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Castlevania: Symphony
of the Night
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Time Period:
1797
- Main Hero: Alucard - Antagonist: Shaft, Count Dracula Rondo's follow-up, the series first 32-bit entry, is a true classic, which can be said of the Playstation original and its Saturn port. Both versions share the same story and play-style, but the Saturn's features non-canon events where Alucard must instead fight for Maria's trust. |
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Four years after Dracula's latest defeat, another devious plan was set in motion. The spell cast upon Richter by the thought-dead Shaft began taking its toll, slowly driving the young Belmont mad. Without explanation, he one day disappeared, not a trace of him to be found. Within one year's time, it became clear that Richter would not be returning--at least not on his own power. Maria Renard, fearing the worst, set out to look for him. It was then that fate intervened: Castlevania suddenly materialized from out of the mist as if to show her the way. Meanwhile, powerful forces were struggling for the soul of Alucard, the at-rest half-breed; sensing that through Richter's absence the balance was threatened, that the scales were weighing too far in evil's favor, Alucard was forced to raise from his slumber to investigate these matters. And it was only a matter of time before the castle beckoned him, as well.
Alucard
infiltrated the castle and defeated any foe in his path. Eventually, he ran
into Maria in the castle's Marble Gallery, where he explained to her how and
why the castle's appearance changed since she'd last been there. The two agreed
to go their separate ways and exchange information when available. Continuing
on toward the heart of the chaotic estate, Alucard found a throne room where
he met a man who claimed to be "the ruler of this castle." From his
past contact with the family, especially Trevor, Alucard was sure that it was
Belmont blood in his presence. After defeating the man's personal guardians,
he met up with Maria and relayed to her these happenings; while she initially
refused to believe it, Maria later conceded that it could be Richter.
However, she insisted that if it were true, it had to be because he was
under someone or something's control. To be sure, Maria, who had by now taken
a liking to the half-breed, handed Alucard a special pair of glasses that would
allow for its wearer to see beyond this plane.
Alucard
took her advice and headed toward the dreaded castle keep. There, he ran into
what he now knew was Richter Belmont. Richter explained to him: "Count
Dracula rises but once every century, and my time is over. But if I could resurrect
him, then the battle will last for eternity!" Thereafter, he challenged
Alucard to a contest and then immediately, fiercely, began to attack using his
legendary powers. While Alucard was shocked by the Belmont's words and actions,
he quickly slipped on the glasses and found the answer: Richter was indeed under
the control of an unknown presence, which hovered over him like a dark green
cloud. Alucard avoided striking Richter and took the brunt of his attack while
remaining focused on the hovering sphere. He attacked the sphere diligently
until it faded away, whence the real perpetrator of the entire plot, the revived
dark priest Shaft, finally revealed himself.
Revealed, too, that the spell placed upon Richter in time allowed Shaft to control his actions, a coup that allowed the dark priest to coax Richter to the side of evil--this so that no other vampire hunter would ever be a threat to he or Count Dracula. With Richter, the greatest threat, eliminated and furthermore aiding them, instead, the dark forces would have been unstoppable, Shaft thought. Though the plot had failed, Shaft was well prepared and thus had another backup plan; using his dark magic, he disappeared from sight and from a distance created a perfect replica of Castlevania except completely upside-down! He then escaped to this new castle where he would focus on his real, more important goal: To resurrect Count Dracula once again. Richter came to his senses and recognized Alucard as the hero who had fought beside his ancestor Trevor Belmont. But there was no time for small talk--Alucard strongly suggested to Maria that she usher the dazed Richter out of the castle and to safety. It was his business, Alucard felt, to warp to the second castle and deal with the imminent threat.
Alucard
faced more intense challenges in the second castle, but by sheer force of will,
he worked his way to the reverse Marble Gallery, where Shaft was about to complete
his ritual. Alucard succeeded in eliminating Shaft, but it was too late--the
incantation was complete, and Dracula was ready to return to this world. The
reunion between father and son was anything but pleasant: Dracula was very displeased
that his son was still siding with the humans, especially after they had killed
his mother without provocation hundreds of years earlier. The mind games were
futile, and Alucard knew that his father could not be allowed to roam free among
the living. A grueling battle followed, and in the end, Alucard was the victor,
having overcome his father's onslaught using a power Dracula could never understand:
Love, for humans and for his mother, Lisa. Alucard had parting words
for his father, a message from his mother that he had promised to deliver: "She
said to tell you that she would love you for all eternity..."
"Forgive me, Lisa," Dracula muttered in solace before being painfully ushered back to his underworld resting place.
Alucard escaped from the castle and arrived at seaside, where Maria and Richter were waiting. The two consoled Alucard knowing that the encounter with his father, as always, was one defined by mental anguish. Before doing what he had always done--submerge his powers to remove from the Earth his own cursed bloodline--he offered them some words of encouragement and some advice. Though she wished him well in an understated manner, Maria cared more deeply for Alucard than she had let on, and Richter sensed it. "Don't you want to go after him?" Richter inquired. When she confessed yes, that she could not live without him, it was Richter's words that gave her the courage to do just that. "Go after him, then." he said. "Perhaps you can save his haunted soul."
Page 12: The
Lost Episodes | Back to Page 10
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