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The main character, Leon, is to become the new Spirit King, and using his Golden Armband, he must gather the 6 Elemental Spirits (Earth, Water, Fire, Air, Sound, Shade) who will aid him in his quest to vanquish Agito, the evil spirit. While not exactly the most original plot, the storyline is connected with the core gameplay in every way. And that gameplay is pure gold. The Spirits, once gathered, can be summoned by blasting anything in the environment that corresponds to its element (literally - even enemies) using the Golden Armband. Summoned one at a time, they float around like familiars, following you until dismissed. Each Spirit has 3 different attacks, which can be used to either damage enemies or affect surrounding objects in the environment. You can kill enemies, extinguish fires or freeze water fountains for use as stepping stones, all with the same Elemental Spirit attack. While there are the typical switches to be switched, blocks to be pushed, and keys to be collected, completing dungeons requires you to use the Elemental Spirits in new and inventive ways in different combinations in almost every room. Add to this four different weapon types (which can also be powered up with Elemental energy), and the 12 or so physical moves Leon can perform using various button combinations, and you have an ambitious control scheme on your hands (pun intended). With the Saturn pad's 6 face buttons and 2 triggers in use, it takes some getting used to, but works perfectly.
![]() The graphics are hand-drawn but tile-based. While games like Legend of Mana are stunning to look at, the floaty feeling of walking around on scanned artwork, and the inevitable breaks in perspective each new screen, detract from the gameplay and feeling of the classic action RPG. With a tile-based system, the angle is consistent as are the character sprites in relation to their world. And those sprites are well animated, with particular attention paid to Leon and the Elemental Spirits.
To their credit they were largely successful, as I found myself completely absorbed, challenged and had loads of fun! Speaking of challenge, this game is HARD. Clues are cryptic and the world is gigantic - growing in size as you unlock new areas using newfound abilities. The developers went so far as to put secret areas in the earlier dungeons that can only be unlocked if you return with the proper Elemental Spirits found much later in the game. Its insanity of the best kind. Unfortunately, the music composition is far too ambient - sometimes almost nonexistent, and a little repetitive. What music is there is often muffled out by the much louder sound effects, which are pretty standard fare. Why? If this game had had a stirring musical score to accompany its epic quest, it really would've been an incredible package. As it stands, barring the legendary Zelda series, Legend of Oasis is quite arguably the best action RPG ever made, not a statement to be taken lightly. |
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