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Alucard -
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Full Name: Adrian Farenheights Tepes |
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Main Weapon: Fists & Flying Kick | |
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Weapon Power-Up: Click here for Alucard's full list | |
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Alternate Weapons: Click here for Alucard's full list | |
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Sub-Weapon Power-Up: None | |
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Starting Abilities: Back Dash | |
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Gained Abilities: He can transform into a bat, a wolf or mist. Too, he'll learn to double jump, jump kick, super jump, and use a variety of spells | |
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Armor: Click here for Alucard's full list |
Limitations
![]() Alucard
is very different than you'll remember from his Dracula's Curse
stint: He's faster, stronger, more agile and utterly controllable. His
rather weak fists act as his main offense, and his normal defense is only
standard. Though, he'll collect hundreds of swords, clubs, throwing weapons,
armor/gear utilities, etc. that will help to increase all of his attributes
exponentially. Both his health and magical power are measured by respective
meters, and both can be increased in potency by the gaining of levels
and through the location of power-ups. He'll also collect relics that
will allow him to change form, from a bat, to a wolf, to a mist cloud
(regular and poison);
some that afford him special moves, like the double jump; some that conjure
familiars; and others t hat
offer unique abilities, such as the power to walk within water. If
that's not enough: He can learn several deadly spells and those with the
propensity to heal. Finally, Alucard can use nine sub-weapons (six typical
and three unique) to supplement his sizable arsenal.
Click here for Alucard's full
bio. |
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Unlockable
Characters
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Richter Belmont -
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Full Name: Richter Belmont |
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Main Weapon: Vampire Killer Whip | |
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Weapon Power-Up: Flame Whip | |
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Alternate Weapons: None | |
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Sub-Weapon Power-Up: Item-crash | |
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Starting Abilities: Richter can run; backflip; slide kick (combo with repeated slides); air-dash; and super jump. Also, he can brandish the whip, flailing it wildly |
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Gained Abilities: None | |
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Armor: None |
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