
Castlevania Judgment, for
the Nintendo Wii, is a 3D fighting game where players compete in 1-on-1
match-ups The action is a blend of your typical 3D fighting game (as seen
in titles like Soul Calibur, Virtua Fighter, and other arena-combat
titles) and mechanics taken directly from the different games in the Castlevania
series. In any given fight, the player will face either another human opponent
or the game's CPU and attempt to win a selected number of rounds (adjustable
in most modes but fixed in others); this can be accomplished by selecting
one of the uniquely equipped characters, becoming adept at dealing his or
her stat-based limitations, and defeating the opponent by "KO"
(whittling his energy meter down to nothing), "Ring Out" (knocking
an opponent off the edge of a fighting stage, should such a pitfall exist),
or "Time Up" (this happens when the timer expires, bringing the
match to an immediate end, and you have more energy remaining than does
your opponent). If a round ends by Time Up and both competitors' energy
meters are equally drained, the round will be declared a draw, both receiving
a round-winning mark--this is true of all except Versus Mode, where the
match will be decided in a sudden-death round.
The modes are as follows:
- Story Mode: You'll
pick one of the game's thirteen characters (most of them unlocked by playing
through this mode with the originally available Simon Belmont and Alucard,
then the successively unlocked troupe) and fight through ten stages, a
series of single-round battles against the other playable characters and
an intermediate boss battle. As you win matches, more of your character's
unique story arc unfolds, and you'll slowly discover the mystery behind
Judgment's anachronistic premise and perhaps a character's hidden
motivation.
- True Story Mode:
Unlocked once the normal Story Mode is cleared with Count Dracula, True
Story Mode is an extension of the one previous. The big difference is
the addition of two final battles--a normal battle against the game's
exclusive antagonist, Aeon, and then an epic-themed boss battle against
the dreaded Time Reaper, who resembles a certain Curse of Darkness
foe.
- Arcade Mode:
A more simple, stress-free mode where you face eight successive battles
against CPU opponents.
- Castle Mode:
Breach the walls of Castlevania and fight through room after room of unique
challenges; certain conditions (mainly hampered stats) will be placed
upon each battle.
- Versus Mode:
Play a single match against either a human opponent or a selected CPU
opponent.
- Survival Mode:
As its name suggests, you're matched against an endless assortment of
CPU opponents; your only safety net is a reasonable energy boost after
the conclusion of each fight.
- Nintendo Wi-Fi Connection:
Take the fight online and challenge friends (using Friend Codes) or random
opponents in any of four different types of battle. Matches are three
rounds with a 90-second time limit. You can by winning earn points and
better your ranking, which is recorded on leader board.
- Training:
Select your character plus a stage of your choice and put your skills
to the test. You can change your character's color-scheme, select to start
with a given sub-weapon and a heart-total of your choice, and your opponent's
fighting stance.
- Tutorials:
You can learn the game's mechanics by selecting one from three skill categories:
Beginner, Intermediate and Advanced. If you can replicate a move as shown,
you can proceed to the next phase of the tutorial.
- Accessories:
Check and equip any of the accessories you have collected while playing
through the game's many modes and meeting certain conditions. Here you
can adorn your character's five body areas with hats, jewelry and other
wacky items and save two iterations of each.
- Gallery:
View artwork, listen to sounds, or enjoy music tracks as acquired in Castle
Mode.
- Options:
Change the basic game settings (CPU difficulty, round-total, and time-limit)
plus others, including sound output, saving preference, control schemes,
rumble, screen deflicker, and voice language. Too, you can view your rankings
for Arcade and Survival Mode.
- Connect to DS:
Connect the Wii to your Nintendo DS. If you own both Judgment and
the previously released Castlevania: Order of Ecclesia, you can
connect the two platforms and immediately unlock both Shanoa and Aeon.
You can play Judgment using
one of three different controllers: The GameCube controller, the Wii's Classic
Controller or the Wii Remote. The difference between them is a conventional
control scheme (for the latter two options) versus and a largely motion-based
scheme, which is better or worse depending upon your view of the industry;
while the default button-layouts are a bit impractical, they can be reconfigured
in the Options Mode. No matter your preference, you'll take to the action
with your character of choice and baffle opponents with a number of techniques:
- Basic Attack:
Simply hit the main attack button or wave the remote to strike your enemy.
- Combo Attack:
Continuously hit the attack button or feverishly shake the remote while
on the ground, while moving, or in the air to pull off a prolonged combo
attack.
- Jumping:
Hit the jump button to lunge in the air, avoiding attacks and executing
an aerial move or a combo. Some characters can double jump, which is accomplished
by hitting the jump button while still in the air.
- Guarding:
By hitting the guard button, you can block an enemy attack, nullifying
any possible effect; however, you cannot move while guarding.
- Dodging:
Tilt the second analog stick in any direction or quickly the nunchuck
in a direction to dodge an enemy's attack.
- Passive:
Hit the passive button or shake the remote just before hitting
the ground to quickly gain a vertical base and generally surprise the
enemy.
- Object Action:
Interact with a stage's items by inputting the right button-combination.
Objects like barrels, crystals or boxes can be used against the enemy
in unique ways.
- Finisher:
Input the correct button-combination and pull off a finisher, a special
attack that deals big damage; you can continue hitting the attack button
or shaking the remote to pull off a finishing combo. Note: Some characters
cannot execute a finishing combo.
- Charge Attack:
Hold the charge button until your character flashes, at which point you
can release the button to unleash a nasty charge attack while on the ground
or in the air.
- Super Finisher:
Press the super-finisher button when your skill gauge is full to execute
an insane Super Finishing Move. Note: These can't be used on minor enemies
or bosses.
- Block Breaker:
Input the correct button-combination to pull off an unblockable skill.
If successful in the attack, you'll have broken through your enemy's defense,
depleted his or her Skill Gauge, and rendered them temporarily vulnerable
to further assault.
You can before a match select a different-colored
outfit and in certain modes (Training, Versus and Wi-Fi Connection) your desired
starting sub-weapon. During any battle, you must be aware of your current
sub-weapon in addition to your energy meter, your heart-total, the round-number,
and the time remaining. Of great importance, as potentially the difference
between emphatic victory or humiliating defeat, is the Skill Gauge; dishing
out damage or cagily blocking attacks will lead to the filling of this gauge,
which is Judgment's standard "Special Meter." When the meter
is full, your character can execute his Super Finishing Move, which if not
blocked will inflict a devastating amount of damage and in the process empty
the Skill Gauge. As per usual with such moves, a Super Finisher is the great
equalizer, the ultimate comeback move.
You'll of course also want to be in
tune with your surroundings. This is true because fights take place in large
arenas--dreary locales as ripped from the structures of many series games;
these stages include the castle keep Throne Room, the Clock Tower, the Alchemy
Lab plus other familiar, steroetypical landscapes. All stages entail random
items, which you can use to bludgeon your opponent, and candelabras, which
when destroyed drop sub-weapons and the hearts that power them. By this measure,
you can switch sub-weapons during a match if you're able to locate a more-favored
instrument all the while keeping in mind the angry, ceaseless opponent who
wishes to thwart such attempts.
Stages feature avoidable hazards,
including obstacles like unstable terrain, pools of white-hot lava, swinging
scythes, falling gears, and other troublesome quirks. In certain stages, a
minor enemy (such as merman or a zombie) will insert itself into the battle,
posing a threat to both players or if avoided as such assisting as an oblivious
ally, this until it's destroyed in the obvious manner. So as told, Judgment's
battles are more than just straight clashes--they're essentially action scenes
as ripped directly from the series' many games, closely related in gameplay
to the recent 3D titles (Lament of Innocence and Curse of Darkness).
It's an interesting hybrid that tests your skills as a fighting-game enthusiast
and as a Castlevania veteran.