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Simon Belmont -
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Full Name: Simon Belmont |
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Main Weapon: Vampire Killer Whip | |
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Weapon Power-Up: Chain Whip & Morning Star Whip | |
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Alternate Weapons: None | |
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Sub-Weapon Power-Up: Double & Triple Shots | |
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Starting Abilities: Simon can whip straight down and diagonally downward while airborne | |
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Gained Abilities: None | |
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Armor: None |
| Limitations
This version of Simon (in either garb) is able to move very swiftly and slyly, and he can swing the whip quickly, repeatedly, too. This iteration has more control over his leaps than any other--each jump can be controlled till its very end, allowing him to duck and dodge while hanging in the air. Favorable hit-detection only helps to amplify the effectiveness of both his speed and his slithery jumping ability. As for offense: While grounded, Simon's confined to swinging it left and right; while airborne, he can thrust the whip diagonally and straight downward. If there's a major problem, it's Simon's trouble handling stairs: He can't jump onto and off of them, and he climbs at a very slow pace; on top of this, his whip and sub-weapons conflict and thus react slowly. The sub-weapons are of the typical sort, but now added to this category is the laurel; using it, Simon can replenish energy over and over again provided he has the hearts to do it. Laurels are rare and difficult to keep for long periods. Click here for Simon's full bio. |
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