Curse of Darkness Arsenal

 

Equippable Gear

Curse of Darkness' weapon selection is anything but conventional. It's not as if there are a certain number of weapon and armor types that can be collected simply via a process of exploring; rather, Hector will create for himself almost all of his own arsenal thanks to his combining ability, which is discussed in the sub-section following. Listed here is the whole of equippable gear as broken into their four sub-categories: Weapons, Head Items, Armor and Accessories. It's the accessories that are distinct in that they're the only class of equipment whose appearance is based on the more traditional "Found In/Dropped" scenarios.

Weapons

Weapon Name
Image
Description | Attribute
Found In
Dropped By
7-Bladed Sword
-
A sword with six blades branching off the main one. Rarely used in combat, but has awesome potential | ATK +50
-
-
Ada
-
A sword used mainly in ceremonies. Said to bestow its owner with holy power. Good in a real fight, too | ATK +23
-
-
Baghnakhs
-
A set of punch rings with claws attached. These tear up and oppenet like a tiger's claw | ATK +10
-
-
Bamboo Lance
-
A rough lance that looks like nothing more than a stick of bamboo. It might work in battle. Possibly | ATK +10
-
-
Bamboo Sword
-
A simple sword made from bamboo bound together. Not very strong, but still has potential | ATK +5
-
-
Bardiche
-
A dual-handed war axe with a long blade. Great for both swinging and chopping | ATK +50
-
-
Bastard Sword
-
An extremely well-balanced weapon that can both cut and thrust. Large, but can be used with one hand | ATK +35
-
-
Bat
-
Supposedly the result of research into the ultimate weapon... but absolutely zero class and style | ATK +20
-
-
Battle Axe
-
A large war axe developed for versatility. Requires skill to wield well, but deadly if used correctly | ATK +70
-
-
Bomb
-
Floats in the air and explodes upon contact with an enemy, or after a brief period. Unlimited | No Effect
-
-
Boomerang
-
Will return to its owner if thrown correctly. Its sharp edges make it strong, but hard to catch | No Effect
-
-
Broad Sword
-
A two-handed blade with great power in each swing. Thick and very heavy, but potentially devastating | ATK +20
-
-
Bullova
-
A wide, crescent-moon bladed axe for use with both hands. Causes massive damage if you can swing it | ATK +40
-
-
Champion Glove
-
The rage of an undefeated champion who died in an accident is infused in these blood-soaked gloves | ATK +2
-
-
Chauve-souris
-
A weapon said to be forged in the blood of countless humans. Isaac's favorite weapon. Use it a lot and...? | ATK +50
-
-
Claws
-
Massive claws that almost totally obscure the wearer's hands. Can shred metal and flesh | ATK +13
-
-
Claymore
-
Has a number of rings on its tip. A name that means "great sword", and heavy to boot | ATK +45
-
-
Club
-
Humanity's first weapon -- a brutal masher. At least this one has thorny metal spikes | ATK +20
-
-
Colichemarde
-
A sword created from highly detailed plans. Fine and very sharp; can easily be used with just one hand | ATK +35
-
-
Damascus Sword
-
Takes its name from the Damascus steel from which it is made. Amazingly tough, almost impossible to notch | ATK +33
-
-
Death's Scythe
-
The ultimate dark weapon, shrouded in mystery. Many have lost their lives trying to duplicate it | ATK +120
-
-
Deck Brush
-
Although originally used for cleaning, sailors have also been know to ably defend themselves with it | ATK +6
-
-
Do Sanga
-
A long spear with a second head made from a special alloy. Often brightly decorated | ATK +38
-
-
Dragon Killer
-
A massive dual-handed sword. Great for taking out big monsters... so long as you can swing it | ATK +55
-
-
Dung
-
A long, thin, double-bladed spear. The hilt is wound with metallic cloth | ATK +15
Julia's Shop
Skeleton Rider
Electric Guitar
-
A ceremonial artifact with real soul. Some people can't play it, and some just pretend to | ATK +25
-
-
Esctoc
-
A rapier with a diamond-sectioned edge. So thin, it can slide between the plates of any armor | ATK +38
-
-
Feather Sword
-
Far easier to handle than its apperance suggests, its name comes from it being light as a feather | ATK +70
-
-
Fire Flask
-
A potent explosive. Designed to burn for long periods | No Effect
-
-
Foil
-
A rapier used when learning fencing. Light, easy to grip, and serviceable in real combat | ATK +10
-
-
Force Glove
-
Gauntlets created from an unknown metal and dark powers; so strong they may damage the user's arms | ATK +45
-
-
Frying Pan
-
Intended for cookery and hot from the kitchen, causes first degree burns to all who are hit with it | ATK +17
-
-
Gano
-
A simple, one-handed axe comprising a triangular head on a pole. Easy to use, but not that effective | ATK +15
Julia's Shop
Armor Knight
Gatling Gun
-
A super long-distance weapon that does not need reloading for its fearsomely rapid fire | No Effect
-
-
Halberd
-
The combination of a long shaft and wicked axe head make for a fearsome weapon | ATK +32
-
-
Hien
-
Special weapon similar to tonfa. Transforms the user's life-force into energy and attacks with it | ATK +55
-
-
Hora
-
A precious weapon made from the bone of a long dead best. Harder than steel after many centuries | ATK +30
-
-
Iron Shell Fists
-
Only the best materials are used to make these tough hand-to-hand weapons. Love by ninjas | ATK +25
-
-
Jur
-
Used for assassinations. With practice, this bullhorn of a weapon can pierce enemy hearts in one blow | ATK +15
-
-
Knuckle Duster
-
Steel bands attacked across the knuckles by a leather belt. Turns a punch into a knock out | ATK +15
-
-
Kris Naga
-
The sword gets its name from its snake's head motif, with the blade representing the Naga's tail | ATK +28
-
-
Lance
-
The weapon of mounted knights, with a bulb tip. Many refineries have made it easy to use | ATK +23
-
-
Laser Blade
-
Shrouded in mystery and with varying reports of its weight and length, many say it does not even exist | ATK +55
-
-
Long Spear
-
Born from a fairly simple concept -- keep the enemy as far away as possible. What's more, it works | ATK +27
-
-
Mace
-
A brutal but very short club. Its large, wide head creates a distinctive sound when swung | ATK +25
-
-
Main Gauche
-
A rapier that can be used to both thrust and turn aside enemy attacks, depending on user preference | ATK +20 DEF +10
-
-
Metal Glove
-
Gloves covered with hard metal chunks. Powerful, but very heavy | ATK +20
-
-
Morgenstern
-
An extension of the mace, the spiked ball its most striking feature. Heavy, but packs a massive impact | ATK +40
-
-
Muramasa
-
A blade of Eastern origin with a deadly sharp edge. Requires clarity of will to bring it under control | ATK +60
-
-
Naginata
-
Slice up enemies with its wickedly curved blade set on a long pole. Developed on an island in the East | ATK +27
-
-
Nodachi
-
A long blade that really shows off the skills of the user. Its delicate curve is beautiful yet deadly | ATK +40
-
-
Nyoi-Bo
-
A mythical pole that can extend or shrink at will. Extremely rare, few have actually seen it | ATK +45
-
-
Pata
-
A unique close-combat weapon with blades on the end of gauntlets. Can cut and thrust, but hard to use | ATK +35
-
-
Piko Piko Hammer
-
A strange hammer that makes an odd noise when it hits. Created by mistake during a failed combination | ATK +1
-
-
Pumpkin Mace
-
A very rare weapon said to have the power to resurrect a legendary hero | ATK +27
-
-
Punch Rings
-
A metal weapon that strengthens punches. Easy to use but simply made, and thus not too strong | ATK +7
Julia's Shop
Blaze Phantom
Rapier
-
A thin sword best used for drawn-out fights. Light and easy to use; great for fighting groups | ATK +28
-
-
Ring
-
Although only a metal ring, using the best materials can massively strengthen its attack power | ATK +25
-
-
Sasumata
-
A long weapon used more to threaten or capture than kill. Can be used in combat, but not very deadly | ATK +19
-
-
Schiavona
-
A derivative of the brod sword; has a unique basket hilt which protects the user's hand | ATK +25
-
-
Short Sword
-
A simple, functional sword. Sturdy, good for taking on groups, and easy to keep under control | ATK +10
Julia's Shop
Great Armor
Shuriken
-
A lethal projectile used by ninja. Very effective if used precisely | No Effect
-
-
Spike Shield
-
Originally for defense, it's so hard that it has also come to be loved as a weapon | ATK +55
-
-
Sword Breaker
-
A sword designed to halt and then snap the sword of the attacking enemy | ATK +23 DEF +5
-
-
Tabar
-
A battle axe with a half-moon head and covered in ornate carvings. Double-edged as well | ATK +55
-
-
Trident
-
A long, three-pronged fork, created with the intent of increasing accuracy | ATK +30
-
-
Versatile Spear
-
An all-around weapon with many uses. Can thrust, cut and parry attacks | ATK +30
-
-
War Hammer
-
A brutal mallet, like the kind used for construction, that can beat and smash. Batters through all armor | ATK +80
-
-
Zaghnol
-
A type of war pick, its sharp edge can be used to dispose of foes in a variety of ways | ATK +45
-
-
Zwiehander
-
Wielded with two hands, it cuts a massive arc in the air. Heavy and long; requires great skill to use | ATK +35
-
-

Head Items

Item Name
Image
Description | Attribute
Found In
Dropped By
Armet
-
An incredibly heavy helmet supported by the shoulders. Opens out when not in battle | DEF +20
-
-
Barrel Helm
-
A barrel-shaped basket helm, mainly used by cavalry. High defense but very hard to see out of | DEF +16
-
-
Burgonet
-
Its large visor deflects the sun during long battles. The large cheek guards offer extra protection | DEF +22
-
-
Corinthian Helmet
-
A beautiful piece, but its total coverage of the ears may make hearing orders a little tricky | DEF +4
-
-
Crest Helm
-
Created for use in jousting tournaments. Heavily decorated, with a space for the wearer's crest | DEF +24
-
-
Cross Helmet
-
A helmet with a crest and visor. Best to leave it open when not in combat | DEF +26
-
-
Face Guard
-
Exactly who this is, no one knows. But their latent power can still be strongly felt | DEF +3
-
-
Frog Mouth Helm
-
A lancer's helmet, its opening is angled up rather than forward so one can lean forward | DEF +12
-
-
Gallic Helmet
-
An iron hlmet created by an ancient empire. Also protects neck and cheeks, offering solid defense | DEF +10
-
-
Iron Mask
-
Used by a certain country to train elite secret agents by using sensory deprevation on children | DEF +5
-
-
Leather Helm
-
Light and easy to wear, cheap and easy to find. Just don't expect it to protect your head that well | DEF +2
Julia's Shop
Lizardman
Lobster Tail Pod
-
This helmet takes its name from the movable neck guard attached to it | DEF +18
-
-
Masakado's Helm
-
Said to belong to a general whose neck was twisted. Still infused with his rage | DEF +15 STR +10 CON +10 LCK -10
-
-
Pumpkin Head
-
Pumpkin is so popular, he became a mask! What fun! Trick or Treat? | DEF +5
-
-
Sallet
-
A helmet with slits to see out of. Decorated beautifully, also used for formal occasions | DEF +14
-
-
School Cap
-
It's going too far when a school uniform includes a cap | DEF +1
-
-
Stone Mask
-
A shaman's stone mask, used in rituals where the heart of the victim is offered to a dark god | DEF +2 STR +5 CON +5 LCK -5
-
-
Ten-Gallon Hat
-
A type of cowboy hat. Although all bear the same name, weather, wind conditions and job affect style | DEF +1 CON +10
-
-
Tengu Mask
-
The mask of a spirit native to a Far East island. Often appears in traditional Noh plays | DEF +5
-
-
Thracian Helmet
-
A helmet from centuries ago, with moustache and beard modeled onto it. Makes anyone look manly | DEF +8
-
-
Topknot
-
Invented by a comedian in the East, perhaps the joke doesn't translate very well | DEF +1
-
-

Armor

Armor Name
Image
Description | Attribute
Found In
Dropped By
Alucart Mail
-
Look carefully, one letter is different! It's not who you think! Also offers terrible defense | DEF +1
-
-
Banded Mail
-
Additional metal plates added to chain mail to create very tough armor. However, also very heavy | DEF +30
-
-
Barbarian Armor
-
Created by an empire in the West, but taken and imprved by an island in the orient | DEF +28 CON +5
-
-
Black Belt Suit
-
The color of the belt indicates rank, with black being the highest. Proof of a lethal fighter | DEF +5 STR +5 CON +5
-
-
Brigandine
-
The tightly fitted golden plates comprising this armor could be dragon scales. A snug fit | DEF +16
-
-
Chain Mail
-
Countless metal rings linked to form armor. Takes a long, long time to make | DEF +20
-
-
Clown Suit
-
Worn by the heroic Vampire Hunter Comesafter C. Filled with the rage of those he killed | DEF +3 LCK +5
-
-
Cuirassair Armor
-
Designed to cover the weak points of field armor; very easy to use and wear | DEF +40
-
-
Dracula's Clothes
-
Created over thousands of years by the denizens of the dark, they absorb human blood. All powerful | DEF +30 STR +10 CON +10 LCK -5
-
-
Eastern Armor
-
From a small country in the Far East, comprised of many small metal disks. A collector's item | DEF +15 CON +5
-
-
Field Armor
-
Armored focused on high defense for heavy infantry. So heavy that few wear it by choice | DEF +35
-
-
Half Plate
-
Safe, sturdy armor that also allows freedom of movement. Highly decorated and attractive | DEF +24
-
-
Hanzou's Clothes
-
Said to have been worn by a famous assassin from the Far East with much tension and suspense | DEF +10 STR +10 CON +10
-
-
Hard Leather Armor
-
Layer upon layer of leather built up to make tough armor, yet still allows free movement. Very popular | DEF +8
-
-
Hide Armor
-
Clothing covered in animal furs. Mainly used by hunters; popular because of its warmth | DEF +3 CON +5
-
-
Kendo Suit
-
A traditional sword-play uniform from a small, far Eastern island. Boiling hot in the summer | DEF +10
-
-
Lamellar
-
Beautiful armor made of leather scales. A historical piece from a once mighty empire | DEF +12
-
-
Lorica
-
Old but sturdy armor detailed with beautiful relief, a symbol of the metallurgic quality at the time | DEF +10
-
-
Maximillian Armor
-
High level techniques are required to created this aerodynamic armor. So smooth that it's very light | DEF +50
-
-
Parade Armor
-
Armor designed for formal occasions, but offers such high defense that it is now also used in battle | DEF +45
-
-
Plate Mail
-
Armor created with the requests of wearers in mind. Perfect in battle; standard garb for many soldiers | DEF +32
-
-
Prince's Clothes
-
Oh, my prince! All the girls dream of a shining prince coming to whisk them away...or so I've heard | DEF +3 LCK +10
-
-
Soft Leather Armor
-
Cheap and easy to find, great armor for the beginner. Crafted with love and care | DEF +5
Julia's Shop
Iron Gladiator
Special Ops
-
Worn by operatives on special missions; proof of the top brass's implicit trust | DEF +2
-
-
Sports Jersey
-
Girls may wear this to avoid the looks from boys brought on by a sports kit...or so I'm told | DEF +3 CON +5
-
-
Sports Kit
-
How many times have I told you?! Take this home and get it washed every once in a while! It stinks! | DEF +2 STR +5
-
-

Accessories

Accessory Name
Image
Description
Found In
Dropped By
Absolute Zero Ring
-
Infused with magic to protect against ice
Forest of Jigramunt
-
Boiling Ring
-
Infused with magic to protect against fire
Baljhet Mountains
-
Brooch of Bonds
-
Wearing this, all experience earned will go to your Innocent Devil
Mortvia Aqueduct
-
Curse Sealing Ring
-
Affords its wearer protection against curses
-
Ectoplasm
Death Doll
-
This doll will crumple and die instead of you, if your HP falls to 0 with it equipped
-
-
Earth Ring
-
Infused with magic to protect against Earth
Eneomaos Machine Tower
-
Light Ring
-
Infused with magic to protect against light
-
Duke Mirage
Medusa Ring
-
Affords its wearer protection against being turned to stone
Dracula's Castle
-
Megingelos
-
The lower the bearer's HP becomes, the more damage they will cause to their foes
Aiolon Ruins
-
Purity Ring
-
Affords its wearer protection against poison
Eneomaos Machine Tower
-
Rare Ring
-
Wearing this, enemies become more likely to drop items
Forest of Jigramunt
-
Sacrifice Brooch
-
Wearing this, all damage suffered will be borne by your Innocent Devil
Eneomaos Machine Tower
-
Sixth Sense Brooch
-
Sensing the will to kill in the instant of an enemy attack, a "!" will appear above the wearer's head
Garibaldi Temple
-
Storm Ring
-
Infused with magic to protect against thunder
-
Thunder Demon
Stun Resist Ring
-
Affords its wearer protection against paralysis
-
Armored Sprinter
Void Ring
-
Infused with magic to protect against dark
Infinite Corridor
-
Wind Ring
-
Infused with magic to protect against wind
Cordova Town
-

Weapon Combining

As a former member of Dracula's dark army, Hector has through countless years of training mastered in the creation and knowledge of just about every weapon and armor type in existence. As such, Hector prefers to craft and forge for himself his entire arsenal of goods, and he does this at the basic level by combing materials found all throughout the land or otherwise stolen or dropped by enemies. Hector can then combine crafted weapons with materials and even with other weapons to create a wider, more powerful array of destructive armament, which entails many recurring series items plus some unexpected and very surprising entries. There are seven sub-categories of weapon-combining: Swords, Axes, Spears, Knuckles, Special Weapons, Helmets and Armor.

Swords

Item Name
Weapon or Material Needed
# Needed
7-Bladed Sword
Damascus Steel
Short Sword
Beezelbub's Seal
Dark Crystal
(1)
(6)
(1)
(1)
Ada
Short Sword
Gano
Ceremonial Tool
Wild Memory
(1)
(1)