
| Striking Weapons |
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Combat
Cross
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A cross-mounted
chain-whip created by Rinaldo Gandalfi; it's used by Gabriel, Simon
and Trevor
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Beast Hunter
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Simon's
starting whip was created from various animal skins interlocked
in a tightly woven pattern
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Dark Pain
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Alucard's
is the dark version of the Combat Cross as created by the Toy Maker
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Improved
Dark Pain
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The improved
version of this weapon is stronger and allows him to ride on magnetic
rails
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Improved
Combat Cross
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Trevor's
upgraded weapon features a retractable spur that can be used to
break open stone doors
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| Magical Items |
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Found In
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Usage
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Ammo Heart
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Barrels
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Acts as ammo
for sub-weapons
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Roast Chicken
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Barrels
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Completely replenishes
your health and magic meters
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Spirit of Belnades
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Forgotten Caves
(Chapter II)
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Sypha protects
Simon from attacks and environmental hazards
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Spirit of Schneider
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Inner Cells
(Chapter II)
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Shields Simon
by attacking foes with its magic crossbow
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Mist Form
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Kitchen (Chapter
III)
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Allows Alucard
to transform into mist, to pass through barred doors and reinforce
his dodge ability
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Wolf Form
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Clock Room (Chapter
III)
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Allows Alucard
to transform into a werewolf, heightning his ferocity and allowing
him to break open certain barriers
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Shadow Claws
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Terrace (Chapter
III)
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Earned from
an infection in his blood, the claws allow Alucard to wall jump
and slide down walls
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Demonic Wings
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Resurrection
Room (Chapter III)
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A pair of dark
wings that allows Alucard to double jump and then slowly glide to
the ground
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Light Magic Medallion
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Entrance Bridge
(Chapter IV)
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Affords Trevor
Light Magic, to illuminate certain emblems and transmute dished-out
damage into health-restoration
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Dark Magic Medallion
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Vertical Prison
(Chapter IV)
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Affords Trevor
Dark Magic, to illuminate certain emblems and increase the
damage he deals at the expense of more magic
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Speed Boots
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Abandoned Mine
(Chapter IV)
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Designed by
the Toy Maker, these magically engineered boots allow Trevor to
run and leap long gaps
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| Sub-Weapons |
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Consumption
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Comments
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Throwing Axe
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One Heart
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Charging it
up adds flame power to it for a more-poweful strike
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Oil Flask
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One Heart
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Charging it
up increases its accuracy and destructive force
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Bat Projectile
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One Heart
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Charging it
up causes time to slow down for a longer period
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Stopwatch
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One Heart
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Charging it
up increases the general power of the attack
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Boomerang
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One Heart
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Charging it
up will add explosive power to it, causing greater damage
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Electric Bomb
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One Heart
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Charging it
up will allow it to stun larger creatures and inflict more damage
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