- John Morris -
Full Name: John Morris
Main Weapon: Vampire Killer Whip
Weapon Power-Up: Chain Whip, Morning Star & Flame Whip
Alternate Weapons: None
Sub-Weapon Power-Up: Item-crashes
Starting Abilities: John can swing the whip diagonally upward while grounded and down while in the air; too, he can use the whip to latch onto ceilings and swing over gaps
Gained Abilities: None
Armor: None

Limitations
Both characters are pretty equal in terms of basic physical ability, though John may have a slight edge in both the strength and defense categories. John has better-than-typical whip movement because he can swing it diagonally upward when grounded and straight downward while airborne. T
he whip's power can be maximized if you hold down the attack button--the duration will last a bit longer and one extra strike will be scored. He can collect a fourth symbol, under special circumstances, to gain a flame whip, which adds a new dimension to this arsenal. In any form, John can use the diagonal whip-attack to latch the weapon onto ceilings and swing forward in a swooping motion; this allows him to cover great distances and acts a swooping kick that damages enemies. John can jump onto and off of stairs as he pleases, so this normally-annoying obstacle is now conquered easily. Unfortunately, John is not as equipped as past Belmonts in the sub-weapon department, since the stopwatch and dagger are missing. His blue crystal sub-weapon, also gained under special circumstances, will help to cure this somewhat. Click here for John's full bio.
   

                                
- Eric Lecarde -
Full Name: Eric Lecarde
Main Weapon: Alcarde Spear
Weapon Power-Up: Axe-Head Spear, Trident & Flame Trident
Alternate Weapons: None
Sub-Weapon Power-Up: Item-crashes
Starting Abilities: Eric can twirl the spear from side to side and use it to perform a super jump straight up
Gained Abilities: None
Armor: None

Limitations
Eric has a slight speed and agility advantage, and he's more skillful in the use of his respective tool of destruction than John is with the whip. The spear, also, can be powered up four times--the fourth time, of course, under special conditions. While grounded, Eric can stab the spear left and right and straight upward; while in the air, Eric can execute a diving attack wherein he stabs the spear directly downward. Additionally, he can quickly twirl the spear back and forth, to deal with enemy clusters in rapid fashion.
Unlike John, though, Eric cannot use the spear for long horizontal jumps; however, his is superior range in terms of vertical jumping because he can use the spear to propel himself upward for a sort-of super jump; using this ability, he can reach high-up platforms and out-of-reach candelabras; the move is an attack, too, as it can damage enemies while in motion. In terms of sub-weapons, item usage, and stair-climbing, his mechanics are equal to those of John's. Click here for Eric's full bio.