- Kid Dracula-
Full Name: Kid Dracula
Main Weapon: Fireball
Weapon Power-Up: Charged Fireball
Alternate Weapons: Spread Fireball, Exploding Fireball, and Ice Shot
Sub-Weapon Power-Up: None
Starting Abilities: None
Gained Abilities: He can turn into a bat and take flight; and reverse gravity to walk on ceilings
Armor: None

Limitations
Compared to the sluggish 8-bit Belmont heroes who have attempted to dethrone a grown Dark Lord, the young Kid Dracula is quite controllable; that is, you have a strong measure of control of his jumps, which are floaty and can be influenced till their landing. Kid Dracula's main weapon, the fireball, can be thrown three at a time and in any of three directions (forward, up, and downward only while airborne); it can also be charged for a larger, more destructive initial blast, which can then be followed up by two normal blasts. The white-haired lad will after each stage earn a new ability/weapon, only two of which are mandatory. The Spread Fire, Exploding Fireball, and Ice Shot are useful and will give him options when contending with enemy clusters and tough bosses, but he can make do with just his normal fireball attack. His bat-transformation and wall-walking abilities are necessary, however, as full stage-accessibility and boss-defeating propensity depend on their use. It should be noted that all weapons/abilities can only be executed by holding down the attack button for a full charge.