

Glitches and Fun Facts
More Pain: When you're facing Medusa, the only real danger comes courtesy of her beaming gaze, which temporarily turns you into stone. However, you can turn the tables and use even this petrifying ability to damage Medusa while you escape your inanimate state. To do this, make sure that you swing your whip, to fully extended length, just as the beam is about to make contact; if timed correctly, you'll be frozen in this state--but your petrified whip will continue to damage Medusa on contact. (Contributed by Danny.)

Premature Shower: In the final leg of Stage 3, the water will begin spurting out of the background openings and flooding the area, readying you for the battle that's soon to come. You can force a premature burst from one such opening before its proper time--just stand where Simon is in the picture and jump straight up. The water will strangely stop midair without splashing against a platform. (Contributed by Danny.)

Wall of Spikes: On the game's fourth stage, the Death Chamber, you'll eventually come to that room that turns 270 degrees. When it begins to turn, try to stay on the ground as long as you can by just holding "right." As the floor becomes the room's right wall, an extra set of spikes that otherwise would not have existed will pop out, a violent slashing sound accentuating their sudden appearance, and make you pay for it. (Contributed by Danny.)
