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Alternate
Incarnations
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Japan |
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Re-Release
Information
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2000: |
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The
Manual's Synopsis
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| Not available. Until I get a hold of an English version of the manual, please click on of the two "manual scan"s near the bottom of the Media page to view the game's story in Italian or Japanese. |
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Objective
/ Overview
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Judging from screenshots and the game's very aesthetic, it would appear that Kid Dracula is a remake of Akumajou Special: Boku Dracula-kun, which was released for the Famicom three years prior. To the contrary, Kid Dracula is that odd "sequel" that has perhaps a little too much in common with its predecessor to be deemed as such. In that sense, Kid Dracula is much like fellow Game Boy entrants Mega Man in Dr. Wily's Revenge and its sequels in how they borrow from the console titles while still serving as standalone adventures. Though, unlike the Blue Bomber's portable escapades, Kid Dracula's are not part of any canon; they're more akin to those "What if?" scenarios read in comic books, if clearly not parody. So our young anti-hero once again finds himself in a pickle: Though he bested Garamoth in a battle for superiority (defeating both his normal and "Illegal Alien" forms), the resilient King has returned to fight a second round. Having learned nothing from their previous ill-planned defection, many of Kid Dracula's allies have again switched allegiances to Garamoth. Our objective is to guide the young Dark Lord through eight frantic stages of action (a couple of which will be very familiar to those who experienced the Famicom title), to slice through an army of allies-turned-adversaries, and to infiltrate the fortress of King Garamoth. If Kid Dracula is to again take back the title he feels is rightfully his, he must destroy this encroaching demon, who's learned a few new tricks. While Kid Dracula's cutsey presentation is aesthetically similar to the NES Castlevania games (at least in the early stages), its jump-and-shoot-style gameplay is rather unique. That is, the Count ditches armament in favor of his magical propensity, which entails the tossing of multi-directional fireballs/projectiles and eventually other expected vampire abilities. The key to victory is utilizing these abilities, matching them to the corresponding plight, and solving each stage's riddle. Kid Dracula is a shorter game than its predecessor, and it features a password system, eliminating the urgency to clear it in one shot. |
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Version
Differences
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Japanese Version
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Soundtrack
and Credits
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Soundtrack Links |
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Character
List
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Lesser Enemies
Bosses
Supporting Cast
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