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Castlevania 2: Simon's
Quest
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Time Period:
1698
- Main Hero: Simon Belmont - Antagonist: Count Dracula The second NES installment follows closely in line; it through its unique gameplay style continues telling the tale of the previously documented Simon Belmont a few years after his Castlevania exploits end and his new troubles begin. |
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With no answers apparent to him, Simon fell into depression. One night, a beautiful maiden appeared to him in a dream and revealed that his "pain" was none other than the effect of Dracula's curse! She explained to him that in order to lift the troubling curse, he'd have to scour the countryside to collect the five body parts of Dracula--his rib bone, his heart, his eyeball, his nail and his ring--and burn them away in the heart of his castle. In closing, she said, "If you have the courage to risk your life, then you will find the strength to win again." As most beautiful visions do, she disappeared as though never having been. Simon quickly absorbed the meaning of her words; come morning, he grabbed a hold of the Vampire Killer and set out to complete a new quest.
Though, Dracula was more clever
than anyone suspected, as the maiden foretold: He knew very well that he had
the propensity to infect the Belmont hero with a curse, so before his defeat
two years earlier, he ordered that his dark forces keep him safe until his next
re-rising by dividing up his remains and by hiding them in five local mansions.
The mansions chosen were Berkeley, Rover, Laruba, Bodley and Brahm's, and the
forces of evil were ready to guard the remains at all cost. Despite their earnest
efforts, Simon dredged through monster-filled towns, graveyards and marsh pits;
he gathered, traded for, and mastered in the use of new magical items and weapons;
and he infiltrated the mansions, solved their respective puzzles, and collected
the five body parts of Dracula.
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Page 9: A Foolish
Endeavor | Back to Page 7
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