- Hector -
Full Name: Hector
Main Weapon: Fists & Short Sword
Weapon Power-Up: Click here for Hector's full list
Alternate Weapons: Click here for Hector's full list
Sub-Weapon Power-Up: None
Starting Abilities: Hector can double jump
Gained Abilities: Hector can execute combos depending on the strikingweapon equipped; guard dodge; steal items from foes; and summon Innocent Devils to fight alongside him
Armor: Click here for Hector's full list

Limitations
Hector is most similar to Leon Belmont; he can with speed and agility maneuver around foes very well both on the ground and while in the air. He has from the get-go the usual double jump. Using any weapon, Hector can execute anywhere from one- to five-step combo attacks and after any step interrupt the combo to deliver a "finishing" move, which varies in effectiveness. He can guard against attacks in the expected way, but he'll expand upon this ability with a guard dodge and then a two-step guard dodge. Hector's stats will primarily rely on the game's governing RPG system, but he can otherwise force meter extensions by collecting life- and magic-up icons. He'll take advantage of the RPG system, also, by equipping weapons and armor, the majority of which he can craft by combining collected elements, existing weapons or both. Finally, Hector can over the course of his adventure fight side by side with one of six Innocent Devils, which while in his care he can evolve through the collection of evolution crystals whose color is decided by the weapon type (sword, hammer, fists, or "special") currently equipped. Click here for Simon's full bio.
   

Unlockable Characters

                                
- Trevor Belmont -
Full Name: Trevor Belmont
Main Weapon: Vampire Killer Whip
Weapon Power-Up: Attack-Ups increase the whip's strength
Alternate Weapons: Flame Whip; Circle Tip; Wind Whip; Ice Whip; Abyss Whip; Holy Whip; and Square Tip
Sub-Weapon Power-Up: Item-crash for all sub-weapons

Starting Abilities: Trevor can double jump; execute whip-and-attack combos; and guard dodge

Gained Abilities: None
Armor: None

Limitations
More so than Hector, Trevor Belmont fights similarly to his ancestor Leon. He, too, can maneuver around foes very well both on the ground and while in the air plus he has the convenience of an always-available double jump. As opposed to Hector, Trevor is more limited in terms of combos--since he has only the whip--but he borrows the "finisher" mechanic and can thus expand the number of combinations, which are more insane than anything Leon showcased. And he can evade enemy attacks with the very same one- or two-step guard dodge. Exclusive is his ability to at any time use one of five typical sub-weapons, which he can switch between and furthermore enhance with a crashing effect. Since Trevor's quest is not governed by an RPG system (outside of collecting new whip extensions), he'll instead have to increase his potency by collecting life-, heart-, defense- and attack-up icons. Naturally, as a secret character, he is afforded more in the way of accessibility thanks to special warp pads that allow him immediate entry to the game's many secret areas (these are the areas to which Hector could work only via assistance of his Innocent Devils). Click here for Trevor's full bio.