Date Released
Developed By
Published By
May 6th, 2003
KCET
Konami
Playable Heroes
Stage Number
Game Size
Soma Cruz | Julius Belmont
13 Castle Sections
8MB
Original Platform
Game Boy Advance 
Platforms Ported To

              

Cell Phones | Wii U (Virtual Console) | Nintendo Switch (Castlevania Advance Collection) | Steam (Castlevania Advance Collection) | PlayStation 4 (Castlevania Advance Collection) | Xbox One (Castlevania Advance Collection) | PlayStation 5 (Castlevania Advance Collection) | Xbox Series X/S (Castlevania Advance Collection)



    Alternate Incarnations
 

Japan
Release Date: May 8th, 2003
- The Japanese version is titled Castlevania: Akatsuki no Minuet, which translates to Castlevania: Minuet of Dawn.

Europe
Release Date: May 9th, 2003
- The European version arrives one day after the release of the Japanese version.

Cell Phones
Release Date: Unknown
- This digital release of Aria of Sorrow is "reconfigured" (butchered somewhat) with cell phone specifications in mind but is otherwise faithful to the original creation. Though, it was only released in Europe. Click here to read more about it.

 

    Re-Release Information
 

2005:
   GBA
   Developed By: KCET
   Release Date:
Japan - November 3rd
Re-released in Japan as part of Konami's GBA "The Best" series.

2006:
   GBA
   Developed By: KCET | Published By: Konami
   Release Date:
(Month Unknown)

Re-released in North America under the Player's Choice line.
   GBA (Castlevania Double Pack)
   Developed By: KCET | Published By: Konami
   Release Date:
North America - January 11th | Europe - February 17th

Re-released along with Castlevania: Harmony of Dissonance as part of the GBA
Castlevania Double Pack.

2008:
   Cell Phones
   Developed By: The Code Monkeys | Published By: Konami
   Release Date:
Europe - (Month Unknown)

The Game Boy Advance classic is ported over to European cell phones.

2014:
   Wii U (Virtual Console)
   Developed By: KCET | Published By: Konami
   Release Date:
North America - October 23rd

The digitally re-released Aria of Sorrow, the last of the three GBA titles, is the final series title released as part of the
Wii U Virtual Console's Halloween-themed month.

2015:
   Wii U (Virtual Console)
   Developed By: KCET | Published By: Konami
   Release Date:
PAL Territories - March 19th

Europe and Australia, for whatever reason, had to wait five months before they could get their shot at downloading the GBA classic.

2021:
   Nintendo Switch (Castlevania Advance Collection)
   Developed By:
M2 | Published By: Konami
   R
elease Date: North America - September 23rd | Japan - September 24th | PAL Territories - September 24th | Korea - September 24th
Castlevania: Dracula X comes to the Nintendo Switch as part of the digital Castlevania Advance Collection. Check the Castlevania Advance Collection page for more information.

2021:
   PlayStation 4 (Castlevania Advance Collection)
   Developed By:
M2 | Published By: Konami
   R
elease Date: North America - September 23rd | Japan - September 24th | PAL Territories - September 24th
Castlevania: Dracula X comes to the Nintendo Switch as part of the digital Castlevania Advance Collection. Check the Castlevania Advance Collection page for more information.

2021:
   Steam (Castlevania Advance Collection)
   Developed By:
M2 | Published By: Konami
   R
elease Date: North America and Korea - September 23th
Castlevania: Dracula X comes to Steam as part of the digital Castlevania Advance Collection. Check the Castlevania Advance Collection page for more information.

2021:
   Xbox One (Castlevania Advance Collection)
   Developed By:
M2 | Published By: Konami
   R
elease Date: All Territories (sans Korea) - September 24th
Castlevania: Dracula X comes to Xbox One as part of the digital Castlevania Advance Collection. Check the Castlevania Advance Collection page for more information.

2021:
   PlayStation 5 and Xbox Series X/S (Castlevania Advance Collection)
   Developed By:
M2 | Published By: Konami
   R
elease Date: Unknown
Aria of Sorrow comes to Sony and Microsoft's next-generation consoles as part of the digital Castlevania Advance Collection. Check the Castlevania Advance Collection page for more information.

2023:
   Nintendo Switch and PlayStation 4 (Castlevania Advance Collection)
   Developed By:
M2 | Published By: Limited Run Games
   R
elease Date: North America - November 20th
Publisher Limited Run Games releases three separate physical versions of the Castlevania Advance Collection for the Nintendo Switch and the PlayStation 4 (it's also playable on the PlayStation 5). Check the Castlevania Advance Collection page for more information.
   PC, Xbox One and PlayStation 5 (Castlevania Advance Collection)
   Developed By:
M2 | Published By: Limited Run Games
   R
elease Date: Unknown
Publisher Limited Run Games releases three separate physical versions of the Castlevania Advance Collection for the PC, the Xbox One and the PlayStation 5. Check the Castlevania Advance Collection page for more information.

2025:
   Nintendo Switch and PlayStation 4 (Castlevania Advance Collection)
   Developed By:
M2 | Published By: SUPERDELUXE GAMES
   R
elease Date: Japan - July 31st
Publisher SUPERDELUXE GAMES releases two separate physical versions of the Castlevania Advance Collection for Nintendo Switch and PlayStation 4. Check the Castlevania Advance Collection page for more information.

 

    The Manual's Synopsis
 

The year is 2035. Japan.

Crowds of spectators are gathering around in anticipation of the first full solar eclipse of the 21st century.

My name is Soma Cruz and I am a high school exchange student studying abroad in Japan. I live near the Hakuba Shrine, an ancient shrine with strong ties to Japanese mythology.

Mina Hakuba, the only daughter of the shrine's caretaker, is both my classmate and my childhood friend. I started making my way to the shrine to see the solar eclipse with Mina.

But, for some strange reason, the stairway leading up to the shrine felt longer than usual, as if something was trying to keep us from our destination. When I finally managed to get through the shrine gate, my senses began to dim.

In the distance, the solar eclipse was approaching totality, but the pitch black sun appeared to be trapping chaotic darkness. At that moment, Mina and I were knocked unconscious - only to awaken inside a mysterious castle. Now I must find a way out of this labyrinth and escape safely with my friend

 

   Objective / Overview
 

While creating Harmony of Dissonance, KCET was so sure of its success that the production of the division's next title was already ongoing. So in timely fashion, it brings to you Castlevania: Aria of Sorrow, yet another free-roaming adventure-RPG in the vein of the award-winning Symphony of the Night; this latest GBA entry, as you'd suspect from the timing, closely emulates the previous Harmony but corrects many of its deficiencies.

You're this time in control of Soma Cruz, a seemingly ordinary young man, and you must guide him through thirteen castle sections--each crowded with Aria's brand of minor enemies, twisted traps, and menacing boss creatures--in a quest to discover his true self, to gain insight into his so-called friends' intentions, and to escape from the thought-banished Castlevania. Soma starts out with only a weak knife and his fists, so you'll have to empower our hero using the RPG system, which can be manipulated through the gaining of levels, through the collection of dozens of new weapons and armor types, and through the use of inventory-held magical items. Moreover, you can take advantage of Soma's natural ability to steal souls and therein gain three types of soul power: Bullet (sub-weapons); Guardian (helpers); Enchanted (body enhancers); and Ability (relic-like powers such as sliding, double jumping and dashing). How you go about reaching the final destination will earn you one of three different endings.

Once you complete the game, having received the best ending, more options will open up: (1) You can play through the game on a "hard" mode. (2) You can play as Julius Belmont. (3) The "Boss Rush" mode returns, this time a single-gauntlet challenge that pits you against all of the game's bosses; this time around, you can select your main mission file and carry along all of your collected weapons, souls and items. You can play through it with Julius, too, in his own special manner. And (4) you can access a sound test.

 

    Port Differences
 

Mobile Phones
- There's no opening dialogue between Mina and Arikado, nor is there any conversation when the first of the souls is absorbed; character encounters are instead briefly "described" via narration.
- Several areas have been removed; this is reflected in the game's map.

- The soundtrack features only four area themes (Castle Corridor, Chapel, Study and Underground Reservoir), which substitute for even boss fights and sequences.
- There are no doors separating the castle areas; musical changes are your only cue.
- A large number of equippable weapons are missing.
- Liberty is taken in that level design from one area is sometimes recycled in another (likely for space-saving), which creates incongruity between this and GBA version and overall player confusion.
- There is only one final boss--Graham's second form; to breach the final room and initiate this battle requires the collection of the three Ancient Books.
- There are only two bosses game-wide (the Creaking Skull and the aforementioned Graham Jones).
- Mandatory "Ability Souls," like the double jump, are found simply laying in the open, as almost all of their former boss guardians are missing.
- The ending is abbreviated. (Thanks to ReyVGM for this information.)

 

   Version Differences
 

Japanese Version
- All versions of Aria of Sorrow are identical to each other in mechanics, in palette, in play control, and in extras. The only difference, as usual, is the deviations in the names. In this case, J, whose full name is revealed to be Julius Belmont, is named in the usual Japanese style--that is, his name is instead Julius Belmondo. Soma is "Kurusu Souma." Also, Lubicant should be called "Rubicant" (as in Final Fantasy's own), which shows that some name-changes are more a product of mistranslation. In that vein, many of the enemy characters use their true Japanese names rather than the adopted names used in the American version of Symphony of the Night and its ilk. For instance: Thornweeds are actually called "Unes" and Lossoths are now "Biphrons."
- The only notable change is in that of its story, in which Kurusu Souma is instead a man of Japanese descent rather than "an exchange student from Japan." Koji Igarashi explained that he made this change to the character's profile in order to better acclimate him to Western audiences.

 

   Soundtrack and Credits
 

Soundtrack

1. The Black Sun 10. Dance Hall 19. Throne Fights
2. Name Entry 11. Inner Quarters 20. Dracula's Fate
3. Prologue - Mina's Theme 12. Floating Garden 21. Don't Wait Until Night
4. Castle Corridor 13. Clock Tower 22. Chaotic Realm
5. Premonition 14. Confrontation 23. You're Not Alone
6. Chapel 15. Underground Reservoir 24. Battle With Chaos
7. Formidable Enemy 16. The Arena 25. Last Battle
8. Study 17. Forbidden Area 26. Purification - Ending
9. Hammer's Shop 18. Top Floor 27. Credits

Links
Music Files: MP3 and MIDI
Soundtrack Release: Official Soundtrack, Lament of Innocence OST,
and
Castlevania Best Music Collections Box
Game Credits: Available

 

   Character List
 

Lesser Enemies

Bat Zombie Skeleton
Merman Axe Armor Skull Archer
Peeping Eye Killer Fish Bone Pillar
Blue Crow Buer White Dragon
Zombie Soldier Skeleton Knight Ghost
Siren Tiny Devil Durga
Rock Armor Giant Ghost Winged Skeleton
Minotaur Student Witch Arachne
Fleaman Evil Butcher Quezlcoatl
Ectoplasm Catoblepas Ghost Dancer
Killer Doll Waiter Skeleton Zombie Officer
Wooden Golem Tsuchinoko Persephone
Lilith Nemesis Kyoma Demon
Chronomage Valkyrie Witch
Curly Altair Red Crow
Cockatrice Dead Warrior Devil
Imp Werewolf Gorgon
Disc Armor Golem Gremlin
Harpy Medusa Head Bomber Armor
Lightning Doll Une Giant Worm
Needles Man-Eater Fish Head
Nightmare Triton Slime
Dryad Poison Worm Arc Demon
Cagnazzo Ripper Ball of Destruction
Werejaguar Ukoback Alura Une
Biphron Mandragora Flesh Golem
Sky Fish Dead Crusader Kicker Skeleton
Weretiger Killer Mantle Mudman
Gargoyle Red Minotaur Beam Skeleton
Alastor Skill Millione Giant Skeleton
Gladiator Bael Succubus
Mimic Stolas Erinys
Lubicant Basilisk Iron Golem
Demon Lord Final Guard Flame Demon
Shadow Knight

Bosses

Creaking Skull Manticore Great Armor
Big Golem Headhunter Death
Legion Balore Graham
Belmont    

Dracula Forms

Chaos Chaos II

Supporting Cast

Mina Hakuba Genya Arikado J
Yoko Belnades Graham Jones Hammer