Submitted December 14th, 2012
by Walter Henfield

Castlevania: Symphony of the Night

Characters:
~
Dramer - Indiscriminately exclaims whatever so happens to enter his mind
A heckler - Really thinks he's the bee's knees

Dramer: GREETINGS! ANNOUNCER! I'M THE ANNOUNCER FOR THE CASTLEVANIA SERIES, AS SELECTED BY WALTER HENFIELD! CATS! MOTIF! RED OCTOPUS INK! AS YOU MAY HAVE DISCERNED - GREASE OIL GOES "CLUCK!" - I SUFFER FROM MILD COPROLALIA, WHICH - HAUZER! - CAUSES ME TO SAY RANDOM, SOMETIMES INAPPROPRIATE THINGS ON COMPULSION. NEVER MIND THAT PEOPLE WITH TOURETTE SYNDROME VERY RARELY EXHIBITION THIS CONDITION, BECAUSE THE MEDIA SURE HASN'T! THIS EVENING'S GAME - GAME, WHAT'S YOUR NAME? - IS 1997's CASTLEVANIA: SYMPHONY OF THE NIGHT FOR THE PLAYSTATION!
Heckler:
My word, this guy's a loser!
Dramer:
HECKLER'S A LOSER!
Heckler:
No, my friend, you are a-
Dramer:
HECKLER SUCKS! Heckler: Wait - can he do that?

Of course.

Dramer: HAPHAZARDOUS EXTRAPLORATION! AND: STUPID HECKLER IS LAME!
Heckler:
This isn't how it's supposed to work! Walt?

So what, exactly, does it take to reinvent a classic series with an established formula while maintaining the vibe and honoring the legacy of what came before? From 1996 through to the early 2000s, many video game series were going 3D - and gamers would argue that a lot was lost in the translation. But certainly there's more to Symphony of the Night's faithfulness than its being restricted to a flat plane? Was it the whippable candles? The smorgasbord of Halloween-themed enemies? The feeling of isolation in a castle ruled by Dracula and his minions? Could the game's immense quality have had something to do with its being a Castlevania game in all that this entails?


Look At It! LOOK AT IT!!:
This is what happens when you try to transfer Castlevania faithfully into 3D.

Along with Super Metroid, Alucard's solo debut for the series sits regally at the top of the Metroidvania canon. And successfully exemplifying both a given series as well as a whole new genre is no small feat.

Heckler: Before you say anything, I just wanted to point out that your voice is very, very loud and dumb and lame and -
Dramer:
WORKS AT SKIPPY MCDOO'S AS THE GUY IN THE DADDY LONGLEGS COSTUME!
Heckler:
Hold up - first off, how did you know that? Secondly, a mascot is the heart and soul of a business!
Dramer:
IS INTERESTED IN "WOMEN" AND "GREEN ALIEN CHICKS".
Heckler:
Okay, okay! So you've looked at my Facebook page - stop trying to pretend like this is all apart of your stupid exclamatory disorder! Dramer: I DON'T KNOW WHAT YOU'RE TALKING ABOUT! THIS STUFF JUST ENTERS MY HEAD FROM NOWHERE AND I SAY IT DUTIFULLY!

Here the Castlevania series took a new path. Well, several - a whole lot of paths, really. But all within the same game. Castlevania II: Simon's Quest before it had featured the mentioned Metroid-like non-linear travel and an RPG level-up system, but Simon's Quest to Symphony of the Night was an even greater leap than that of Metroid to Super Metroid. (Aided, of course, by the double jump.) This game's map is clever and interactive; you might say it's a "creature of Chaos" with a mind of its own. There's even an alternate castle, for all you kinky folks who can't attain your thrills through traditional means.


The Garden of Forking Paths:
Jorge Luis Borges had an infinite number of paths ahead of him, and none of them involved seeing the Metroid series take off???

And that RPG system seldom distracts your attention, since Alucard gets tougher as enemies do the same. If you enter an area and are completely obliterated right off the bat (heeheehee…), you'll know you've done something horribly, horribly wrong. You then have the option of training against the strongest enemies you can handle, until your experience hits its current plateau. What sucks (heeheehee…) is that it's extremely inconvenient to get to the coveted Level 99, though the plateaus are relative to progress such that there's not much at stake (heeheehee…) in heading into the latter parts of the game without such intense training. By the time Alucard reaches level 50-or-so, he'll have undergone a total revamping (heeheehee…). Alucard - awakened from his centuries-long slumber to investigate the reappearance of his estranged father's castle and the disappearance of the current Belmont heir - controls so seamlessly, his catchphrase might as well be "I Am the Wind". Richter's also available as a reward for destroying Dracula with all the right paperwork signed. You get to play the whole game over (sans story, experience, item accumulation, and everything else that subversive Alucard tainted our sweet innocent series with) as the Belmont himself!

Heckler: Simon?

No, not that one - the Belmont. The one after the other one?

Heckler: Christopher?

Spiky hair, blue body, moves really slowly?

Heckler: Okay, I got an answer for "spiky hair" and "blue body" which isn't a Castlevania character at all, and an answer for "moves really slowly" which covers the entire Belmont family.

I'm afraid you're going to have to be more specific, Hecks. I for the life of me can't understand what you're trying to say. Moving on.

Dramer: HECKLER DOESN'T EVEN KNOW WHAT A "METROID" OR A "VANIA" IS! NEVER PLAYED LUIGI'S MANSION BECAUSE HE WAS AFRAID IT WOULD BE TOO SCARY! NEVER FIGURED OUT HOW TO GET A STARTING POKEMON IN RED VERSION AND USED HIS CHRISTMAS MONEY TO BUY THE BLUE VERSION BECAUSE HE THOUGHT IT'D BE EASIER! ALAS, NO DICE!
Heckler:
Hey! You didn't even say what section of the review we're at!
Dramer:
NEEDS AN ANNOUNCER TO LET HIM KNOW IT'S THE #@$*! PRESENTATION SECTION!

If the previous generation's Castlevania offerings achieved the perfect grim-and-gritty Halloween video game atmosphere, Symphony of the Night handles things on the stylish-and-flashy front. Think about it this way: when the devil shows up to deceive you, he's not going to appear as the very thing you imagine evil to be. No - he's going to be, on the surface level, everything you find attractive and presentable. Such is the case here - at least, if you find dark corridors and gigantic, fly-ridden corpses attractive and presentable. Some of us do. But you get the idea - the sprites got style, the artwork's got class, the whole castle's got mojo, the music's got dipplyfoo, the sound effects got sneersolblé, and that dashing Axe Lord's just got IT.


Keepin' it Real:
The Count likes to keep up appearances. For example, his high-up Keep is rather swanky.

Dramer: AT PRESENT WE TURN TO CONTENT WHICH DOESN'T FIT INTO THE OTHER SECTIONS!
Heckler:
…and?
Dramer:

Heckler:
That's it? You're not going to shout about how I have a dislocated earlobe? Or how the ridges formed at the joints of my fingers are in an uneven amount from one hand to the other? Or how I was the top heckler of substitutes at my school?
Dramer:
NO, I WASN'T, BUT THANKS FOR VOLUNTEERING THE INFORMATION!

You know those branching pathways in Dracula's Curse and Rondo of Blood? For the Castlevania fanbase, that would be Symphony of the Night. The game indeed honors the series' legacy, and even many fans preferring the straight 2D platforming agree on this, but the change in direction for the foreseeable future created quite a rift.


Conflict Makes the World Go Round:
Hesiod once said there are two types of strife. I assume he was talking about those experienced at either end of a quarrel.

The thing is, when you repeat a simple formula like straight-forward platforming, there's a lot of room to tweak the basic gameplay elements. With something continuing in Symphony of the Night's legacy, every little detail is automatically filled out so that whatever big variation on the formula you can fit in has to fit said formula and not the other way around. It's a one-way street, with our Metroidvaniacal series director driving the buggy in question.

It's also a break story-wise, as you're not playing as a Belmont, nor with a whip, nor with relative autonomy from those parasitic "dialogue" things. This is a heart-wrenching tale of a family of three separated by the loss of its cornerstone, the husband and son heading in separate directions (get the Metroidvania theme already??) until converging for this final conflict. The game's dialogue can be over-the-top, of course, but you'll learn to love it - in fact, that's one of the Relics you need to get past one of the obstacles later on in the game.

Dramer: SOME FINAL WORDS ON THE MATTER FOLLOW!
Heckler:
You're a-
Dramer:
SUCKED HIS THUMB WELL INTO HIS TWENTIES! ONCE ACCIDENTALLY STEPPED ON A BUG AND WEPT IN HIS MOMMY'S ARMS FOR WEEKS! HURT HIMSELF CUTTING BUTTER WHEN HE WAS NINETEEN!
Heckler:
Wait - that - how do you know these things?
Dramer:
TAKES HIS GUINEA PIG OUT OF ITS CAGE AND CUDDLES UP TO IT EVERY NIGHT!
Heckler:
Hey - (sniff) - the doctor said I wasn't getting enough sleep and the therapist told me I needed to allow myself to become physically close to someone or I'd never be able to move on from the abuse I suffered at the hands of my childhood caterpillar! (boohoohoo!)

Symphony is a successful reinvention of the series (if owing a bit to Simon's Quest) and a superb game in its own right. It offers a large, haunted castle or two to explore freely, RPG elements which add depth and a feeling of growth to the experience (heeheehee…), gorgeous, stylish visuals and a haunting multi-genre score which together creates an engrossing Halloween atmosphere, a more involved story about a non-Belmont with no respect for his father, and a legacy we'll not soon be rid of - like when you used to eat gum drops in preschool and have yet to shed the nickname "His Sternumlessness".

Symphony of the Night just so happens to be the reviewer in question's favorite Metroidvania of all, and that's saying a lot given the record of quality the genre has.


Demons Begone!
And make me a sandwich!

Dramer: IS AN EMOTIONAL MESS WHO ATTEMPTS TO CIRCUMVENT HIS CRIPPLING SELF-LOATHING BY TARGETING THOSE TOO MEEK TO CALL HIM OUT ON IT!
Heckler:
Y-y-y-you kno-ow wh-wh-what, you d-d-dummy? You're a - a - a jerk-person! Why a-a-are y-you b-b-b-bullying m-m-m*Bawls mid-mid-life crisis.* (sob-sniff-things-which-might-incite-sympathy-if-they-didn't-make-him-look-flat-out-pathetic) M-m-m-meany-eany-head! I h-have f-f-friends! I d-d-don't care wha-at y-you th-(boohooohooo! snort-moan-cry)
Dramer:
HAS A RUBBER STAMPER HE LIKES TO CALL "BARTLEBY"!
Heckler:
*Runs through the aisle towards the door, trips over his own feet, and crawls the rest of the way.*

Final Rating: 10 out of 10