-reaching enflamed explosion that erupts like a volcano for finality.

Second form: Menace escaped through the wormhole. The corrupted creature then use the power to morphed into this huge monster form. The demon jumps high to spit three-five homing fireballs or to strike its claws into the ground. Menace might also make an extra jump to make the successive energy beams to strike down. You have to climb upon the moving platforms to might get high enough to strike the knee or jaw face. The monster release an acid saliva which might inflict a poisoned state before ripping back and forth. You have to defeat the long-necked Chaos dragons. When damaged enough, Menace starts to rot. The demon might also release the waves of acid blood drops which might inflict another cursed state.

Third form: The Menace souls used their remaining power to morph into this great demon. Menace is hanged over to release the acid mist or to spit the five-eight engulfing fireballs. You have to defeat the knee-embedded demon faces before you might inflict any real damage. The curse devil release the repeated snap-jaws to might distract from progress. Upon escape, Menace rips with his enflamed nails or strikes the floor to make the stalagmites to fall down. The knee and jaw embedded faces are the only weak spots. The demon also emits the repeated bat swarms to fly outward for superiority. When damaged enough, Menace might upgrades the fireball shot into a more powerful enraged explosion which might finish off the battle.

Ruvas forest.

Music track: Forest monster.

The den track: Stalker.

Battle track: Dark Night.

The Ruvas forest is in reality nothing but another portion of the great Dora wood. Alicia has to investigate this area. The forest is shrouded within an eternal mist. You should obtain the bracelet and the stopwatch. An eternal Autumn has obscured the land. You discover that the black riders are out there. St. Germain has returned. The tragic prince must come with him. You then decide to break the company. The marsh pit is blighted. Rose might show the way. The entrance to the Dabi’s path is closed. Your goal should be to find and defeat the monster that turned the hidden spring to stone. the spell is broken. You have to pull the broad sword. The mist is finally clearing. You have to find the way to the Dabi’s path.

Branches into: Dora wood, Yoma marshland, Dabi’s path & oblivion ridge.

Lesser enemies: Raven, Evil Hand, Moss man, Great Spider, Goblin, Zombie, Treant, Frog, Skeleton, Corpse-Weed, Bat, Bone Pillar, The Claw, Gargoyle, Peeping Eye, Wiper Swarm, Stone Man, Needle, Merman, Club Knight, Bone-Scimitar & Bone Dragon.

The den enemies: Big Bat, Werewolf, Skull Spider, Gargoyle & Bone-Trooper.

Guardian(s): L. Vampire, Werewolf, Golem & Hydra.

Guardian description: The L. vampire escaped from Hell. The female vampire might suck the hero’s blood or make a bat swarm to swoop down. This might inflict a cursed state. The lady pleas for mercy before unleashing with a bat stream. When damaged enough, the L. Vampire might also create a bat shield or a cluster which might finish off the battle.

Guardian description: The werewolf is a shape-shifting Lycanthrope. The werewolf utilizes with fierce bite and claw combos which might inflict a cursed state. He howls sonic blasts or throw rocks. The werewolf also curls into a rebounding ball for a surprise attack or climb upon the walls and ceiling to attack with input series of sliding, jumping or flying kicks.

Guardian description: The Golem slowly continues to climb up and down the wall while hurling the series of accurate rocks. Only through three repeated attacks you might repel it. The eye is the only weak spot. The golem might also deliver the repeated heavy punches or release a stone-inducimg steam that might end the battle.

Guardian description: The Hydra appears from the water to smash the heads into the ground or to spew the acid liquid. That might inflict a poisoned state. The monster also spit rapid electrical shots or breathe heavy flames. When damaged enough, the Hydra might also start to emit the acid blood drops or to release the freezing ice shards which might end the battle.

Yoma marshland.

Music track: Death beat.

This is where Alicia must go. The Yoma marshland has been cursed. The group got splintered. Eternal mist shrouds the landscape. You have to find the laurels. Legends tell that the marsh pit is haunted by those travellers which died while walking abroad. Alucard might help to summon the lady of the pond of miracles. She grants the lantern. You might get lost while searching for your friends. It has been raining for quite some time. Alucard learned of the Dark Lord candidates. Your first goal should be to reach the haunted ship. There are no fairy fountains within the marsh. Dracula’s henchmen are still out there. They search for you. The marsh pit is a maze. After that you raided the ship, you must escape from the swamp.

Branches into: Ruvas forest, haunted ship& Vrad castle.

Lesser enemies: Crow, Mudman, Bat, Zombie, Spider, Merman, Ghost, Evil Hand, Frog, Two-Headed Beast, Manticore, Killer Bee, Evil Plant, Fishman & Ghoul.

Guardian(s): None.

Guardian description: None.

Haunted ship.

Music track: Anxiety.

You have reached the haunted ship. Long ago, the wreck was just a ship. Then it became ravaged by the band of undead pirates. You have to destroy the area. The dark force rising. You must defeat the three bosses in succession. The haunted ship is another stronghold for Dracula’s followers. Marcia the fairy might show the way. You have no choice. There are no save points aboard the wreck. You must reach beneath the deck. The Dark Lord is awakening. He learned about the force. The prince of Darkness cannot be allowed to absorb such potency. You must blow up the ship. The water is rising. You have to escape from the barge.

Branches into: Yoma marshland.

Lesser enemies: Raven, Fishman, Ghost, Skeleton, Bat, Dead Pirate, Red Skeleton, Bone-Scimitar, Witch, Turret, Medusa head & Bone Dragon.

Guardian(s): Medusa, mummies & Cyclops.

Guardian description: The eternally-suffering snake-woman Medusa attacks with her sword. She fire with her bow-and-arrows or throw multiple snakes from within her hair to might inflict a poisoned state. When damaged enough, the gorgon also starts to emit her acid blood. Medusa might also fire a beaming gaze which might inflict a stoned state.

Guardian description: The mummies were brought to life through the use of arcane magic. The two wrapped and embalmed bodies slowly lumber forward while releasing wavy shards. That might inflict a cursed state. Only through three repeated attacks you might repel them. The mummies might also make the sand to spill over which might finish off the battle.

Guardian description: The Cyclops slowly lumbers forward while attacking with his hammer. Only through three repeated attacks you might repel him. The monster utilize with a full-length mid-air dash to crush the hero. The eye is the only weak spot. When damaged enough, the Cyclops throw rocks or also fire the beams which might inflict a stoned state.

Vrad castle.

Music track: Ripe seed.

The Vrad castle is one of the final sections you have to explore. Dracula’s followers made residence within this tower. Torah is held captive beneath the main hall. You might obtain the blue ring. The area is mostly ruined. Alicia has to cross the bridges before reaching the haunt. the castle has become infested by the living undead. You must defeat Kumolo and Nimbler. The tragic prince learned more about the leaking curse. You have to reach the throne room. The track will not be easy. They expected your presence. The order of Shadow explain about their motivation. They launched an attack. Though you emerged victorious, it is not enough. The castle is about to crumble. You fell down into the resurrection room beneath the pinnacle. Akmodan got resurrected. After the battle, you must escape into the forest.

Branches into: Yoma marshland.

Lesser enemies: Raven, Fishman, Harpy, Fish Head, Toad, Bat, Skeleton, Spider, Mudman, Undermole, Thorn-Weed, Rat, Stone Man, Giant Worm, Golem, Spear Guard& Bone Dragon.

Guardian(s): Kumolo & Nimbler & Akmodan.

Guardian description: Kumolo and Nibler were brought to life through the use of black magic. Kumolo and Nimbler attack from either side with their pitchfork. The wall-mounted Minotaur’s use magic to play with the center platform. This might throw the hero off balance. Kumolo and Nimbler also spit out the breakable crystals which might inflict a poisoned state.

Guardian description: Akmodan was brought to life through the use of necromancy. Akmodan Reach for flesh or revive Astarte and the Sphinx. The mummified litch also release the demon script or cast triangle blasts. When damaged enough, Akmodan also throw wavy shards, magic fireballs or animate the Death masks to might inflict a cursed state.

Ending 1.

Music track: Mother Earth.

The night is finally over. The villagers have at last found sanctuary. The fairies led you to the village of Doina. The townsfolk prepare to celebrate the Holiday. They take you into society. The priest permits the sanctuary within the church. You are so greatful for that opportunity. The Dark Lord can never truly be defeated. The order of Shadow are still out there. They wait for the Hour of the Beast. You are protected. No evil might enter the house of God. The priest leads in the prayer. You know that the Chrismus is the time of forgiveness. The light shines in the Darkness. You have no fear. The priest offers kind words. You will celebrate the holiday. Torah and Saria went out to play in the winter womder land. The time of Joy might begin.

Branches into: Warakiya.

Lesser enemies: None.

Guardian(s): None.

Guardian description: None.

Intro 2.

Music track: Message of Darkness.

The sun is low. It will soon be nightfall. The followers of the fallen Dark Lord have gathered within the Brahms mansion. The wicked performed the ritual. They watch as the angel of Death is revealed. The grim reaper knows about everything. The Dark Lord candidates have declared war. They fight for the right to sit on Dracula’s throne. Death will not tell who it might be. They have sacrificed the life of a young boy. The grim reaper is pleased. He tells them what to do. They leave his presence. Death must find the chosen one. They shall not fail this time. There is much work to be done. The angel of Death will wait for the outcome.

Branches into: Warakiya.

Lesser enemies: None.

Guardian(s): None.

Guardian description: None.

Quest 2.

Hero(es): Noriko Cruz & Christian Belmont.

Supporting cast.

Genya Arikado, Koji Hakuba, Graham Jones, Sue Belnades, Hammer & Christian Belmont.

Warakiya.

The countryside of Warakiya has been conquered by the Dark Lord’s followers. Noriko Cruz and Christian Belmont must search through 17 Warakiyan sections of haunting action to might find allies which might help them in the war against count Dracula.

Forest of Jova.

Music track: Bloody Tears.

Night track: Monster dance.

This is where the adventure begins. You start within the clearing in which you met with Christian Belmont. The dark wanderers roam the countryside. Your first goal should be to reach the burning church. Dracula’s curse has infected the forest of Jova. You cannot allow them to demolish the place. Noriko became captured by the Dark Lord’s henchmen. Christian has to save her before it is too late. The woodland realm is a connector area. You have to reach the Brahm’s mansion. The Storigoi market is located at the border of the Balesco marsh pit. You are in need of a guide. The renegades might provide. When all is over, you have to return into the forest. Then the town of Jova is right ahead.

Branches into: Balesco marshland, church, Storigoi market& town of Jova.

Lesser enemies: Raven, Skeleton, Bat, Zombie, Ghost, Were-Skeleton, Grave Digger, Warg, Lizard Man& Bone-Scimitar.

Guardian(s): None.

Guardian description: None.

Church.

Music track: Silence of Daylight.

The church is this medieval chapel built to serve the people of the Warakiyan community. You should enter to might find sanctuary within the shrine. The priest exorcised to cast out Dracula’s forces. You have to hurry. The community close the doors at sunset. You made a small prayer. “Rest here for a while.” The priest might give advice upon your journey. He might remove of any unnatural statistics. The priest gave an absolution. You might always return to gain their help. No evil might enter the house of God. You have no choice. Dracula’s curse has lost none of its potency. You must continue to hunt the night.

Branches into: Forest of Jova.

Lesser enemies: None.

Guardian(s): None.

Guardian description: None.

Storigoi market.

Music track: Silence of Daylight.

Night track: Monster dance.

This is the Storigoi market. You have to investigate the area to might find a renegade guide. The market is a village. There are no church. You might purchase some items for a price. Trevor has a friend among the inhabitants. He might offer some help. You should talk with the merchant. The market is nothing but another connector area. The ladies might tell you more about the countryside. You have to earn their trust. The thieves might rob the people of their possessions. You have to leave the market before the henchmen notice.

Branches into: Forest of Jova.

Lesser enemies: Raven & Zombie.

Guardian(s): None.

Guardian description: None.

Balesco marshland.

Music track: Bloody Tears.

Night track: Monster dance.

The Balesco marshland is located within the forest of Jova. The harpies might fly you to a save spot. The weather is bad. Your goal should be to reach the Brahms mansion. Legends tell that Simon Belmont once explored the land. The marsh pit is shrouded within an eternal mist. You might get lost. The dead are haunting the marshland at night. You must put them to rest. Dracula’s curse is upon the marsh pit. You have to lift the curse. Then the weather might return to normal. After that you rejoined with Noriko, you might finally leave the marshland behind. For now though, you must continue the search. Brahm’s mansion is ahead.

Branches into: Forest of Jova & Brahm’s mansion.

Lesser enemies: Bat, Zombie, Mudman, Crow, Two-Headed Beast, Frog& Ghoul.

Guardian(s): None.

Guardian description: None.

Brahms mansion.

Music track: Dwelling of Doom.

The Brahms estate once belonged to the Armster family. You have to start within the hall. The house has infested by the undead. Christian Belmont should obtain the morning-star. Though first you have to defeat the vampires. Noriko is held captive. You have to save her before something terrible happens. The mansion should’ve been rather elegant. But the mist and gloom gives the Brahms mansion a rather melancholy presentation. You meet Noriko. She tells about how to unlocked the power of dominance. Noriko then joins with the group. You have to challenge the grim reaper. Vampira hides atop the tower. She still believes in the legend of Dracula. Vampiralaunches a final attack. After the battle, the mansion starts to burn. You must escape from here before it is too late.

Branches into: Balesco marshland.

Lesser enemies: Bat, Ape-Skeleton, Watcher, Spider, Ghost, Arachene, Spear Guard, Bugbear, Harpy, Rat, Ectoplasm, Axe Knight, Ghoul, Laura& Sword Lord.

Guardian(s): Grim reaper & Vampira.

Guardian description: The grim reaper is the Dark Lord’s right hand man and guardian of choice. The grim reaper slowly descends from the ceiling while hurling the multiple sickles. The angel of Death might repel some forms of mystic weapons when making them to break. The grim reaper also jumps high to attack with his scythe which might finish off the battle.

Guardian description: Vampira is this undead sacrifice who became the Devil’s concubine. Her masked spirit essence flouts through the air to cry down the four rebounding tear drops. The undead fiend might inflict a cursed state. When damaged enough, Vampira might also startsto release four breakable blood drops which might inflict another cursed state.

Town of Jova.

Music track: Silence of Daylight.

Night track: Monster dance.

The town of Jova is the next area you have to investigate. Large groups of zombies walk the snowy streets at night. Your first goal should be to enter the church. The priest might give advice upon your journey. The graveyard is haunted by the undead. You have to purify that area before it istoo late. The black riders noticed about what happened. You have to escape. There is a hidden passage beneath the bottom of the well. You should obtain the morning-star and the silver dagger. The unicornthen appears. He might guide you through the labyrinth. The hunt is far from over. You have to climb back up into the forest.

Branches into: Forest of Jova, church, Aljiba lower road &forest of Aljiba.

Lesser enemies: Raven, Zombie, Bat, Ghoul, Spider, Gargoyle, Evil Plant, Fishman&Bone Dragon.

Guardian(s): None.

Guardian description: None.

Church.

Music track: Silence of Daylight.

The church is this medieval chapel built to serve the people of the Warakiyan community. You should enter to might find sanctuary within the shrine. The priest exorcised to cast out Dracula’s forces. You have to hurry. The community close the doors at sunset. You made a small prayer. “Rest here for a while.” The priest might give advice upon your journey. He might remove of any unnatural statistics. The priest gave an absolution. You might always return to gain their help. No evil might enter into the house of God. You have no choice. Dracula’s curse has lost none of its potency. You must continue to hunt the night.

Branches into: Town of Jova & Aljiba lower road.

Lesser enemies: None.

Guardian(s): None.

Guardian description: None.

Forest of Aljiba.

Music track: Bloody Tears.

Night track: Monster dance.

You have reached the forest of Aljiba. The lore tells that Simon Belmont once investigated the wood. You have an encounter with Iori Najima. He might tell you more about his abilities. Iori then joins the group. You should obtain the axe. The ancient forest has been infested by Dracula’s curse. The monsters attack. Although you managed to repel them, this is no victory. The group was splintered. Noriko have to search the forest alone. Christian Belmont encounters St. Germain. He tells you more about the family. The weather is getting worse. Finally, you are able to unite. The wanderers search the countryside. Legends tell of a hidden passage beneath the Uta lake. You have to enter the lighthouse to might continue the hunt.

Branches into: Town of Jova& lighthouse.

Lesser enemies: Raven, Skeleton, Ghost, Zombie, Eagle, Bone-Scimitar, Spider, Bone-Archer, Owl, Lizard Man, Crow, Warg-Rider, Dryad & Golem.

Guardian(s): None.

Guardian description: None.

Lighthouse.

Music track: Age of Sin.

The lighthouse was built long ago by the people of Warakiya. Your first goal should be to climb to the top of the tower. There is an alternate path which leads to the Aljiba lower road. You have to split up. Christian should obtain the laurels. The lighthouse is abandoned. Noriko must obtain the landmap. The Legion is atop the tower. After the spectacular battle, you might activate the elevator. Noriko went down into the cellar. There is no safe spot within the lighthouse. Noriko discovered that the place was built upon the ruins of a much elder tower. The basement is haunted. You have to reunite before you might continue the hunt.

Branches into: Forest of Aljiba& Aljiba lower road.

Lesser enemies: Bat, Skeleton, Bone Pillar, Bone-Thrower, Bloody Sword, Valkyrie & Bone Dragon.

Guardian(s): Legion.

Guardian description: The Legion rise from the dead to slowly rotate in place. The demon release the acid blood drops for protection. You have to attack the middle repeatedly to might reveal the inner core. The monster might close the wounds. When damaged enough, Legion might also unleash the poison worms from within the core to inflict another cursed state.

Aljiba lower road.

Music track: Bloody Tears.

Night track: Monster dance.

The Aljiba lower road is the next area you have to investigate. Noriko discovered the cave. The lower road was built long ago so that the people might escape from the Otoman Turks. Legends tell that Simon Belmont searched the caveswhile during his quest. You have to obtain the stopwatch before you might continue. There is an alternate path which leads back into the town of Jova. You should visit the church. The Aljiba lower road has become a hideout for Dracula’s monsters. You must find the way to the Uta lake. The Aljiba lower road is a labyrinth. You encounter the ferryman. For a price, he offers to take you across the ocean. The ferrymanstarts rowing. You managed to escape. The foggy lake is right ahead.

Branches into: Town of Jova, church, lighthouse & Uta lake.

Lesser enemies: Bat, Skeleton, Spider, Giant Rock Fighter, Bone Pillar, Big Bat, Bone-Trooper, Minotaur, Earth Demon, Rat & Wyvern.

Guardian(s): None.

Guardian description: None.

Uta lake.

Music track: Bloody Tears.

Night track: Monster dance.

Finally you reached the Uta lake. The lake is shrouded within an eternal mist. The ferryman brought you to this area. The Uta lake was cursed by Gabriel Belmont. Your first goal should be to reach Bodley. The ferryman appears at random to might give advice upon the journey. You should break the curse. The foggy lake is another connector area. You have to visit the three isles. The monsters are lurking about. After the battle, you became captured by the dead pirates. They take you aboard the ghost ship. When all is over, you have to return to this foggy lake. The harpies attack from above. You have to return to Bodley. When the curse is lifted, the Uta lake freezes over. You might finally leave the lake behind.

Branches into: Ghost ship, volcano, the mine, icy mountain & Bodley.

Lesser enemies: Raven, Fishman, Harpy, Ghost Pirate&Sea Demon.

Guardian(s): None.

Guardian description: None.

Ghost ship.

Music track: Picture of a Ghost Ship.

Battle track: Poison Mind.

The dead pirates brought you aboard. The ghost ship is another stronghold for the count’sfollowers. Christian might obtain the note piece. The mist is shrouding everything. Noriko have an encounter with Koji and Kochi Hakuba. They tell you about the resurrection. Koji and Kochi then join with the group. The treasure is cursed and dangerous to touch. Trevor must escape from Dracula’s henchmen. The ship is haunted. Noriko has to rescue Owen Hammer and Sue Belnades. They give you the flute. Owen and Sue then join the hunt for Dracula. You have to reunite. Koji got killed in the fight. You mourn his death. There are no save points aboard the ship. The skull sorceress is waiting. You have to reach the deck. The grim reaper challenged to a battle. He abducted Iori. After the final fight, the ghost ship starts to burn. You have to escape before it is too late. Koji might fly above the lake.

Branches into: Uta lake.

Lesser enemies: Raven, Bone-Musket, Harpy, Ghost pirate, Bat, Were-Panther, Crow, Sylph, Rat, Poltergeist, Gold Skeleton, Dead Pirate, Mimic, Needle, Water Skull, Toad & Cyclops.

Guardian(s): Skull sorceress & Grim reaper.

Guardian description: The skull sorceress was Richter Belmont’s girlfriend. The vampire flouts in the air to suck the hero’s blood or conjures Laura for assistance. This might inflict a cursed state. She releases magic balls. The skull sorceress makes them become heavy flames, magnetic orbs or make lightning strike. When defeated, Laura does battle-gear for finality.

Guardian description: The grim reaper is count Dracula’s closest ally and guardian of choice. Death attacks with his scythe or throws sickles about. He might release the glowing skull projectiles or hurl the scythe like a giant boomerang. The grim reaper might also generate a force field that make some sub-weapons to break and rebound backward like green flames.

Volcano.

Music track: Thrasher in the Cave.

This is where Noriko and Koji have to go. The great mountain once was an active volcano. Koji must obtain the flame treasure. The crater is boiling. You have to find a way across the ruined bridge. Something isn’t right about this place. You must save the five pixies. They tell you more about the dungeon. This was the fire temple. They join the group. Noriko is hurt. Koji have to share the dragonheart. You have become related. The red shrine is right ahead. The necromancers knew about your actions. Noriko is tempted by the power of the dark side. You have to resist. They revived the dead. The skeleton dragon launches an attack. You must release him from the spell. After the battle, you might at last secure the enflamed treasure.

Branches into: Uta lake.

Lesser enemies: Crow, Dead Pirate, Bat, Skeleton, Cave Troll, Skull Head, Fireman, Great Spider, Flame Demon, Explosive Skeleton, Sylph & Bone Dragon.

Guardian(s): Skeleton dragon.

Guardian description: The skeletondragon was resurrected through necromancy. The skeleton dragon appears from the molten lava to breathe heavy flames. The dragon also spits fireballs or releases multiple bouncing bones which might inflict a cursed state. The skeleton dragonmight also strike its head or tail into the walls to make the rocks to fall down.

The mine.

Music track: Cemetery.

Battle track: Dance of Illusion.

This is the mine. Hammer and Sue must enter the mountain. The mine was a busy workshop. Though the order of Shadow then made a takeover. You have to secure the thunder treasure. The monsters attack. Sue is taken into the heart of the labyrinth. Hammer has to save her before it is too late. The ore runs rich and plentiful. Sue might reforge on her broken sword. You have to leave the dungeon. Hammer encounters the prisoners. They tell you more about the caves. Hammer must save the people. The creature is alive. Afther the battle, the prisoners might join with the group. You finally meet within the cave garden. Sue might show the way. The warlock is waiting. You must recover the thunder treasure before you might escape.

Branches into: Uta lake.

Lesser enemies: Crow, Dead Pirate, Bat, Skeleton, Were-Jaguar, Thunder Demon, Alura Une, Cave Troll, Bugbear, Shock-Bone, Arachene & Bone Dragon.

Guardian(s): Warlock (Cloaked warlock & cloaked warlock 2.).

Guardian description: Knight Roderick and lady Madeline Usher are the cloaked warlocks from the order of Shadow. Knight Roderick attacks with the sword. He appears to float in the air to cast the enflamed or electrified spells. That might stun the hero. The cloaked warlock also rise the dead in the form of zombies. Knight Roderick might use black magic to regain some of his lost energy. Lady Madeline attacks with the whip. She appears at will floating in the air, to cast the enflamed or electrified spells. That might stun the hero. The lady might also resurrect the vampire Laura. The servant attack with her axe, throw skulls or utilize with martial arts. Lady Madeline might use black magic to regain some of her lost energy.

Guardian description: The Usher siblings combined their remaining necromancy before the final battle. The cloaked warlock appears at will, floating in the air, to hurl tombstones. That might inflict a cursed state. The dark wizard might cast the enflamed or electrified spells. That might inflict another stun state. The dark wizard also resurrect the dead in the form of bone-throwing skeletons or mud zombies. The cloaked warlock might also use his black magic to might restore his life-force. The siblings might erupt in a last ditch effort to destroy the hero.

Icy mountain.

Music track: Moon fight.

This is where Christian has to go. The icy mountain once was a hideout for a band of pirates. Then it became frozen over. You might obtain the morning-star. The caves are a maze of twisted tunnels. You have to find the treasurey. The hoard is cursed and dangerous to touch. You have an encounter with Genya Arikado. He tells you more about Dracula’s resurrection. Genya then joins with the hunt. You should reach the pond chamber. The ice lord is up there. He conjured the Succubus from the pit. The ice lord then launches an attack. After the battle, you might obtain the frost treasure. Finally you might leave the icy mountain behind.

Branches into: Uta lake.

Lesser enemies: Crow, Dead Pirate, Bat, Skeleton, Ghost, Frost Demon, Golem Knight, Ice Skeleton, Big Bat, Skull Head, Cave Troll & Bone Dragon.

Guardian(s): Succubus & Ice lord (Lypuston) & Gergoth.

Guardian description: The ice lord is the wizard from the order of Shadow. The magician teleports or flout in the air to release tripled ice scythes. Succubus fights alongside her master. She flies about to make the bats to scatter. The wizard might freeze the hero in place or make ice pillarsto rise which might box him in a trap. Succubus attacks with her wings or deliver evil kisses which might inflict a cursed state. The ice lord also conjure this great monster that release heavy steam or cast magic spells which might decrease the hunter’s energy.

Guardian description: Lypuston is a shape-shifting lycanthrope. The she-wolf utilize with repeated fierce biting-attacks which might inflict a cursed state. Succubus flies through the air to make the bats to scatter about. The she-wolfalso throws rocks, cry sonic rings or hurl enflamed discs for greater effect. Succubus attacks with her wings, duplicates herself or deliver evil kisses which might inflict another cursed state. Lypuston might also climb along the walls and ceiling to might execute with inputsliding, jumping or flying kicks.

Guardian description: The ice lord used her remaining power to combine their essence. Gergoth appear at will to cry the five sonic rings or jump high to release a freezing breath. You have to use the rising ice pillars to might get high enough. The wolf head is the only weak spot. She protects the face with repeated rapid swipes. The monster might hurl you sky high while releasing accurate icicles. When damaged enough, the beast starts to rott. Gergoth might also make the blood drops to morph into ectoplasms which might end the battle.

Bodley.

Music track: Bloody Tears.

Night track: Monster dance.

Finally you have reached the Bodley. This might be the largest isle upon the Uta lake. Christian have an encounter with St. Germain. He tells you about the lake. He disappeared. Your first goal should be to enter the abyss. The maiden might tell you how to lift the curse. After that you solved the puzzle, the group has to return. Genya sensed the shift in power.

Branches into: Uta lake & ruins of castle Dracula.

Lesser enemies: Raven, Skeleton, Bat, Knife-Lizard, Crow, Bone-Thrower, Cave Troll, Golem Knight & Bone-Archer.

Guardian(s): None.

Guardian description: None.

Ruins of castle Dracula.

Music track: Within These Castle Walls.

Dracula battle: Big boss.

The ruins of castle Dracula is atop the hill. When you solved the puzzle, the shield is down. The legends tell how Simon Belmont entered the haunted castle. You must climb the tower. The castle got ravaged by the clan. You have to pick the key. The basement is right ahead. Genya revealed the alter. You have to play the music. The treasures might alter the weather. Dawn is approaching. Your ritual disturbed the ancient resting place. The blood of Dracula made a manifest to fight. The final battle is about to begin. You must destroy the dark core. After this last spectacular battle, the sun is rising. The curse got removed.

Branches into: Boedley.

Lesser enemies: Crow, Bone-Thrower, Gargoyle, Bat, Wind Demon, Golem Knight, Eryne, Laura & Reaper.

Guardian(s): Patriarch.

Dracula form(s): Inner Dracula.

Guardian description: Gabriel is the patriarch of the Belmont clan. The patriarch teleports like bats to suck the hero’s blood or attack with the combat-cross. That might inflict a cursed state. The Ancient Belmont might also use three other forms of attacks. Gabriel (1) release with a dual enflamed charge attack for multiple hits. He reappears to throw daggers, summon the fairies or unleash with the power gem. The patriarch also (2) teleports about to release with a flurry of fireballs. The vampire attacks in his wolf or mist form. He then (3) appears flouting in the air to create a steaming explosion for greater effect. When damaged enough, Gabriel might also hurl accurate energy balls which might finish off the battle.

Dracula form: The essence of the demon castle made manifest through the blood of Dracula. The huge liquefied demon teleport at will or appears floating in the air to throw punches or suck the hero’s blood. That might inflict a cursed state. The Inner Dracula might also use three other forms of attack during this final round of the battle. The source of Chaos might (1) vomit blood to create patches about. The claws and tentacles might pull in and corrupt the opponents. Inner Dracula also (2) teleport about to strike or smash the hero. This might throw them far back. The martial arts cannot be deflected. When damaged enough, the shadow might also (3) pull out the skull formation who emit more blood. Whenever Inner Dracula becomes enrage he conjures an energy storm that might end the battle.

Ending 2.

Music track: A Requiem.

The Dark Lord’s henchmen have gathered at the castle Ondol. Dawn is finally approaching. They noticed that the Belmont clan have done battle. They will not fail the count ever again. They prepare for the ritual which might bring about the return of the fallen Dark Lord. He has at last returned. The prince of Darkness shall be restored. They have no fear. The followers will not be banished. They gained more power. The demon castle Dracula has returned. Someone will sit upon the count’s throne. They produced their candidates. They have the power of dominance. They shall restore balance to the weakened spiritual world. They only need more time. The case is complete. The Dark Lord will rise for a second time.

Branches into: Warakiya.

Lesser enemies: None.

Guardian(s): None.

Guardian description: None.

Intro 3.

Music track: Theme of Legend of Dracula.

The sun is about to set. Within the “Burned paradise”, lord Dracula’s followers have gathered. The demon castle Dracula has returned. They rejoice in the rising of their fallen Dark Lord. The order of Shadow has received their last command. The war has begun. They must arrest the resistance movement. They have awaited this moment. The military is ready to move. Lord Zabach has a special plan for them. He wants to play games. They receive great news. The vampire hunter got captured. He is brought to the prison. They will keep him there until further notice. The black mass is that important. There is much to be done. The order prepare to conquer the countryside. The weather is getting worse. The plot is set in motion.

Branches into: Warakiya.

Lesser enemies: None.

Guardian(s): None.

Guardian description: None.

Quest 3.

Hero(es): Julius Belmont& Thomas Lecarde.

Supporting cast.

St. Germain, Ruth Van Helsing, Renon, Christopher Graves, Marina, Zabach, Damien Frost & Death.

Warakiya.

The lowlands to the west of the castle have been conquered by lord Dracula. Julius Belmont and Thomas Lecarde must search through 6 Warakiyan sectionsof haunting action tomight find allies which might help them in the war against the demon castle Dracula.

Forest of Debias.

Music track: Battle of the Holy.

Later track: New Messiah.

This is were the quest begins. You start in the meadow in which you met Thomas Lecarde. The countryside is haunted by Dracula’s followers. Thomas got captured. Your first goal should be to find the way to the “Burned paradise”. The forest is a connector area. After the visit in the prison, you must return. The henchmen noticed about it. Ruth Van Helsing helps you to escape. She tells you more about the forest. Ruth then joins with the group. You must enter the Trigoviste market. Ruth might show the way. The monsters attack. You managed to fend them off. This is not a victory. There are no save points within the forest. You have to reach the Berkeley mansion. There has been snowing for quite a while. When all is over, you must return one final time. The forest is a labyrinth. The town of Aliba is right ahead.

Branches into: “Burned paradise”, Trigoviste market, town of Aliba & Berkeley mansion.

Lesser enemies: Raven, Fox-Archer, Bat, Lizard Man, Crow, Dead Soldier, Harpy, Owl & Dead Officer.

Guardian(s): Gobanze.

Guardian description: Gobanze was brought to life through black magic. The armoured monster slowly lumbersforward while attacking with his spear. Only through three repeated attacks you might repel him. Gobanze might also release with the hookshotwhich might drag the heroforward for a surprise attack which might inflict a cursed state.

“Burned paradise”.

Music track: Praying hands.

The ruined prison is the first area you have to investigate. Thomas was brought to this area. You must escape. Dracula’s enemies are held in the dungeon. You have to save the prisoners from the Dark Lord’s clutches. The weather is bad. Julius managed to investigate the area. You must rescue the vampire hunter before it is too late. Thomas escaped from the inner cells. You have to defeat the darkside. Dracula’s followers sound the alarm. Finally you reunite. The monsters attack. Although you emerge victorious, the fight is far from over. The Dark Lord’s henchmen were able to regroup. You must escape from the prison before it is too late.

Branches into: Forest of Debias.

Lesser enemies: Bat, Dead Soldier, Ghost, Crow, Dead Officer, Turret, Raven & Machine-Gun Guard.

Guardian(s): Darkside.

Guardian description: The Darkside got released through Dracula’s magic. The Darkside teleports in to attack with his claws or make the bolts of fire-rising lightning to strike down. The hero must damage the crystal to might inflict any real damage. The Darkside might also use his black magic to might inflict a cursed state.

Trigoviste market..

Music track: Battle of the Holy.

This is the Trigoviste market. You have to investigate the area to might locate the lost guide. The market is a village. there are no church. You might purchase some items for a price. Thomas has a friend among the inhabitants. She might offer some help. You should talk with the merchants. The market is nothing but another connector area. The ladies might tell you more about the countryside. You have to earn their trust. The thieves might rob the people of their possessions. You have to leave the market before the Dark Lord’s henchmen notice.

Branches into: Forest of Debias.

Lesser enemies: Raven & Zombie.

Guardian(s): None.

Guardian description: None.

Berkeley mansion.

Music track: Road to the Enemy.

Battle track: Sons of Satan.

The Berkeley mansion was the home of a boyar family. Your first goal should be to find the way into the basement. The estate is haunted. You should obtain the laurels. There is a save point inside the chapel. You have to unite. Ruth might tell you more about this area. She joins with the group. The mansion is a labyrinth. You have to enter the torture lab. Ruth might show the way. You should obtain the mystic book. The necromancer is waiting. You have to reach the top floor. Zabach might play his game. Although you emerged victorious, the mansion starts to crumble. This is not the end. You have to escape before it is too late.

Branches into: Forest of Debias.

Lesser enemies: Bat, Zombie, Peeping Eye, Axe Knight, Panther, Spear Guard, Merman, Spider, Bone Pillar, Crow, Bone-Scimitar, Harpy, Skeleton, Man eater, Goblin, Owl, Blood Skeleton, Poltergeist, Stain-Glass Ghost, Medusa Head, Whip Guard & Bone Dragon.

Guardian(s): Zabach.

Guardian description: Zabach is the necromancer from the circle of blood. The dark wizard teleports to suck the hero’s blood or to attack with his scythe. That might inflict a cursed state. The hero must deplete his death force before inflicting any real damage. Zabach might also hurl a five-eight prolonged onslaught of poison crystals which might end the battle.

Town of Aliba.

Music track: Darkness.

Finally you have reached the town of Aliba. Large groups of zombies walk the snowy streets at night. When you arrive, the monsters lay in ambush. You became captured. They sent you into the amusement park. The town of Aliba is a connector area. Later, when all is over, you must return. There is no church here. You have a second encounter with Ruth Van Helsing. She tells you more about the village. Ruth then rejoinedwith the group. Your goal should be to find the way into the caverns beneath the city. The weather is bad. You should find some of the other equipment before you mightcontinue the battle against count Dracula.

Branches into: Forest of Debias& “Nation of fools”.

Lesser enemies: Raven& Zombie.

Guardian(s): None.

Guardian description: None.

“Nation of fools”.

Music track: Revenge.

Death tower track: Death fear.

Death’s track: Evil gods.

This was once the amusement park of Warakiya. The Dark Lord’s henchmen sent you to this area for a final trial. The amusement park is haunted by evil spirits. You must capture Laura. She tells you more about the park. She managed to escape. Legends tell this place was the site of bizarre murders. You have to locate the key. The park is an arena. This is were you start to run into the more equipped members of Dracula’s army. The area is huge. You might get lost. The grim reaper awaits atop the ghost house. You should join the others before continue. After the battle, the curse is lifted. The amusement park starts to burn. You have to escape from the “Nation of Fools” before it is too late. The village is right ahead.

Branches into: Town of Aliba.

Lesser enemies: Crow, Skeleton, Evil Doll, Bartender, Ectoplasm, Copelia, Killer Clown, Ruler Sword, Rat, Emducias, Laura, Swinger, Alastor & Creature.

Aquarium enemies: Bat, Fishman, Killer Fish, Siren, Ghost Pirate, Octo, Harpy, Frog & Sword Lord.

Death tower enemies: Bat, Skeleton, Maid, Evil Doll, Gremlin, Mirror, Deathly Toy, Rat, Laura& Killer Clown.

Guardian(s): Man-beast, Ghost of Halloween, Giant eyeball, spectral blade, Death bat & grim reaper.

Guardian description: The man-beast is a shape-shifting foe. The man-beast utilize with a fierce biting attack which might inflict a cursed state. The monster jump high to throw rocks or execute with martial arts. The man-beast might also pick up and hurl other stones or curl into a rebounding ball before a sudden surprise attack.

Guardian description: The ghost of Halloween was brought to life through the black magic. The ghost of Halloween appears at will to stab with the knife or dagger. This might inflict a cursed state. The masked face is the only weak spot. The ghost of Halloween might also throw a barrage of fireballs or make lightning strike which might end the battle.

Guardian description: The giant eyeball got mutated by the order of Shadow. The giant eyeball bounce about the area to might inflict a poisoned state. The monster also sobs poison tears which morphs into other rolling eyeballs. They might overthrow the hunter. The giant eyeball might also rebound backward for a repeated surprise attack.

Guardian description: The spectral blade became revived by the Order of Shadow. The ruler sword appears flouting in the air to conjure other swords. They might get stuck in the ground. That might inflict a cursed state. The phenomena also release homing cutlass or final swords. The spectral blade might also slash about to might get stuck in the floor for finality.

Guardian description: The death bat is a half-man/part bat created by the order of Shadow. The monster flies in from difficult angles to attack with its claws. The undead creature sucks the hero’s blood to inflict a cursed state. When damaged enough, the monster also starts to rot. The death bat emitsa flurry of acid blood drops which might inflict a poisoned state.

Guardian description: The grim reaper is Dracula’s right hand man and guardian of choice. Death leaps forward to attack with his scythe or throw multiple sickles about. He sets up for a surprising scythe slash or hurl the weapon like a giant boomerang. The grim reaper mightalso repel some sub-weapons when making them to break and rebound backward.

Forgotten city.

The forgotten city is another stronghold for Dracula’s followers. Julius Belmont and Thomas Lecarde must search through 2 huge underground sections of haunting actions to might rescue the prisoners and to save the city from evil.

The caves.

Music track: Dearing assault.

The caves are the first area you have to investigate. The tunnel reaches to the forgotten city. Julius obtained the light magic medallion. Dracula’s followers turned the caves into a fortress. The water is polluted and dangerous to touch. Ruth might tell more about the caves. You have to rescue the prisoners. The caves are overgrown with this strange vegetation. Thomas should obtain the blue wolf pendant. The traps might prevent intruders. The prisoners might show were to go. You must defeat the order knight. Ruth sacrificed herself for victory. After the battle, the caves become a connector area. You have to enter the forgotten city.

Branches into: Forgotten city.

Lesser enemies: Bat, Skeleton, Watcher, Bone-Thrower, Stone Rose, Zombie & Axe Armour.

Guardian(s): Order knight.

Guardian description: The order knight got inlisted by the order of shadow. The order knight slowly marches forward while attacking with her swords. Only through three repeated attacks you might repel her. When damaged enough, the order knight sheds her armour to throw tripled daggers, enchant her weapons or to cast the talisman magic that might end the battle.

Forgotten city.

Music track: Bloody Tears.

Crypt labyrinth track: Grounded search.

Finally, you reached the forgotten city. The great underground citadel was built long ago by the ancient man-wolves. You have to split up to might cover more ground. Julius should head for the bottom of the citadel. There is a treasury beneath the stairway. You might get lost. The area is protected. You must locate the dark magic pendant. The crypt labyrinth is right ahead. Thomasshould rescue the prisoners. They might aid in the siege. But first you must remove the twin bats. You have to reunite. The order conjured the lady of the crypt. She must be defeated. After the last battle, you should obtain the elf stones. Dracula’s followers retreated. You can’t stay. The inhabitants show the way. You have to enter the forbidden area.

Branches into: The caves.

Lesser enemies: Bat, Skeleton, Watcher, Zombie, Harpy, Bone-Thrower, Humpback, Witch, Mer Tadpole, Minotaur, Gorgon Head, Bone-Archer, Axe Armour, Large Ghost, Were-Skeleton, Coffin, Gargoyle, Bone Knight, Succubus, Werewolf&Great Knight.

Crypt labyrinth enemies: Bat, Zombie, Spider, Rotting Zombie, Warlock, Great Spider, Ghost, Rat, Ghoul, Laura, Coffin, Witch, Large Ghost, Ruth & Armoured Sentinel.

Guardian(s): Man-beast, Creature bat, Death dragon, Demon lord resurrected, Twin Bats, Medusa& Lady of the crypt.

Guardian description: The man-beast is a shape-shifting foe. The man-beast utilize with a fierce biting attack which might inflict a cursed state. The monster jump high to throw rocks or execute with martial arts. The man-beast might also pick up and hurl other stones or curl into a rebounding ball before a sudden surprise attack.

Guardian description: The creature bat is a half man/part bat created by the order of Shadow. The monster flies in from difficult angles to suck the hero’s blood or attack with the claws. That might inflict a cursed state. The mutant also air-bomb the hunter. When damaged enough, the creature bat emit a flurry of acid blood drops which might inflict a poisoned state.

Guardian description: The death dragon was brought to life through the necromancy magic. The death dragon fills up the deathly waterfall while moving forward. The dragon only stops to breathe heavy flames or spit fireballs. The head is the only weak spot. The death dragon might also flap its wings to create strong winds or strike the floor to make rocks to fall down.

Guardian description: The demon lord resurrected got summoned through the black magic. The demon lord resurrected continues to climb up the mine. You have to follow while dodging the rocks. The tail is the only weak spot. The monster flails about or fire laser blasts. The eyes become the weak spot. The demon lord resurrected also breathes heavy flames. Rocks or blood drops continue to fall down. You must damage the shoulders to might slice the claws. This should make the demon lord resurrected to fall back down into the lava.

Guardian description: The Twin bats circle about to might suck the hero’s blood. That might inflict a cursed state. The right bat might split into a swarm of smaller bats for a dash attack. The other twin spit fireballs before breaking up. When one is down, the other bat starts to break up into two smaller and smaller bats all until defeated.

Guardian description: The eternally suffering snake-woman Medusa attackwith her sword or throw multiple crawling snakes upon the ground. They might inflict a poisoned state. The gorgon also conjures a swarm of Medusa heads for assistance. Medusa might also fire a beaming gaze which might inflict a stoned state.

Guardian description: The lady of the crypt was revived by the order of shadow. The lady rise through the ground to suck the hero’s blood or to attack with her swords. This might inflict a cursed state. She might pull the hunter with her down under or raise the dead in the form of zombies. The lady of the crypt might also attack with her arms on fire to might end the battle.

“Evil’s nest”.

The “Evil’s nest” is this subterranean lantern factory constructed by Dracula‘s followers. Julius Belmont and Thomas Lecarde must search through 2 mecanial areas of haunting action to might destroy the installation once and for all.

“Evil’s nest”.

Music track: Dancing the stairs away.

This is the next area you have to explore. The subterranean lantern is the toy maker’s workshop. You must infiltrate the foundries. The factory became the demonic playground. You encounter Desmond Graves. He tells you more about this area. Desmond joins the group. The order of Shadow noticed about your arrival. The nestis in reality nothing but a giant trap. You have to split the group if you wish to cover more ground. The security sounds the alarm. Julius must deactivate the shield generator. Something great is in the making. Thomas should search for the central control computer. Death shows up. The angel delivers the final warning. You must reunite. The Dark Lord is about to wage a war. You must enter the final approach.

Branches into: Final approach.

Lesser enemies: Bat, Dead Soldier, Imp, Robot, Maintain Zombie, Turret, Gremlin, Rocket, Speed Demon, Maintain Bot, Dead Officer, Drill Bot, Eagle, Spider Man, Hot Head, Rat, UFO, Construction Bot, Astronaut, Seal, Alien, Diver, Submarine, Nyx, Mine& Kong.

Guardian(s): Bone dragon king, Angel mummy & Geramouth.

Guardian description: The bone dragon king keeps appearing and reappearing through the holes to spit one-three fireballs. When damaged enough, bones are knocked from the frame. They fly about to might inflict a cursed state. The bone dragon king might also strike the ground before breathing the repeated heavy flames for finality.

Guardian description: The Angel mummy is the Basilisk queen. The lady flouts in the air to throw snakes, bone shards or one-two expanding fireballs. This might inflict a poisoned state. The head piece and necklace are the only weak points. When damaged enough, the angel mummy retains her true form to release the acid fumes or laser blasts to might end the battle.

Guardian description: Geramouth is the forgotten one that escaped from the dark realm. Geramouth dashes to attack with the whip and sword combos or to throw spreading meteors. You must break the armour to might inflict any real damage. The forgotten one smash open the seals for greater effect. Geramouth might also consolidate his power for finality.

Final approach.

Music track: Coverage.

Last boss track: Blood Feud.

You have reached the final approach. This is the highest point of the nest. You notice that something is wrong. Dracula’s power has affected the area. You must fight past a last line of defence before you might continue. Then Marina got shot. You mourn her death. The traps and concealed enemies might prevent access to the throne room. Your first goal should be to close the security. Time is running out. Damien Frost is atop the final approach. He absorbed some of the Dark Lord’s power. Damien knew that you would come. He launched an attack. The final battle made the installation unstable. You must get away before it is too late.

Branches into: “Evil’s nest”.

Lesser enemies: Big Bat, Snow Thrower, Turret, Bubble Crab, Rocket, Beetle, Missile, Ucoback, Tanjelly, Launch Bot, Mad Turtle, Flare Head, Kong, Satellite & Dino.

Guardian(s): Hellhound.

Last boss: Damien, Damien Bat & Damien’s ghost.

Guardian description: The Hellhound escaped from Hell. The Hellhound breathes flames before suddenly dashing forward. Only through three repeated attacks you might repel him. The demon leaves a track of flames behind before turning invisible. The Hellhound might also utilize with fierce repeated biting attacks which might inflict a cursed state.

Last boss: Damien Frost is the possible incarnation of the fallen Dark Lord. He teleports like bats or mist to suck the hero’s blood or to throw five-prolonged frost rings. That might inflict a cursed state. Damien creates a magic shield for greater protection. You have to change pendant to might inflictany real damage. He might use three other forms of attack. Damien (1) strikeswith his sword to release the scrawling ice blasts. The undead might charm the hero. The Dark Lord candidate also (2) strike the ground to cause two-way rising icicles. He (3) attack with his arms freezing for a stunning punch and sword combo. When damaged enough, Damien might also upgrade his rising icicle attack into a more devastating blizzard onslaught.

Second form: Damien was forced to release the collected souls. He used his last remaining power to morph into this beast. Damien Bat remains in the air to dash in from difficult angles while releasingthree homing bats. They might inflict a cursed state. The candidate might also use two other forms of attack during this round of the battle. Damien Bat (a) swipe with his claws to might crush the hero. The aura must be removed. You have to combine the pendants if you wish to inflict any real damage. The monster might (b) use his power to utilize with an air-dash before releasing with a five-eight prolonged onslaught of accurate crystals. When damaged enough, Damien Bat also starts to emit acid blood drops which might end the battle.

Third form: Damien absorbed some of Dracula’s power. He usedthat might to morph into this demon before the final round of the battle. Damien’s ghost continues to jump high to might corner the hero before releasing bat swarms. They might inflict a cursed state. The head is the only weak spot. You have to use the bloodline mystics to might get high enough to inflict any real damage. Damien’s ghost might also use two other forms of attack. He (a) jump high to emit a breakable ice shard to rebound about the area. When damaged enough, a flurry of acidic blood drops become released. Damien’s ghost might also (b) dash forward to grab and throw the hero sky-high while creating freezing shots which might finish off the battle.

Ending 3.

Music track: The End of the Day.

Within the forest of Debias, the resistance movement began the battle of the Laruba mansion. It is midnight . This is one of the most important hideouts for the order of Shadow. They are met by the counter-force. There are heavy casualties. The movement has to conquer the lair. The ring-leader is finally revealed. She must be defeated. After the battle, the mansion starts to crumble. The rebels behold the building burns to the ground. This is an important victory, though the war is far from over. The Dark Lord will soon learn about this event. They have to take care of their own situation. They are out there. The resistance retreat into the forest. There will be another day. The wind is picking up. For now, they must escape.

Branches into: Warakiya.

Lesser enemies: Bat, Skeleton, Watcher, Bone-Thrower, Zombie, Harpy, Witch, Humpback, Minotaur, Medusa Head, Bone-Archer, Axe Armour, Large Ghost & Great Knight.

Guardian(s): None.

Guardian description: None.

Epilogue.

Music track: A Requiem.

Within the Dora wood; Edward, Alicia and their friends have returned from the underground. You haveanother encounter with St. Germain. He tells you more about what has happened in the Vatican. Alicia wants to go with him. The mystic figure also asks for volunteers to come with him to England. Something is about to happen. Edward steps forward, although Saria speaks against it. Your other friends don’t like it either. When they left, he teleports you into the village of Doina. The snow has begun to fall again. Torah meets with the missing children. They tell you more about what happened. It is Christmas. For twelve days,the curse must rest. You enter the town to might celebrate the holiday together.

Inside the Dora wood, Koji has landed. Christian Belmont and his group argue what to do. Noriko wants to continue the search for Iori. Genya speaks against it. You stand with him. Hammer and Sue wish to come with her. The monsters attack. You are able to fend them off. She challenged to a dual. You have no choice. After the battle, you might celebrate Christmas. You should reach the sawmill. For twelve days, Dracula’s curse is put to rest. You are secure. Renon forfeit the goods for the holiday. All is ready. Then St. Germain appears before you. He brought Luna Sarranow. She is your future bride. That is incredible. Germain has to leave. Although you don’t understand, you decide to take Luna inside for the night.

Within the forest of Debias, Julius, Desmond and Thomas have finally managed to escape from the undead. The air feels luxurious. A fire is lit. The town of Aliba is burning. You have another encounter with St. Germain. He tells you more about the countryside. The saint asks for volunteers. Something is about to happen in England. Thomas steps forward. They disappear. You have to reach the resistance movement. They knew about your activities. Anna negotiated the terms. You should celebrate the Christmas together. Although the hunt is far from over. Dracula’s curse of Darkness must sleep for 12 days. You might get some rest. The weather is bad. Later, you have to continue the journey toward the demon castle Dracula.

Within the Vatican, the sun is about to set. There is a break in the meeting. Pope Mathew watches out on the snow-covered cityscape. Almost a month has passed since the Belmontclan left the church. They haven’t been heard from in all that time. Isaac Van Helsing sent a telegram. He has made contact with a British group of vampire hunters. They will continue the search for the missing clansmen. The old pope gave his blessing to that affair. The church will never stop to pray for the lost one’s souls. Then Sonya Belmont reappears. The meeting is about to begin. That is important. There is still much work to be done.

Deep within the heart of their hideout, the order of shadow hasgathered before the celebration. Lenore has arrived. She brought along other supporters of the Dark Lord Dracula’s doctrine. Finally, it might begin. Together with the order, Lenore has to breach into the eternal city. The grim reapertold her what to do. They won’t fail his last command.

Within the ancient halls of the demon castle, the angel of Death is watching the events unfold. There are those who threaten their plot. He is confident with shadow. The prince of Darkness will return. Even the Belmont clan is going their errand. Eclipse will break. The followers have gathered. The circle of blood must provide. For this is the hour of the Beast.

Branches into: Warakiya & the Vatican.

Lesser enemies: Crow, Bone-Scimitar, Harpy, Lizard Man, Bat, Fox-Archer & Yeti.

Guardian(s): None.

Guardian description: None.