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Apparently, all is not well in the Ghoul Realm. Firebrand must battle his way across the barren, hellish landscape, where rivers of molten lava flow instead of water and all the trees are dead wood, recovering the ancient artifacts of the Demon Lords. Unfortunately, these powerful tools have been stolen away to some rather nasty dungeons and towers where much evil resides. However, with his trusty breath of fire, sharpened talons, and leathery wings, Firebrand is no pushover - and once he begins collecting the artifacts, he becomes even more powerful.
Some of the items allow Firebrand to hover in the air longer, or jump higher. Others allow him to breathe different types of attacks, such as a slimey goo which can cover spikey walls, or a devastating boomerang attack. By the end of the quest, Firebrand can hover effortlessly for an infinite amount of time and melt blocks of pure steel with his breath.
Be it enemies with sinister patterns of attack, pitfalls of doom, or deadly spikes covering every surface, these levels are long and fraught with peril at every turn. And the boss monsters at the end of each level are no slouches, either. These range from the first stage's massive, flying fish demon who spits fireballs in all directions to a collection of slimey eyeballs who shoot laser beams. And there is a huge variety of regular enemies in the game, some of which are rather nasty (such as the heat-seeking flying worms who shadow your ever move).
While the game can be beaten in a single sitting, Gargoyle's Quest isn't an easy game and offers a shorthand password system for players on the go. The great graphics, challenge and fun theme make for an interesting, and highly playable action adventure game, where even the bad guys get to win.
Trivia: Capcom went on to create a sequel for the NES, and later a 16-bit game starring Firebrand called Demon's Crest for the SNES.