
| Striking Weapons |
| Energy Scythe |
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Thrown from
Cornell's hands, these energy projectiles can target nearby enemies;
it can be powered up three levels
|
| Claw Swipe |
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Cornell's claws,
which he slashes forward, are effective during in-close combat
|
| Pistol |
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Henry's pistol
can take out enemies at long range; the shells can be powered up three
times, but he must pause to reload after six shots
|
|
Vampire
Killer
|
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The Belmont
family's famed leather whip; though it remains in leather form, it can
be powered up three times
|
|
Chain
Whip
|
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A morning star
transforms it into a steel, spike-tipped chain
|
|
Flame
Whip
|
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A third morning
star tramsforms the whip into pure energy, the weapon become enflamed
and powerful
|
|
Short Sword
|
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A medium-range
blade good for attacking in-close and dealing with weaker enemies
|
|
Homing Ball
|
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A magical heat-seeking
fireball that can be charged up for a bigger blast; it can be powered
up three times
|
|
Ring Smash
|
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Sharp wrist-worn
metal blades used for in-close encounters, a dive attack, and a spinning
slice
|
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| Magical Items |
|
Found In
|
Usage
|
||
|
Morning Star
|
|
Candle, Enemy, Setting
|
Whip Power-Up
|
|
Small Red Jewel
|
|
Candle, Enemy, Setting
|
Five Jewels / Powers
Sub-Weapons
|
|
Large Red Jewel
|
|
Candle, Enemy, Setting
|
Ten Jewels / Powers
Sub-Weapons
|
|
White Jewel
|
|
Found Multiple Times
A Stage
|
Saves Game In File
|
|
Green Jewel
|
|
Hidden On Certain
Stages
|
Unlocks Hard Mode
|
|
Money Bag
|
|
Candle, Enemy, Setting
|
Random Gold Totals
/ Acts As Currency
|
|
Purifying Crystal
|
|
Enemy, Candle, Setting,
Contract
|
Cures Vampire Curse
|
|
Cure Ampoule
|
|
Enemy, Candle, Setting,
Contract
|
Cures Poison Condition
|
|
Roast Beef
|
|
Enemy, Candle, Setting,
Contract
|
Large Energy Restore
|
|
Roast Chicken
|
|
Enemy, Candle, Setting,
Contract
|
Small Energy Restore
|
|
Contract
|
|
Found Multiple Times
A Stage
|
Summons the Salesman,
Renon
|
|
Medical Kit
|
|
Candle
|
Restores All Energy
|
|
Moon Card
|
|
Enemy, Candle, Setting,
Contract
|
Turns Day to Night
|
|
Sun Card
|
|
Enemy, Candle, Setting,
Contract
|
Turns Night to Day
|
|
Keys
|
|
Candle, Environment
|
Opens Locked Doors
|
|
Mandragora
|
|
Found In Castle
Center
|
Unstable Explosive
Compound
|
|
Nitro
|
|
Found In Castle
Center
|
Magical Root Formula
|
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| Sub-Weapons |
|
Consumption
|
Comments
|
||
|
Dagger
|
|
One Jewel
|
No Special Quirk
|
|
Holy Water
|
|
Two Jewels
|
No Special Quirk
|
|
Boomerang
|
|
Two Jewels
|
No Special Quirk
|
|
Axe
|
|
Two Jewels
|
No Special Quirk
|
|
Expanded
Weapon Information
|
|
Striking Weapons
|
Sub-Weapons
|
Magical Items
|
|
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