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Technical Specs


128 Bit "Emotion Engine"

System Clock:  

300 MHz

System Memory:  

32 MB Direct Rambus

Memory Bus Bandwidth:  

3.2 GB per second


FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)

Vector Units:  

VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)

Floating Performance:  


3D CG Geometric Transformation:  

66 million Polygons Per Second

Compressed Image Decoder:  



"Graphics Synthesizer"

Clock Frequency:  

150 MHz

DRAM Bus bandwidth:  

48 GB per second

DRAM Bus width:  

256 bits

Pixel Configuration:  

RGB:Alpha:Z Buffer (24:8:32)

Maximum Polygon Rate:  

75 Million Polygons Per Second

Sound processor:  


Number of Voices:  

ADPCM: 48 channel on SPU2 plus definable by software

Sampling Frequency:  

44.1 KHz or 48 KHz (selectable)

Clock frequency:  

33.8 MHz or 37.5 MHz (selectable)

CPU Core:  

Current PlayStation CPU

Sub Bus:  

32 bit

Interface Types:  

IEEE1394, Universal Serial Bus (USB)


via PC-Card PCMCIA


DVD-ROM (CD-ROM compatible)

System Notes/History

None at this time.

Related Links
Playstation 2 Scans

Specs contributed by Uncle Scrotar, Photo contributed by DJ Tigresa.