.
Tsuchinoko
.
Mythical snake creature that burrows into the ground upon sight of the hero

.
Persephone
.
A demon maid that attacks with spin kicks while on the ground and in the air

.
Lilith
.
A seductive winged woman; it throws a quick jab and sends out curse-inducing hearts

.
Nemesis
.
Invisible man-beast huntress that can only be damaged by striking its sword

.
Kyoma Demon
.
A ghost that acts as your reflection, popping out for an attack

.
Chronomage
.
     
A white rabbit that has the ability to stop time and deny entry to an area of the castle

.
Valkyrie
.
A dark-hearted female warrior that flies overhead and darts down with its lance extended

.
Witch
.
       
Protects herself with a clock-plated shield while charging and generating large fireballs

.
Curly
.
A four-armed demon that stretches out its swords in all directions while in motion

.
Altair
.
          
An atrocious eagle that acts as transportation for the pesky rippers

.
Red Crow
.
Large blood-soaked birds of prey that attack more aggressively than blue crows

.
Cockatrice
.
A combination dragon-rooster that can fire a stone-inducing beam from its eyes

.
Dead Warrior
.
Undead Samurai warrior eternally seeking combat by riding over a marked area

.
Devil
.
Large hellspawn that stalks the hero and flails its powerful arms outward

.
Imp
.
A mischievous demon that grabs onto the hero to make his controls go berserk

.
Werewolf
.
Shape-shifting lycanthrope that attacks with sliding kicks and flaming punches

.
Gorgon
.
An iron-skinned war-beast that breathes a longer, heavier stone-inducing mist

.
Disc Armor
.
An armored knight that throws its disc and spins it in place; the disc sometimes detaches

.
Golem
.
A figure magically molded out of soil that kicks stones and throws deadly uppercuts

.
Gremlin
.
An annoying flying gnome that antagonizes the hero by endlessly stalking him

.
Harpy
.
Half woman, half bird that circles the hero and flies in at difficult angles

.
Medusa Head
.
          
Snake creatures spawned from Medusa that wavily attack at timed intervals; yellow
ones can cause a stone state upon contact

.
Bomber Armor
.
Heavily armored bomb-tossing knights that are slow but accurate

.
Lightning Doll
.
A doll possessed by an electrocuted prisoner; it generates and emits electricity

.
Une
.
Hazardous plant life that sprouts up from the ground and mass produces if not killed

.
Giant Worm
.
A worm mutated by the castle's dark influence; it slowly crawls along surfaces

.
Needles
.
Mutant sea urchins that rest in place to form a large, spiky obstacle

.
Man-Eater
.
Worms that subsist on floating skulls; they pop out from openings and extend outward

.
Ball of Destruction
.
Spiky brainless urchins that spend their lives circling platforms and other structures

.
Fish Head
.
Stacked fish skulls, each able to turn, that spit fireballs or breathe heavy flames

.
Nightmare
.
         
A demon from one's dreams that seeks combat by riding over a marked area

.
Triton
.
Water Kingdom ruler who releases his trident and controls it by blowing into his horn

.
Slime
.
        
Gelatinous substances that slosh along surfaces; they cause a poison state upon contact

.
Dryad
.
        
An evil tree spirit that throws its sprouted seeds onto your head, where they explode

.
Poison Worm
.
A venom-spitting worm that can cause a poison state; it slowly crawls along surfaces

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