- Alucard -
Full Name: Adrian Farenheights Tepes
Main Weapon: Fists & Flying Kick
Weapon Power-Up: Click here for Alucard's full list
Alternate Weapons: Click here for Alucard's full list
Sub-Weapon Power-Up: None
Starting Abilities: Back Dash
Gained Abilities: He can transform into a bat, a wolf or mist. Too, he'll learn to double jump, jump kick, super jump, and use a variety of spells
Armor: Click here for Alucard's full list

Limitations
Alucard is very different than you'll remember from his Dracula's Curse stint: He's faster, stronger, more agile and utterly controllable. His rather weak fists act as his main offense, and his normal defense is only standard. Though, he'll collect hundreds of swords, clubs, throwing weapons, armor/gear utilities, etc. that will help to increase all of his attributes exponentially. Both his health and magical power are measured by respective meters, and both can be increased in potency by the gaining of levels and through the location of power-ups. He'll also collect relics that will allow him to change form, from a bat, to a wolf, to a mist cloud (regular and poison); some that afford him special moves, like the double jump; some that conjure familiars; and others that offer unique abilities, such as the power to walk within water. If that's not enough: He can learn several deadly spells and those with the propensity to heal. Finally, Alucard can use nine sub-weapons (six typical and three unique) to supplement his sizable arsenal. Click here for Alucard's full bio.
   

Unlockable Characters

                                
- Richter Belmont -
Full Name: Richter Belmont
Main Weapon: Vampire Killer Whip
Weapon Power-Up: Flame Whip
Alternate Weapons: None
Sub-Weapon Power-Up: Item-crash

Starting Abilities: Richter can run; backflip; slide kick (combo with repeated slides); air-dash; and super jump. Also, he can brandish the whip, flailing it wildly

Gained Abilities: None
Armor: None

Limitations
 On the surface, Richter is very much similar to his Dracula X counterparts, but he's much more equipped than you'd think. He's still bound to whipping in two directions, but he has two alternate methods: He can call forth a long-lasting flame power if no sub-weapon is equipped, and he can now brandish the whip as Simon could in Super Castlevania IV. While he retains the defensive backflip, he can now pull off all of the moves you see listed under "Special Abilities." These slide, dash and super jump techniques are necessary to Richter because in addition to acting as offensive moves, they supply him accessibility where the game wasn't made with a traditional hero in mind; only by mastering these moves can he complete his mission. Richter has available all of the same nine sub-weapons, three of which (bibuti, aguen and rebound stone) are new to him; unlike Alucard, Richter can amplify the effect of each sub-weapon by utilizing the all-powerful item-crash ability. Richter is indeed powerful, and hardly any boss short of Galamoth is a real match for him. Click here for Richter's full bio.