
|
|
-
Kid Dracula-
|
|
|
|
Full Name: Kid Dracula |
|
|
Main Weapon: Fireball | |
|
|
Weapon Power-Up: Charged Fireball | |
|
|
Alternate Weapons: Bat Attack, Homing Fireballs, Bomb, and Umbrella | |
|
|
Sub-Weapon Power-Up: None | |
|
|
Starting Abilities: He can turn into a bat and take flight | |
|
|
Gained Abilities: He'll "remember" how to reverse gravity and walk on ceilings | |
|
|
Armor: None |
| Limitations
Compared to the sluggish 8-bit Belmont heroes who have attempted to dethrone a grown Dark Lord, the young Kid Dracula is quite controllable; that is, you have a strong measure of control of his jumps, which are floaty and can be influenced till their landing. Kid Dracula's main weapon, the fireball, can be thrown three at a time and in any of three directions (forward, up, and downward only while airborne); it can also be charged for a larger, more destructive initial blast, which can then be followed up by two normal blasts. The white-haired lad will after each stage earn a new ability/weapon, some of which are mandatory. The Bat Attack and Homing Fireballs are useful and will give him options when contending with enemy clusters and tough bosses, but he can make do with just his normal fireball attack. His bat-transformation and wall-walking abilities are required, as full stage-accessibility and boss-defeating propensity depend on their use. The Bomb and the Umbrella, which he can use to shield himself from projectiles, will also serve as necessary weapons in specific locations. It should be noted that all weapons/abilities can only be executed by holding down the attack button for a full charge. |
||