
|
|
-
Hector -
|
![]() |
|
Full Name: Hector |
|
|
Main Weapon: Fists & Short Sword | |
|
|
Weapon Power-Up: Click here for Hector's full list | |
|
|
Alternate Weapons: Click here for Hector's full list | |
|
|
Sub-Weapon Power-Up: None | |
|
|
Starting Abilities: Hector can double jump | |
|
|
Gained Abilities: Hector can execute combos depending on the strikingweapon equipped; guard dodge; steal items from foes; and summon Innocent Devils to fight alongside him | |
|
|
Armor: Click here for Hector's full list |
| Limitations
Hector is most similar to Leon Belmont; he can with speed and agility maneuver around foes very well both on the ground and while in the air. He has from the get-go the usual double jump. Using any weapon, Hector can execute anywhere from one- to five-step combo attacks and after any step interrupt the combo to deliver a "finishing" move, which varies in effectiveness. He can guard against attacks in the expected way, but he'll expand upon this ability with a guard dodge and then a two-step guard dodge. Hector's stats will primarily rely on the game's governing RPG system, but he can otherwise force meter extensions by collecting life- and magic-up icons. He'll take advantage of the RPG system, also, by equipping weapons and armor, the majority of which he can craft by combining collected elements, existing weapons or both. Finally, Hector can over the course of his adventure fight side by side with one of six Innocent Devils, which while in his care he can evolve through the collection of evolution crystals whose color is decided by the weapon type (sword, hammer, fists, or "special") currently equipped. Click here for Simon's full bio. |
||
|
Unlockable
Characters
|
|
|
-
Trevor Belmont -
|
![]() |
|
Full Name: Trevor Belmont |
|
|
Main Weapon: Vampire Killer Whip | |
|
|
Weapon Power-Up: Attack-Ups increase the whip's strength | |
|
|
Alternate Weapons: Flame Whip; Circle Tip; Wind Whip; Ice Whip; Abyss Whip; Holy Whip; and Square Tip | |
|
|
Sub-Weapon Power-Up: Item-crash for all sub-weapons | |
|
|
Starting Abilities: Trevor can double jump; execute whip-and-attack combos; and guard dodge |
|
|
|
Gained Abilities: None | |
|
|
Armor: None |
| Limitations
|
||