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Misc. Metroidvanias Thread

 
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SqualidPumpkin



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PostPosted: Thu Sep 02, 2010 4:08 pm    Post subject: Misc. Metroidvanias Thread Reply with quote

Monster Tale - A New Metroidvania from Majesco

http://www.nintendoworldreport.com/impressions/23400



I love a Metroidvania that does something new, though I'm not as into puzzle games so Encore of the Night might not be my thing completely. However, I loved my old Pokemon Pikachu Tamagotchi-esque virtual pet device as well as the VMUs for Dreamcast, so the twist here should be more my speed.

This Metroidvania seems to have a very anime look to its graphics, and a brighter world than seen in, say, the Castlevania Metroidvanias, those of the Metroid series, or other Metroidvanias like Spider-man: Web of Shadows and Tim Burton's The Nightmare Before Christmas: The Pumpkin King. Not that those are bad - it's just nice to see something more like Eternal Daughter, with bright, colorful graphics but, admittedly, a pretty dark story.

One of my favorite games of all time was Majesco's GBA title F-14 Tomcat. I also liked Super Hornet F/A 18 F, even though it was pretty much a rehash of Tomcat and didn't offer a multiplayer mode. I hated Armored Liberty, which had cruddy gameplay. But, because of Tomcat and Super Hornet, the company Majesco holds a pretty special place in my heart.



What does everyone else think so far?
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Mr Perfect
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PostPosted: Thu Sep 02, 2010 8:33 pm    Post subject: Reply with quote

I've been keeping tabs on the game for a while, since I very much enjoyed Henry Hatsworth, which was made by the same people.

While I can't say it's a sure purchase, the odds are bumped up due to my decade-long mission to play mostly new/overlooked titles rather than franchise games and sequels.


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SqualidPumpkin



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PostPosted: Thu Sep 02, 2010 9:56 pm    Post subject: Reply with quote

Well, you know me. I just have to try every attainable-by-reasonable-means Metroidvania there is! While I wish the Castlevania series would move on to something new, I think the genre could still be explored outside of the series. This is a good example of that. I mean, let's wait to see how it's executed, but the graphics look nice for a cutsie type of a feel. The environment in the shot to the top-left looks kind of like a Clocktower type area, one to the right a Catacombs-type, while the one on the bottom looks like an Underground Waterway sort of deal. Maybe they're drawing on the CV series just a little? Or just using archetypical areas?
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Lashen
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PostPosted: Thu Sep 02, 2010 11:02 pm    Post subject: Reply with quote

I swear I thought I just saw Croconaw and Knuckles.
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SqualidPumpkin



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PostPosted: Fri Sep 03, 2010 6:01 pm    Post subject: Reply with quote

Lashen wrote:
I swear I thought I just saw Croconaw and Knuckles.

I didn't make that comparison, but you're right... Don't know who Croconaw is but that does look like Knuckles.

* * * * *

Let's make this the go-to thread for indie Metroidvanias, shall we?

Check out this free retro (as in black-and-white) Metroidvania. I'm probably not going to find time to play it, but if the makers were to do something that they probably wouldn't and released it in a bundle pak for the DS, I'd certainly buy it.

http://www.remar.se/daniel/herocore.php

From the video it looks very Metroid-esque, taking enemies from both the Metroid (Mua, the roadblocks in Metroid Fusion)and Castlevania series (like the White Dragon).
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Lashen
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PostPosted: Fri Sep 03, 2010 6:13 pm    Post subject: Reply with quote

I absolutely love Hero Core. It is such a good game.

The soundtrack is worth downloading too.
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SqualidPumpkin



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PostPosted: Fri Sep 03, 2010 6:21 pm    Post subject: Reply with quote

You've played it? Well, maybe I'll try it after all.

Then again, the computer I like to use doesn't have any sound, so if you guys think that really subtracts from the experience maybe I won't play it.
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Lashen
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PostPosted: Sat Sep 04, 2010 8:03 pm    Post subject: Reply with quote

It wouldn't ruin the game any more than it would another.
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SqualidPumpkin



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PostPosted: Fri Oct 08, 2010 8:50 pm    Post subject: Reply with quote

So Monster Tale's protagonist will be female. Not that it completely changes the experience, but a female lead is cool by me in Metroidvania games. There's Samus and Shanoa, and I know that I Will Protect You was made for girls so maybe there's a female lead in that as well.

Gameplay Video: http://www.youtube.com/watch?v=z4gLleFUa0k
Boss Video: http://www.youtube.com/watch?v=8HX4JjOvpVU

The physics look a little floaty, and slightly similar to Barnyard Blast, just not as annoying. I like what I'm seeing of the virtual pet concept - it reminds me of the familiars Alucard raises in SotN. It should make the game much more interesting.
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SqualidPumpkin



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PostPosted: Mon Oct 11, 2010 11:17 pm    Post subject: Reply with quote

I just found out about another one, the DS version of Spider-Man: Shattered Dimensions. It supposedly uses the same engine and Metroidvania characteristics as Spider-Man: Web of Shadows (which I've played, enjoyed, and will add to my article Metroidvanias in Review in a timely fashion). I'm glad they're revisiting the system while shaking it up significantly by having the Amazing, Noir, 2099, and (maybe just in the console versions) Ultimate Spideys all playable in their own unique worlds. That should create a little bit of a different experience from Web of Shadows. Maybe Koji Igarashi can see how the formula is altered in this one and be inspired to do something interesting for the CV series.

Here's the trailer: http://www.youtube.com/watch?v=EL2WXKKWLRo

I must pick this up along with the Mega Man Zero Collection, Mega Man ZX and ZX Advent, Sonic Colors and Monster Tale, when that last one comes out. =D
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SqualidPumpkin



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PostPosted: Thu Oct 14, 2010 5:52 pm    Post subject: Reply with quote

I just read a review for Shattered Dimensions, and one of the comments said the same engine for the two Spidey games is also used for the DS version of Iron Man 2, which was released earlier this year. Then I checked Gamefaqs and found out the developers are Griptonite Games, and that they've also done a game in similar fashion based on the X-Men Origins: Wolverine film. Not really sure what the bottom screen is for in the latter.

They're not Metroidvania, but seeing as the earliest and most recent games to be created using the basic components that these games are all made up of are Metroidvanias, I'd like to play them so I'm that much more educated when I review Shattered Dimensions for Metroidvanias in Review. Plus, they both look kinda fun.



I also really enjoyed their Harry Potter and the Sorcerer's Stone 3D GBA game, even though you can't backtrack. Anywho, I may want to try out these titles to get the sequence of these games' release, first Web of Shadows, then X-Men Origins: Wolverine, then Iron Man 2, and finally Shattered Dimensions which just released about a week and a half ago.

If they're going to reuse an engine, at least they're doing different takes on it due to different characters being featured, all the while keeping it within the same genre of Marvel super heroes. Although maybe next year's Green Lantern: Rise of the Manhunters will apply the dark 2.5D tone to a DC Comics character.
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SqualidPumpkin



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PostPosted: Thu Oct 14, 2010 9:36 pm    Post subject: Reply with quote

Wow, I opened up a whole bag of worms when I found out Griptonite is responsible for these games! I found out about a game released this year called Daniel X: The Ultimate Power for the DS that is even more like Web of Shadows than the other Marvel adaptations. It has the whole Metroidvania formula going on there, and a combat system where you buy new abilities. Check out this video if you're interestested. Here are some screens, too:



I also found an installment in the Assassin's Creed series, Assassin's Creed II: Discovery, that uses the engine but isn't a Metroidvania. For the sake of not derailing this thread, I'm merely going to list the rest of the Griptonite games that use this engine in this post which I'll edit. Unless I find out about any more Griptonite Metroidvanias - then I'll make a new post. I think I'm going to do a Listal list of all these Griptonite games.

Games using the 2.5D Griptonite Platform Engine (in order of release date)

Spider-Man: Web of Shadows (October 2008)
X-Men Origins: Wolverine (May 2009)
Assassin's Creed II: Discovery (November 2009)
Daniel X: The Ultimate Power (January 2010)
Iron Man 2 (April 2010)
Spider-Man: Shattered Dimensions (September 2010)
Ben 10 Ultimate Alien: Cosmic Destruction (October 2010)

The Green Lantern: Rise of the Manhunters is coming next year in 2011, and it has a pretty good chance of using this engine as well.
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SqualidPumpkin



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PostPosted: Tue Oct 19, 2010 6:44 pm    Post subject: Reply with quote

I've been following Shantae: Risky's Revenge for a while now as well. Has anyone had a chance to play it yet? It came out about two weeks ago on the DSiWare store.



It's a sequel to the Game Boy Color Metroidvania, Shantae. It was going to be episodic, but WayForward decided to release it all at once for twelve dollars. Since I don't have a DSi, I hope it sees a physical release with the original Shantae. I also hope they do some more Shantae games in the future, and expand on/shake up the concept.
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SqualidPumpkin



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PostPosted: Wed Oct 20, 2010 4:43 pm    Post subject: Reply with quote

Here's another one I found, a retro-style title originally created as a joke: Dark Void Zero.

http://www.youtube.com/watch?v=CfPEAAajEV8



I'm not sure yet if the nonlinear levels in the game interconnect or are separate. It'd contribute to the Metroidvania theme if they were interconnected, but then an option to choose your map would be more convenient than making one's way through such a big world. There are versions on the PC and iPhone/iPod Touch, but this one was released months before them in January of this year, 2010.

I apologize if all these posts are annoying... I'm partly trying to see if anyone else has heard of these or might be interested and partly I'm documenting all the games I find so I can add them to my Metroidvania List and related Mr. P's Castlevania Realm articles.
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SqualidPumpkin



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PostPosted: Mon Nov 01, 2010 6:12 pm    Post subject: Reply with quote

Ore ga Omae o Mamoru (translated as "I Will Protect You")

Released last year in Japan by Idea Factory, this one is apart of the "Otomate Forte" line of video games for girls. It features marking on the game's map so one can remember important places. That's about as good as the Metroid series' including circles for items yet to be attained on its maps which turn to white dots once collected.

Some links:
http://www.atlus.com/forum/showthread.php?t=3420
http://www.siliconera.com/2009/02/10/idea-factory-explains-otomate-forte-and-i-will-protect-you/

And some pictures from that last link (check out that skeleton!):



I hope it's released in the states, especially before Western distributors forget about it. Otherwise it might not be released here until that elusive date when the video gaming industry starts really trying to appeal specifically to females. Certainly it takes less energy to localize something than it does to create a new product from scratch.
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SqualidPumpkin



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PostPosted: Fri Nov 05, 2010 8:10 pm    Post subject: Reply with quote

Grokion was released the summer of this year of 2010 for the iPhone. It looks pretty cool and doesn't cost much, though the price goes up as new updates are released.



Since the iPhone is the only way to play Castlevania Puzzle, the iPhone version of Sonic 4, and this game, I may well break down and get the system for myself next holiday season. It would also be a good way to play Order of Shadows, the Mobile versions of the Sorrow titles, and Soul of Darkness. But then setting up the internet service would be problematic, not to mention expensive... So maybe not.
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SqualidPumpkin



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PostPosted: Mon Nov 08, 2010 3:58 pm    Post subject: Reply with quote

Here's another one for the iPhone: Phoenix Spirit by Spearhead Games.

Video





The only thing that concerns me is whether or not the main character is always moving like Kirby: Canvas Curse or able to stay still like any other platformer? It probably complements the game either way, though nonstop motion might take some getting used to.

* * * * *

I've just signed up to receive updates about another project called Elemental Rage. No gameplay footage or screens at the moment, but I'll be sure to keep up with it.

While we wait on Monster Tale and a US release of Ore ga Omae o Mamoru and play some of these mentioned games, lets keep ourselves ready in the semi-near future for news on a sequel to Shadow Complex, one of the world's more successful Metroidvanias.
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SqualidPumpkin



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PostPosted: Wed Nov 17, 2010 3:39 pm    Post subject: Reply with quote

Here's another virtual store release: Robox for WiiWare.

Video




I will say its graphic look interesting. The concept, too, seems very well-suited to the Metroidvania formula. Gosh, I need to get my Wii connected to the internet...
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SqualidPumpkin



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PostPosted: Sat Feb 26, 2011 7:10 pm    Post subject: Reply with quote

Some speculation...

The Green Lantern: Rise of the Manhunters is coming soon from Griptonite. It's anyone's guess whether it will be a Metroidvania like Spider-Man: Web of Shadows and Shattered Dimensions, or a straight platformer like X-Men Origins: Wolverine and Iron Man 2. Since I enjoyed the former pair, I'm hoping for that!

Captain America: Super Soldier is coming to the primary three consoles and two handhelds, and that includes the Nintendo DS. I'm hoping that Griptonite picks it up, since they worked on Iron Man 2 and that was made for consoles by SEGA as well. It seems appropriate that they make it a Metroidvania, as the game is to be set in a castle.

I'm deep in my superhero phase right now (part of the reason I haven't been playing as many Metroidvanias), so this would fun for me on multiple levels.

EDIT: Yes! NintendoWorldReport.com confirmed that Captain America: Super Soldier for the Nintendo DS will be by Griptonite! Also, a version will be coming to 3DS.
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SqualidPumpkin



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PostPosted: Sun Mar 13, 2011 7:28 am    Post subject: Reply with quote

Exciting news! I've been following this Metroidvania by five designers of Halo 2 and 3 called "Final Frontier". Here's two recent articles on it:

http://www.1up.com/news/postcard-pax-fallen-frontier-game (by Jeremy Parish, the big specialist in this sub-genre)
http://www.co-optimus.com/article/5652/fallen-frontier-hands-on-impressions.html

In that last link we're given a gameplay video. Looks very interesting. Hopefully a publisher will pick it up so we can have it in the home setting. I'm happy about the fact that it's being planned for PC and not just X-Box Live Arcade, because exclusivity in releases like Shadow Complex and Harmony of Despair has prevented me from playing them. An MMORPG Metroidvania should by all worldly logic be coming relatively soon... Which reminds me I need to update my Metroidvanias We'd Like to See.
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Jack Pauro Colombia



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PostPosted: Sun Apr 03, 2011 12:01 pm    Post subject: Konami's Metroidvania Games Reply with quote

Konami's Japan-only Metroidvania Games

GBC
Hunter X Hunter: Kindan no Hihou
http://www.gamefaqs.com/gbc/580539-hunter-x-hunter-kindan-no-hihou

GBA
Gegege no Kitarou: Kiki Ippatsu! Youkai Rettou
http://www.nintendo.co.jp/n08/software/bgkj/
http://www.gamefaqs.com/gba/918707-gegege-no-kitarou-kiki-ippatsu-youkai-rettou

DS
Penguin no Mondai: Saikyou Penguin Densetsu!
http://www.konami.jp/penmon/
http://www.nintendo.co.jp/ds/software/cvej/ss01.html

Penguin no Mondai X: Tenkuu no 7 Senshi
http://www.konami.jp/penmon2/
http://www.nintendo.co.jp/ds/software/b7pj/ss01.html
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SqualidPumpkin



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PostPosted: Wed Apr 06, 2011 9:18 pm    Post subject: Reply with quote

^ Thank for that information! Of them, the only one currently on my Metroidvania List is Hunter X Hunter (I'll fix this next update). The other three look very interesting. What a shame they're not available here, like Ore ga Omae o Mamoru, for whatever reason.
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Jack Pauro Colombia



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PostPosted: Sat Apr 23, 2011 4:15 am    Post subject: Reply with quote

Btw, I think that "Hunter X Hunter: Kindan no Hihou" is Castlevania "Borrowed Elements" game. Zombi, Bat, ETC, ETC. These are almost the same as Castlevania.
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PostPosted: Thu Jul 21, 2011 7:53 pm    Post subject: Reply with quote

A few months ago Elemental Rage was released for the iPod Touch/iPhone as well as an HD version for iPad. It has very simple aesthetics but should give owners of those devices (me - and my iPod Touch first generation that my brother just gave me - excluded, of course) their fix of this type of game.





WayForward (Shantae: Risky's Revenge) recently announced a third entry in their "Mighty..." series, which has thus far included Mighty Flip Champs and Mighty Milky Way. It's name is Mighty Switch Force, and though there's been little information released for it, and the only pictures we have are blurry photos of a magazine showcasing it, it's been described as having Metroid-style gameplay.

Just today I read on the Metroid Database's news section that WayForward is also working on an Aliens series Metroidvania for the Nintendo DS - Aliens: Infestation. It looks as if four characters are played throughout the game. Perhaps I should watch those movies to prepare myself (though I'll have to skip its most recent entries).


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SqualidPumpkin



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PostPosted: Mon Oct 24, 2011 8:39 pm    Post subject: Reply with quote

Apparently the DS version of Spider-Man: Edge of Time, though not developed by Griptonite, takes a Metroidvania route similar to 2008's Web of Shadows and 2010's Shattered Dimensions. The graphics don't look nearly as good as those releases, and the gameplay looks very simplified, but at least Other Ocean tried to service fans of those previous Spidey releases to some extent.





Also, there's this blend of Metroidvania with Mexican wrestling called Guacamelee. Plenty of screenshots on incgamers.com.

And lastly, in addition to ports of Aquaria and Shantae: Risky's Revenge, we get Dark Incursion for the iPod devices by developers Big Blue Bubble.


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PostPosted: Tue Aug 21, 2012 10:35 pm    Post subject: Reply with quote

The Amazing Spider-Man for Nintendo DS was made as a tie-in for the movie reboot, and is developed by Other Ocean, who did the DS version of Edge of Time.



Griptonite, the group responsible for Web of Shadows and Shattered Dimensions on the Nintendo DS, was acquired a while back by Glu Mobile, a "freemium" mobile games maker. Because of this, it looks doubtful said developer will be doing more games in their 2.5D combat-rich Metroidvania style anytime soon.

* * * * *

But now for some good news! WayForward is still at it, first announcing a Zelda II-style game based on the Adventure Time Cartoon Network series for the Nintendo DS: Adventure Time: Hey Ice King! Why'd you steal our garbage?!. It has side-scrolling bits broken up by a standard RPG overworld map:





WayForward's also working on a tie-in to the upcoming Hotel Transylvania for DS and 3DS, though I think most people at this point will know about the movie because of the game and not the other way around.



* * * * *

Also, the next entry into the Scribblenauts series by 5th Cell, Scribblenauts Unlimited, is to be an open world sidescroller. Someone, in the eventuality of time, has to try summoning an "open world sidescroller" when they first play this game.





* * * * *

Finally, unless you're David Cox you'll know that the next Castlevania Metroidvania, Castlevania: Lords of Shadow - Mirror of Fate, is coming soon to your local 3DS.

So far the Lords of Shadow universe Trevor Belmont (Gabriel's son), Simon Belmont (Trevor's son), and Alucard (who at the moment seems to be Trevor-gone-vampire) are to be playable, with a fourth character yet to be announced. There'll be 2.5D graphics, slick and deep combat, and a story that unfolds over the course of generations. The plot is set to tell of the Belmonts' part in the saga, and guides the player from the end of the first Lords of Shadow (or rather, the one true end, and then the other certifiably definitive end, that were both added on as DLC) to the setup for Lords of Shadow 2, in which the player will play as Dracula in all the awesomeness that that should entail. No Koji Igarashi, mind, but he could be lying in wait for Mercury Steam's trilogy to finish.

The game has been delayed until 2013, which should be sufficient time to work out framerate issues and other issues cited in early impressions.




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