Striking Weapons
Combat Cross
A cross-mounted chain-whip created by Rinaldo Gandalfi; it's used by Gabriel, Simon and Trevor
Beast Hunter
Simon's starting whip was created from various animal skins interlocked in a tightly woven pattern
Dark Pain
Alucard's is the dark version of the Combat Cross as created by the Toy Maker
Improved Dark Pain
The improved version of this weapon is stronger and allows him to ride on magnetic rails
Improved Combat Cross
Trevor's upgraded weapon features a retractable spur that can be used to break open stone doors


  Magical Items
   
Found In
Usage
Ammo Heart
Barrels
Acts as ammo for sub-weapons
Roast Chicken
Barrels
Completely replenishes your health and magic meters
Spirit of Belnades
Forgotten Caves (Chapter II)
Sypha protects Simon from attacks and environmental hazards
Spirit of Schneider
Inner Cells (Chapter II)
Shields Simon by attacking foes with its magic crossbow
Mist Form
Kitchen (Chapter III)
Allows Alucard to transform into mist, to pass through barred doors and reinforce his dodge ability
Wolf Form
Clock Room (Chapter III)
Allows Alucard to transform into a werewolf, heightning his ferocity and allowing him to break open certain barriers
Shadow Claws
Terrace (Chapter III)
Earned from an infection in his blood, the claws allow Alucard to wall jump and slide down walls
Demonic Wings
Resurrection Room (Chapter III)
A pair of dark wings that allows Alucard to double jump and then slowly glide to the ground
Light Magic Medallion
Entrance Bridge (Chapter IV)
Affords Trevor Light Magic, to illuminate certain emblems and transmute dished-out damage into health-restoration
Dark Magic Medallion
Vertical Prison (Chapter IV)
Affords Trevor Dark Magic, to illuminate certain emblems and increase the damage he deals at the expense of more magic
Speed Boots
Abandoned Mine (Chapter IV)
Designed by the Toy Maker, these magically engineered boots allow Trevor to run and leap long gaps

  Sub-Weapons
   
Consumption
Comments
Throwing Axe
One Heart
Charging it up adds flame power to it for a more-poweful strike
Oil Flask
One Heart
Charging it up increases its accuracy and destructive force
Bat Projectile
One Heart
Charging it up causes time to slow down for a longer period
Stopwatch
One Heart
Charging it up increases the general power of the attack
Boomerang
One Heart
Charging it up will add explosive power to it, causing greater damage
Electric Bomb
One Heart
Charging it up will allow it to stun larger creatures and inflict more damage