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Carrie
Fernandez
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Games In and Weapons Used
Like Reinhardt, Carrie Fernandez starred in those two games starting with Castlevania 64, the game that was supposed to be Legacy of Darkness before it was chopped up due to deadlines. Carrie's main attack is her homing ball, a fireball blast that can be released from the tips of her fingers. In order to utilize its homing power, it must be charged up by holding down the attack button; furthermore, it can be powered up twice by collecting morning star symbols--its form doesn't change. Also, Carrie can use her steel-bladed rings for a ring smash, a short-range attack that has her swing her outstretched arms high and low, in order to take out multiple enemies. As a true family descendant, she can also use the mystic weapons:
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Dagger
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Holy
Water
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Boomerang
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Axe
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Carrie Fernandez returns for Castlevania: Legacy of Darkness, Castlevania 64's prequel/sequel/remake. To play as her, you must first complete the missions of both Cornell and Henry. Except for a change in outfits, she's pretty much the same fighter. Carrie's main attack is her homing ball, a fireball blast that can be released from the tips of her fingers. In order to utilize its homing power, it must be charged up by holding down the attack button; furthermore, it can be powered up twice by collecting morning star symbols--its form doesn't change. Also, Carrie can use her steel-bladed rings for a ring smash, a short-range attack that has her spin around with her arms outstretched in order to take out multiple enemies. Mystic weapon-wise, nothing has changed from the first game, so I won't repeat it.
Character's History
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Carrie's story is most relevant if you choose to play through her mission, which dictates that she, instead, earned the Vampire Killer title: Carrie braved the huge castle and its surroundings in search of Dracula. During this journey, she unwillingly gained an antagonist in the form of Actrise, a witch who had always been jealous of the Fernandez family and its commanding of such power. Actrise wanted nothing more than to see the return of the Dark Lord, and Carrie's intervention in these proceedings was the perfect means to goad Carrie into a one-on-one battle. At first, Actrise foolishly offered Carrie the opportunity to join in the cause, and when that failed, she got nasty by forcing Carrie to fight against a newly vampirized cousin, a fellow hunter, in an attempt to use her perceived brashness against her. Actrise eventually forced the showdown that she craved and built toward, but the result was unwelcome; in defeat, Actrise realized that Carrie's "brashness" was instead an iron will. Soon after, Dracula and his dark servant also learned well this lesson. More importantly to Carrie, she had delivered on her promise. |
In Action: Castlevania 64 | Legacy of Darkness
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John
Morris
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Games In and Weapons Used
John, the most modern Belmont, is the star of Castlevania: Bloodlines. He starts out with a regular leather whip, and he can power it up three times by collecting morning star symbols. The first will change it into a short-length chain whip, the second will change it into a morning star whip, and the third will transform it into the all-powerful flame whip; along with the flame power comes a special mystic weapon, a crystal, that he otherwise can't collect. If he's struck by an enemy while in possession of flame power, his whip will be automatically downgraded to morning star status, and his crystal will be lost. In any form, John can swing the whip diagonally upward, and straight down while in the air. Using his diagonal movement, he can use the whip to latch on to ceilings or platforms and swing over large gaps; this can also be used as a swinging kick. Along with the crystal, he brings along some regular mystic weapons:
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Holy
Water
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Boomerang
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Axe
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Crystal
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Character's History
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If you choose to play John's mission in Bloodlines, he proves his wares and earns the honor over Eric Lecarde: After earning the title of Vampire Killer, Eric Lecarde volunteered to take his friend's place in the fight against evil due to a lingering agenda; however, because John's sense of justice was so great, he was not about to let the Count or his forces off the hook for what they did to his father. John traveled to Romania to infiltrate Castlevania only to find that it was all a decoy, that Elizabeth Bartley's allies had lured him there to buy some time as the evil countess was carting her uncle's corpse over to a castle in England to ignite his real resurrection. Having no leads, John was forced to follow evil's trail and travel around the globe to destroy the rising forces of Dracula's army; the trail eventually led him to the Castle Proserpina in England. It's here where John fought through the last line of defense, including Bartley and Death, before out-dueling a freshly risen Dracula in the gravest challenge. Unfortunately for John Morris, there was another part of the equation. In order for one who is not a true successor to wield the Vampire Killer whip, he (or she) must give up part of his life. While not too steep a price, continued use of the whip thereafter would continue to consume life. Not realizing this, and perhaps never being told this truth by his father, John used the whip too much; because of this, the wounds suffered during his battle with Dracula would not heal, and no one knew the truth of this until the use of healing magic revealed the grave consequence. It was by then too late, and John would leave this world survived only by his son Jonathan Morris. While John really didn't add anything new to the growing Belmont arsenal (an energy sphere exclusive), he did finally craft further the family's boomerang/cross weapon to give it typical boomerang form. |
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Eric
Lecarde
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Games In and Weapons Used
Eric Lecarde is the other costar selectable from the start in Castlevania: Bloodlines. Eric is quite different from his friend John: He starts out with his regular Alcarde Spear, and it can be powered up three times if he collects coat-of-arms symbols. The first will change the spear into the longer axe-head spear, the second will change it into the more powerful trident, and the third will turn the trident into a flame trident; along with the flame power comes a special mystic weapon, a spear head, that he otherwise can't collect. If he's struck by an enemy while in possession of flame power, his spear will be automatically downgraded to trident status, and his spear head mystic weapon will be lost. In any form, Eric can stab the spear directly upward, and downward while airborne. Additionally, Eric can use the spear to propel himself upward as a super jump; also, he can twirl it from left to right to deal with multiple enemies. Along with the spear head, he brings along some regular Belmont weapons:
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Holy
Water
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Boomerang
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Axe
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Spear
Head
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Character's History
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This was possible because the Lecardes were very much in the direct bloodline of the Belmont clan. Speculation leads us to believe that Eric, specifically, is descended from the line of Renards, a lineage spawned through a relationship between Maria and Alucard; adding to the theory is that Eric commanded the Alcarde Spear (otherwise known as the "Alucard Spear"), a weapon collected by Alucard during one of his adventures (that is, the Sega Saturn version of Nocturne in the Moonlight). After settling in, Eric, now a master lanceman, married the love of his life, a woman named Gwendolyn, and continued his training. It was around this time that Elizabeth Bartley had been unintentionally resurrected, whence she began preparing the ritual to in turn resurrect her uncle, Count Dracula. As an act of vengeance against the family for her uncle's repeated defeats, Bartley tracked down Gwendolyn and infected her with the vampire curse; this act, as intended, ruined Eric's life. So after it was decreed that John Morris be named Vampire Killer, the distraught Eric volunteered to take his friend's place, to avenge his wife's death. If you choose to play his mission in Bloodlines, John grants Eric's wish by stepping down and entrusting to him the sub-weapons. As the story would instead unfold: It was instead Eric who was decoyed to Castlevania before scouring the globe, following evil's trail, to find the place of Dracula's real rising--the Castle Proserpina. It was here where Eric foiled Bartley's plan: He extracted his revenge by striking down the last line of defense and then out-dueling a freshly risen Count.
Sometime in 1944, when Castlevania prematurely rose from the depths, a 50-year-old Eric was one of the few to investigate the matter on behalf of the Church. Upon entering a mysterious painting, he discovered the source of castle's rising: The black magic of the vampire Brauner, who had harvested the souls of those felled during World War II. Almost in a flash, he was killed by Brauner's surprise attack. Before breathing his last breath, he cast upon himself a magic barrier, binding his soul to the castle; the price was that he would remain trapped within the castle, able to project only his specter. His was the propensity to resist the castle's power. In this ghostly form, it was Eric (using the alias "Wind" to hide his identity) who guided Jonathan Morris and Charlotte Aulin to their destiny, supplying them skills and pertinent information. When the duo defeated Dracula and his guardians, in the process saving Eric's daughters, Stella and Loretta, from Brauner's control, Eric was able to pass on from this world, fulfilled. |
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Jonathan
Morris
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Games In and Weapons Used
It's in Castlevania: Portrait of Ruin where Jonathan Morris stars as one half of the fearsome fighting unit of he and Charlotte Aulin. Jonathan, one related to the Belmonts by blood, is typical of the heroes found in the more modern series' entries: He'll start the adventure largely unequipped, his only offense a pair of fists and a suppressed Vampire Killer. To counter an ever-growing threat, he'll have to collect and utilize newer, more powerful striking weapons (swords, spears, clubs and the like) and put to use a large number of "skills," which function as sub-weapons (some familiar) and can be mastered for increased deadliness. Since there are too many to list here, please check Portrait's weapon page.
Character's History
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Thanks to Stella and Loretta, living members of the Lecarde family, Jonathan was able to unlock the power of the Vampire Killer by defeating the Whip's Memory--an image of the last Belmont hero to wield the whip. In defeating the image of Richter Belmont, Jonathan could now command the ultimate weapon against evil with the price being part of his life; this reality apparent, he knew well, as did his allies, that the whip should be used only when necessary and at final battle's closure locked away so that he would not suffer his father's fate. A finale so epic could only be fought against one such as Dracula, whose power not even Brauner could contain. Jonathan, honoring his father's teachings and a promise to Eric, showcased his strength and overcame the Dark Lord with a face of responsibility and bravery. |
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Charlotte
Aulin
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Games In and Weapons Used
Charlotte is in Castlevania: Portrait of Ruin the other half of the fearsome fighting unit. Charlotte, while complementary in nature, can indeed fight solo and does so in much the same style as the classic heroes. The young Aulin is at her base equipped with magic Encyclopedia, which she uses to assault heroes. She will over the adventure's course collect newer, more powerful magic books whose effects become larger in radius and just plain deadly. To supplement this limited selection of books, Charlotte will learn a whole host of skills (spells and incantations that as sub-weapons) that will harm enemies, conjure helpers, heal any type of negative status, and allow for increased accessibility. To learn more about such skills, please check Portrait's weapon page.
Character's History
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Charlotte was by Jonathan's side when the Church requested that he investigate a little matter of Dracula's castle mysteriously rising from the depths with no sign of its ruler's presence. It was Charlotte's magical propensity and instincts that helped the duo solve many a puzzle related to Castlevania's resurrection. Though Jonathan was always perplexed by her complicated explanations as to the widespread supernatural occurrences, he trusted in her highly concentrated senses and her expertise in the area of magic. Too, she was well-versed in the subjects of Dracula, his history and his castle; using this knowledge and her ever-increasing skills, she was able to deduce that Brauner's paintings were suppressing Dracula's power, that Death had in retaliation other desires, and that Stella and Loretta could be saved. More importantly, her separating of procedure from emotion would serve to keep Jonathan in line and help him to focus his sometimes-misguided energies. Her most urgent contribution was the learning and application of a purification spell, which saved Vincent Dorin from a vampiric fate and later freed the sisters, Stella and Loretta, from the curse that threatened total acceptance of such a doomed eternity. By curing the sisters, it allowed for them to resume human form, as proud Lecardes, and act as the key for the unlocking of the Vampire Killer's powers, which John would use to (with Charlotte's aid) vanquish Brauner and then the team of Dracula and Death. In combining their skills, Charlotte and Jonathan met all challenges and emerged as champions. |
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Soma
Cruz
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Games In and Weapons Used
Soma is the series' future-world pioneer, the star of Castlevania: Aria of Sorrow. The white-haired youth is not a descendant of the Belmont clan but is reminiscent of a similar-looking hero--Alucard from Symphony of the Night. As such, he at his most basic fights with just his fists and a knife, otherwise relying on dozens of equippable weapons, including swords, clubs, hammers and other unique hardware. Since he is not a Belmont, nor does he hold any association, he doesn't command sub-weapons of that type; instead, he relies on his natural absorbing ability to steal enemies' powers and use those, the Bullet Souls, in their place. Since there are too many to list here, try Aria's weapons page for these weapons.
Soma's adventures continue in Castlevania: Dawn of Sorrow. The young hero, fighting hard to suppress the Dark Lord's powers, continues the battle as you'll remember: At his most basic, he fights with only his fists and a short knife, but if he hopes to survive, he'll have to collect and utilize dozens of equippable weapons, including swords, clubs, hammers and other unique hardware. The ever-popular soul system returns, so Soma will again be afforded numerous sub-weapons courtesy of the Bullet Soul category. Since there are too many to list here, try Dawn of Sorrow's weapons page for these weapons.
Character's History
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Upon absorbing the grandest of power, the castle essence that Graham Jones was harboring, it finally became clear to him that he was Dracula, or, as Genya confided, a subject in possession of powers that were one in the same as the Dark Lord's; therein, he was strong enough a host to actually trick the chaotic forces into recognizing he as the Dark Lord. He had no choice but to continue doing Genya's bidding--a rather dangerous plan to head into the Chaotic Realm where "only Dracula could go" and forcibly shut the seal, which bore leaks. Only through the encouragement and collective will of his newfound friends was he able to fight off full possession and reseal the castle back within the darkness of the eclipse.
In Action: Aria of Sorrow | Dawn of Sorrow |
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