

Glitches and Fun Facts
Crystal Methodist: Even the most hardened vampire hunter and Church ally needs a little encouragement from time to time. There are boss battles that are epic, true, and very worthy of the reward procured in victory--a crystal that replenishes the hero's strength and purges the area of evil--but is it truly motivation enough to confront those bosses whose strategy is "just stand there," of which Harmony of Dissonance has no shortage? Of course not; a hero needs more--a little compliment or two. In this case, you, the player, will want to collect using one jump a crystal as it falls to the ground; if grabbed when said jump is at its peak, you'll receive a message that says either "Good" or "Cool," the latter for swinging your whip. This works in both the regular and Boss Rush modes for either Juste and Maxim. (All information and screenshots were provided by Amar Youkai.)


Ice Climber: This glitch was supplied by Amar Youkai. Like most of the modern-game heroes, Julius Belmont's abilities are at first limited to what we'll call "basic vampire-hunting." Still, there's no rule that says our friend can't pull a Samus Aran and cheat the system by using mechanic-abusing maneuvers to access areas he wasn't yet meant to reach. In this case, the hero, bereft of a double jump, can use the Ice Book plus the Sacred Fist (a Spell Fusion combination) to reach high-up platforms that should be out of reach; the extra lift provided by the spell can propel you upward a few extra pixels and as a result make a huge difference on your pace of exploration; you can by doing this obtain items early and using them break the natural flow of storyline sequences--like, for instance, meeting Death at the Clock Tower much earlier than the designers intended. Below are screenshots of the technique in action.