

Glitches and Fun Facts
Platform Prowess: Castlevania has an interesting palette limitation: Because Simon already has his own assigned colors combined with the already loaded background decor, moving platforms will be forced to glow in sequence with Simon when he collects an invisibility potion. (Contributed by Danny.)

Silent Knight: After hitting the power button on your NES, let the game's demo sequence play twice before hitting the start button to begin. In doing this, the game's stage-music tracks won't play at all until your character dies or until you reset the game. The regular sounds, like the snapping of the whip, will play just the same. (Contributed by Danny.)
Better Late Than Never: What's twenty or so years between your existence and people actually knowing about it? That's the case for one of our beleaguered ghost friend as "found" on Level 3, Stage 7. If after climbing the stairs at the area's entrance you simply drop down or jump short, you'll move happily on your way and deal with some pesky ravens. However, if you perform a maximum-length jump from blocks' ledge, our tardy ghost friend will show up from the top-left where he wouldn't have otherwise; the sometimes-non-arrival of the ghost obviously wasn't the programmer's intention. (Contributed by Danny.)

Top Hunter: There's one thing for which future castle-crawling heroes should be grateful: It was Simon (or "Old Man Belmont," as they call him) who practically invented the "out-of-castle" glitch years before it would gain recognition. Put Simon's unintended skill to the test on the last leg of Stage 4; approach the cavern's first skeledragon and influence its attack trajectory so that one of its fireballs hits Simon at the peak of his jump. Success will have been earned if Simon is sent hurtling upward and through the ceiling, on which he can walk. There should be no fear of getting stuck, as there exists one gap through which he can drop. (Contributed by Amar Youkai.)

Come to Glitchville, Leave Early: Your trek through the first leg of Level 4 (Stage 10) ends when you come in contact with a top platform and its stairway whose very proximity prompts you to the next part of the level (it always seemed odd that you weren't able to actually climb this staircase). Maybe in doing this the developers were hiding something about faulty coding, as Belmontvlad's submitted glitch hints. To mess around with this odd mechanic, have Simon reach the top platform as knocked up to it through contact with one of the frequently appearing vampire bats. If done correctly, the scene will shift to the correct area, the courtyard, then immediately flash back to the screen previous, which is now glitched to all hell and without sanctuary for our poor hero, who will immediately fall to his death. The good news is that you'll continue right from courtyard area rather than back at level's start.
