- Juste Belmont -
Full Name: Juste Belmont
Main Weapon: Vampire Killer Whip
Weapon Power-Up: Click here for Juste's full list
Alternate Weapons: None
Sub-Weapon Power-Up: They can be powered up using magic books, doing which drains MP
Starting Abilities: Juste can front dash and back dash
Gained Abilities: Juste can slide; jump kick; double jump; super jump; and wildly brandish the whip
Armor: Click here for Juste's full list

Limitations
Juste is one of the more speedy Belmonts, always in a running mode. He can increase his speed even more by dashing and sliding--he can use a front and back dash to get out of danger, and he can slide continuously after collecting a certain relic; the latter can harm enemies (the slide's damage is equivalent to his whip's power at the time). His jumping is adequate enough, and he can control each jump till its very end, dodging midair attacks and redirecting to compensate for mistimed leaps. His jumping can be increased via a double jump relic, and it also supplies the ability to execute a jump kick by pushing down plus attack after the second jump. Furthermore, he can obtain a super jump relic to perform super high jumps, rendering no distance inaccessible. The whip is his basic weapon, and he can swing it at good length and thus brandish it to flail in all directions; it can't be powered up lengthwise, but there are three types of attachments: It can be extended with steel and platinum tips; it can gain elemental powers--fire, ice, lightning and wind; and it can be spun around rapidly, crush stones, and fire bullets. Juste can use use magic via the "Spell Fusion" system to boost his sub-weapons; spells drain his magic meter depending on his current level. His offensive and defensive limits, really, are yours to decide via the gaining of levels and quantity of inventory. Click here for Juste's full bio.
   

Unlockable Characters

                                
- Maxim -
Full Name: Maxim Kischine
Main Weapon: Stellar Sword
Weapon Power-Up: None
Alternate Weapons: Shuriken
Sub-Weapon Power-Up: None

Starting Abilities: Maxim can front dash; back dash; slide; triple jump; jump kick; and roll through the air and onto the ground. He can also chant two spells

Gained Abilities: None
Armor: None

Limitations
As a typical Dracula X-team secret character, Maxim is free to go almost everywhere without restriction. In Symphony terms: Maxim is Richter to Juste's Alucard, and his is a better overall experience if you like realized power from the outset. Maxim attacks using the Stellar Sword and sweeping kick while ducking. Maxim is quicker than Juste, in regular and weapon speed, and stronger than an average-level Juste, but he has no access to any items or weaponry; he can only collect hearts, which power his sizable sub-weapon. Since the castle is made more with Juste in mind, Maxim will have to utilize his special moves: That is, he can triple jump to reach amazing distances, and he can roll into a ball at the peak of a jump and continue rolling forward once he hits the ground (and this can be used as a fourth jump). Otherwise, he can jump kick after the second or third jump, and he can use two spells--one to project forward multiple damaging images, to quickly destroy bosses, and another that restores energy. Since Maxim has no stat-potential, he can only gain increased offensive and defensive propensity by collecting the crystals left behind by vanquished bosses. Click here for Maxim's full bio.
   

                                
- Simon Belmont-
Full Name: Simon Belmont
Main Weapon: Vampire Killer Whip
Weapon Power-Up: None
Alternate Weapons: None
Sub-Weapon Power-Up: None

Starting Abilities: None

Gained Abilities: None
Armor: None

Limitations
It's amazing that Simon makes his return after all these years ... in his original form! Sadly, though, Simon can only be controlled during the "Boss Rush" mode. He controls exactly the same way you'll remember from the NES' Castlevania. Due to this, he has adaptability issues: (1) He can't collect the sacred fist or magic book. (2) His morning star whip cannot be powered up, since it's already at its most powerful. (3) The holy water reacts differently to his use. (4) His strength changes from room to room to adjust to the more powerful bosses. And (5) he comes with his own background theme--Vampire Killer! As for his limitations, I defer to my past commentary (with some revision): "Simon is rather plodding in the way he moves, and he cannot redirect jumps while in the air. Any enemy contact will send him flying back, too. Also, because of said limitations, Simon will have to rely heavily on sub-weapons if he hopes to defeat the toughest of boss creatures.