Total Games: 13,63

3DO
Adventurevision
Amiga
Amiga AGA
Amiga CD
Amiga CD32
Amiga CDTV
Aquarius
Arcade
Atari 2600
Atari 5200
Atari 7800
Atari Jaguar
Atari Lynx
Atari ST
Bally Astrocade
Colecovision
Commodore 16
Commodore 64
Creativision
Dragon 32
Emerson Arcadia 2001
Fairchild Channel F
Famicom Disk System
FM7
Game Boy
Game Boy Advance
Game Boy Color
Intellivision
Mobile Phone
MSX
Neo-Geo
Neo-Geo Pocket
NES
Nintendo 64
Nintendo DS
PC-8801
PC-9801
Phillips CD-i
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master System - Mark III
Sega Saturn
SG-1000/SC-3000
Super NES
Sony Playstation
Sony Playstation 2
TurboGrafx-16
TurboGrafx CD
Vectrex
Virtual Boy
Watara SuperVision
Wonderswan
Wonderswan Color
X68000
ZX Spectrum

Total Endings: 6,159

3DO
Amiga
Amiga AGA
Amiga CD32
Amstrad CPC
Amstrad GX 4000
Arcade
Atari 400/800/XL/XE
Atari 2600
Atari 5200
Atari 7800
Atari Jaguar
Atari Lynx
Atari ST
ColecoVision
Commodore-64
Commodore CDTV
Famicom Disk System
FM 7
FM Towns
Game Boy
Game Boy Color
Game Boy Advance
Game.com
Intellivision
MSX
MSX2
MSX2+
MSX Turbo-R
Neo-Geo
Neo-Geo CD
Neo-Geo Pocket
Neo-Geo Pocket Color
NES
Nintendo 64
Nintendo DS
Nintendo DSi
Nintendo GameCube
Nintendo Satellaview
Nintendo Wii
PC-8801
PC-9801
PC-FX
Philips CD-i
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master System
Sega Saturn
SG-1000
Sharp X1
Sharp X68000
Sony Playstation
Sony PSP
Super NES
SuperGrafx
TurboGrafx 16
TurboGrafx CD
Virtual Boy
WonderSwan
WonderSwan Color
ZX 81
ZX Spectrum

Total Reviews: 78

Arcade
Atari 2600
Game Boy
Neo-Geo
NES
Sega Genesis
Sega Saturn
Super NES
Sony Playstation
Vectrex

Wallpapers
Winamp Skins

Links

Game Gavel - Video Game Auctions

Mr. P's Castlevania Realm

Kirby's Rainbow Resort

Video Game Maps

Toasty Blog

The Curators:
Mek (Webmaster)
AIM: Mek3D
ICQ: 32549872
Rey (Endings)
Gaming Since
August 20, 1999.






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Pic of the Day: Mega Man X6, Playstation.
Click for full size.

 Friday, September 4, 2015.
 
P-p-please Mr. Kennedy. I don't wanna go, into outer space!
I completed the butchered Ace Combat 3 Electrosphere for you all. Eventually I hope to also do the Japanese version which has something like 6 endings with anime cutscenes. Much more enjoyable.
Here are a couple more classic shoot'em ups endings: Thunder Force 5 and Zanac X Zanac. And the ending for Mega Man X6, a game about robots, lightsabers, and lots of spikes.
There are a couple more to see on the Playstation page.
Posted by: Rey

Section: Playstation Endings

 Monday, August 31, 2015.
 
The Metroid Prime ending with its variations is now available. A few more endings have been posted too, such as Skies of Arcadia Legends, and Wario World (including all the different domiciles you can get).
Posted by: Rey

Section: Gamecube Endings

 Thursday, August 27, 2015.
 
Finally, I'm done replacing all of those old Playstation endings with new images. Everything from letters P through V is done.
There were a lot of endings with missing content, specially the Resident Evil ending which I originally only posted the FMV scenes, but it was missing so much more. Now I included the spoken dialogue (hover your mouse over the images), all the variations you get depending if you rescue or if you let your companions die, and the bonus images for beating the game under 3 hours. This is definitely the Resident Evil game with the most ending variations.
Other endings that received additions are:
RayStorm (added training and 13 Ships mode endings), Resident Evil 3 (added the special message for beating the game 8 times), Ridge Racer Revolution (added the mirror tracks endings), Street Fighter Alpha 3 (added world tour, survival and dramatic mode endings), Street Fighter The Movie (added credits you get for fighting the secret last boss), and Vandal Hearts (added congratulations image for becoming a Vandalier).
Next time, I'll bring new endings.
Posted by: Rey

Section: Playstation Endings

 Sunday, August 23, 2015.
 
Here's the Wii Batman: The Brave And The Bold ending. It's a cool sidescrolling beat'em up by WayForward with pretty hand-drawn graphics.
Also, check out the Gradius Rebirth ending. This game is a prequel to the three MSX Gradius/Nemesis games, and it atually has three endings and not just the classic "planet explodes cut to credits" trope that most Gradius games unfortunately have.
And here are some Mario goodies with the Mario Kart Wii, and New Super Mario Bros. Wii endings.
Posted by: Rey

Section: Nintendo Wii Endings

 Tuesday, August 18, 2015.
 
I'm almost done replacing the Playstation endings, but now comes the hardest part because all the endings left are for fighting games.
But in the meantime, check out the endings for Flashback, and Megamorph that NPI sent for the FM Towns. And I did Marchen Maze, Knight Arms: The Hyblid Framer, and a couple more for the Sharp X68000.
Posted by: Rey

Section: Sharp X68000 Endings, FM Towns Endings
Contributors: NPI.

 Wednesday, August 12, 2015.
 
To the happiness of many, I've finally started doing Playstation endings again. But before I post anything new, I'm redoing all the old endings. I can't believe I had such low quality standards back then, some by my own fault: incomplete, poorly organized endings. Others due to the technology of the time: low quality images using GIFs and JPGs to save space, endings split into several pages to prevent browsers from overloading and crashing. But hey, it was the 56k modem days. 5 kbs per second!
I'm about halfway done (up to the letter M), but I decided to post some of the ones I've done so far because since the images are so much better, it's almost as if you're seeing them for the first time. It also gives me a chance to show the added endings that I never included in the first place.

Some of the games with added endings are:
Ace Combat 2 (all 3 endings), Klonoa (secret level ending), Final Fantasy Origins (credit images for the 2nd playthrough), and Gran Turismo 2 (simulation and arcade endings).

And these next endings, on top of now being organized better, many now have the previously missing scenes, dialogue and text added:
Air Combat (missing pre-FMV scenes), Alundra (missing FMV scenes), Castlevania: Symphony of The Night (missing credits), Darkstalkers 3 (missing credits), Final Fantasy Tactics (missing credits), Final Fantasy 7 (missing FMV scenes), Final Fantasy 8 (missing FMV scenes), Grandia (missing dialogue text), Mega Man 8 (missing FMV scenes), Mega Man X4 (missing FMV scenes), Mega Man X5 (missing credits), Metal Gear Solid (missing dialogue text).

Another thing I should mention is that the Playstation suffers from the same resolution woes as Nintendo 64 games. Meaning, that games have a myriad of different resolutions, and many games switch their resolutions in real time, several times even. And that makes it a pain in the ass for me. Let me explain (click for image examples):
Some of those resolutions are your standard 256x224, 320x240, or 640x480, but many games have weird resolutions like Ace Combat 2 (320x480), and Final Fantasy 7 (640x240), usually during FMVs or credits.
As you can see, the visuals look squished or stretched.
No one remembers or noticed games looking like that back then because TVs of the time (the old standard definition CRTs) basically scaled all resolutions to 640x480 (4:3 ratio) automatically. The developers could count on that, and thus, they could create higher half-resolution visuals knowing they wouldn't look distorted on an actual TV. But with emulators, you can finally see the real internal graphics and resolution console output.

My problem arose when making the decision to post the native, but ugly, resolutions or fake the 'correct' TV aspect ratio everyone remembers. Thing is, every TV did their own scaling, so there's no way for me to replicate that. So after many hours of thinking, I decided: "Why not both?".
From now on, whenever I encounter a game with a weird resolution, I'll just resize the image to the nearest decent looking resolution and just include both. But, that's only if the original image looks distorted and can be properly resized without losing quality. Games like Gran Turismo 2 have weird resolutions, but they look fine. However, Final Fantasy 7 does not, so those get resized.
To finish, while most of you will never notice anything of what I just said while browsing, you now have the option to click on Final Fantasy 7's pretty aspect-ratio corrected FMV images to see the original native resolution images. There are several other games in which you can do that too. That allows me to keep the original native visuals the developers created, while also showing the "corrected" ones to the public. However, you won't be able to tell which images have been resized unless you hover the mouse on top them, but that's intentional to avoid confusion.

A final note: now some parts of the site can be browsed on mobile phones and tablets without needing to zoom in on everything. It's still not perfect though. I apologize, but when the site was designed, smartphones didn't even exist!
Posted by: Rey

Section: Playstation Endings

 Friday, August 7, 2015.
 
Sega combo pack thanks to Andrew Rae, NPI, and Sogetsu. They contributed endings such as Flashback for the Sega CD, Star Wars for the Master System, Pirates of Dark Water for the Genesis, and few more endings.
Check out the respective console sections to see what was added.
Posted by: Rey

Section: Sega Master System Endings, Sega Genesis Endings, Sega CD Endings
Contributors: Andrew Rae, NPI, Sogetsu.

 Monday, August 3, 2015.
 
Here's a Gamecube endings update to kick off the week. Check out the Capcom vs. SNK 2, Metal Gear Solid: The Twin Snakes, Mario Kart: Double Dash, Paper Mario: The Thousand-Year Door, Star Fox Assault endings, and more.
Posted by: Rey

Section: Gamecube Endings

 Thursday, July 30, 2015.
 
Thanks to Jamie Lee, we have some new Atari 400/800/XL/XE, Commodore-64, and MSX endings. Good times.
Posted by: Rey

Section: Atari 400/800/XL/XE Endings, Commodore-64 Endings, MSX Endings
Contributors: Jamie Lee.

 Sunday, July 26, 2015.
 
It was long overdue, but thanks to the contributors I've conjured up a Turbografx-16 endings update.
I've posted the Valkyrie No Densetsu ending, translated by Jonny2x4, with a great title screen by FlashVP. You can also find endings for Marchen Maze, Parasol Stars: The Story of Bubble Bobble III, and several others.
Posted by: Rey

Section: Turbografx-16 Endings
Contributors: LostTemplar, Jotaro Raido, NPI, Jonny2x4, FlashVP.

 Wednesday, July 22, 2015.
 
Heeeere's Zelda! I got the Legend of Zelda: Four Swords Adventures ending done, with Midna to come in the future.
Here's also the Final Fantasy: Crystal Chronicles ending. It should have been called Secret of Mana: Crystal Chronicles since it has more in common with that game than with Final Fantasy. The music is incredible though.
Anyway, I never managed to beat Gladius back in the day (it's a western Fire Emblem-type strategy game), but now I've corrected that. I even got the endings for both characters.
Next is the Resident Evil Zero ending, which unfortunately only has one ending. And to finish off, here's the ending to a very good FPS with cel-shaded graphics: XIII (Thirteen).
There are still more new endings in the Gamecube section, take a look.
Posted by: Rey

Section: Gamecube Endings

 Saturday, July 18, 2015.
 
I almost forgot I even had Neo-Geo CD endings available. Unfortunately, most games for that console are just ports of regular Arcade/Neo Geo games. So, enjoy 5 previously seen endings.
P.S.
I would really love to do the Samurai Shodown RPG ending for it, IF that translation ever comes out.
Posted by: Rey

Section: Neo-Geo CD Endings
Contributors: NPI.

 Tuesday, July 14, 2015.
 
I completed all the regular and team endings for Castle of Shikigami 3. It took over 60 playthroughs! That's something I'm not looking forward to repeating ever again.
Anyway, here's the Guilty Gear XX Accent Core ending. It doesn't have a story mode, unfortunately. You'll have to wait for the Plus version for any kind of real ending.
I also completed Wario Ware: Smooth Moves, and the amazing Super Mario Galaxy. The latter one includes the variations/additions you get when all 120 Stars are collected, and it also includes the Luigi ending, even though it's really not different. Big thanks to CosmoCourtney for helping me achieve that.
Posted by: Rey

Section: Nintendo Wii Endings

 Thursday, July 9, 2015.
 
I took the plunge and got all 30 character endings for F-Zero X. Too bad it's only one image, and not something more substantial.
Also, here's the Castlevania: Legacy of Darkness ending, this game is superior in every way to the previous one since it includes all the levels and characters from the first game, plus refined controls and camera. If this would have been the version released in the first place, then Castlevania 64 wouldn't have left a sour taste in so many people's mouths. And it's also the Castlevania game with the most endings to date.
Other mentionables are the endings for Mario Golf, Rakuga Kids, Spider-Man, Vigilante 8: 2nd Offense, and more.
Posted by: Rey

Section: Nintendo 64

 Saturday, July 4, 2015.
 
New Gamecube update for today. Bask in the warm endings for Baten Kaitos: Eternal Wings and the Lost Ocean (one of the best GC RPG no one played), Luigi's Mansion (every single variation), Star Wars Rogue Squadron III Rebel Strike, and more.
Posted by: Rey

Section: Gamecube Endings

 Tuesday, June 30, 2015.
 
Now you're playing with power.
Let's kick things off with a bunch of translated Japanese games. On one side we have several RPG/Adventure endings that are no longer lost in translation, such as Goemon Gaiden 2, Deep Dungeon IV, Famicom Wars, Hokuto no Ken 3 (an RPG, unlike the prequels), and Elysion. And on the other side we have several action games, such as Armadillo, Konami Wai Wai World (very cool mix of several Konami characters), Mottomo Abunai Deka, Super Xevious: Gamp no Nazo, and Spelunker 2 (unlike the first game, this one plays like Castlevania 2). Thanks to all the translators for their great help.
In addition, check out the Air Fortress ending, for both the North America and Japanese versions. For some reason both regions got different endings.
Next up we have the endings for Batman Returns, Duck Tales 2, Low G Man, and the always terrible Rambo.
And finally, here are the last Koei endings that no one though I would ever get: Romance of The Three Kingdoms II, Nobunaga's Ambition II, L'Empereur, Genghis Khan.
There are a bunch more endings posted that are not mentioned here, so make sure you step into the NES Endings section.
Posted by: Rey

Section: NES Endings
Contributors: Jonny2x4, DragoonMyuutsu, GForce, Eien Ni Hen, RyuWatase, ASchultz.

 Saturday, June 27, 2015.
 
The 39 character endings for Super Street Fighter IV Arcade Edition are now available. This took me quite a while to get and organize them all. And just like the last game, the images are huge, so they will take a while to load.
Posted by: Rey

Section: Arcade Endings

 Tuesday, June 23, 2015.
 
I forgot to mention it last time, but we passed the 6,000 endings mark! Impressive. And there's still more to come.
In the meantime, here's a Gamecube update with endings to Geist, Eternal Darkness: Sanity's Requiem, Time Splitters 2, among others.
Posted by: Rey

Section: Gamecube Endings

 Thursday, June 18, 2015.
 
I finally was able to complete the Breath of Fire II ending for the Super NES. The ending contains a huge amount of dialogue variations depending on who you have in your party, and also if you are able to make Township fly or not. I'm glad it's over because it wasn't easy getting all of that.
Continuing on, I have the endings for some translated Japanese RPGs, such as: Arabian Nights, Emerald Dragon, Feda: The Emblem of Justice, and Mystic Ark.
But those aren't the only translated endings in this update, there's Dead Dance by Jaleco, which is what the west knows as Tuff E Nuff, except the western version butchered all the endings. Another butchered Jaleco game is Rival Turf!, but now you can also see the full original ending for the Japanese version: Rushing Beat.
Almost done, so here are a couple of Nintendo translated endings for Mario & Wario, and Wrecking Crew '98, the sequel from Mario's carpenter days.
And I saved the best for last... here's the Ganbare Goemon 3 ending! Unlike all the other Super Famicom Goemon games, this one is a mix of adventure, like The Legend of Zelda; and platforming. I was a huge pain getting all the Cat Statues to get the alternative ending, but I conquered, for your viewing pleasure.
Thanks to all the contributors for their translations, and of course, there are plenty more endings in the update than the ones mentioned here.
Posted by: Rey

Section: Super NES Endings
Contributors: Jotaro Raido, Jonny2x4, Audi, Nightcrawler, Strikebomber, Red Soul, MisterNifty, Eien Ni Hen, Kung Fu Furby, Paul Jensen.

 Monday, June 15, 2015.
 
Such wow, much updates in a row, so excite.
Here are a few Wii endings, namely the ones for Blaster Master: Overdrive, Contra Rebirth (all the difficulty levels), Punch-Out!! (all three endings), and Sonic The Hedgedog 4.
Posted by: Rey

Section: Nintendo Wii Endings

 Friday, June 12, 2015.
 
Come watch a croc & monkey boxing match in the Donkey Kong 64 ending. Golden Banana and 101% endings included.
Also in this update are the endings for the surprisingly good port of Forsaken, Konami's Hybrid Heaven, Magical Tetris Challenge, Pilotwings 64, South Park, and many more.
Posted by: Rey

Section: Nintendo 64

 Tuesday, June 9, 2015.
 
On the last TurboGrafx CD ending update I posted the Cho Aniki ending, on this update I have posted the ending for the sequel: Ai Cho Aniki. Unfortunately the ending is mostly text, expertly translated by Blackoak, and Jonny2x4. However, its visual homoeroticism still shows up when two buff guys almost 69-ing each other scroll along with the credits.
The rest of the endings are not scandalous, but they are much better. Among them, Download 2, Mystic Formula, Sorcerian, Sylphia, and many others.
Thanks to all the contributors that translated those endings for me.
Posted by: Rey

Section: TurboGrafx CD Endings
Contributors: Blackoak, Jonny2x4, Paul Jensen, Al LaPrade, Jotaro Raido.

 Friday, June 5, 2015.
 
Five new Gamecube endings for today: Ikaruga, Lord of the Rings: The Two Towers, Pokemon Colosseum , Star Wars: Rogue Leader, and Teenage Mutant Ninja Turtles.
There are many more where those came from. /tease
Posted by: Rey

Section: Gamecube Endings

 Monday, June 1, 2015.
 
Incoming N64 endings.
First, here's the translated ending for the amazing shoot'em up Sin and Punishment: Successor of Earth.
Also, nothing fancy, but I posted the ending for the Gamecube sequel some time ago, so 'ere is the ending for the original 1080 Snowboarding too. There are a lot more endings posted, but I won't talk about those because, well... most of them suck.
Enjoy, or not.
Posted by: Rey

Section: Nintendo 64

 Thursday, May 28, 2015.
 
Check out the Castlevania Judgment ending in this short Wii Endings update.
Posted by: Rey

Section: Nintendo Wii Endings

 Sunday, May 24, 2015.
 
I bring you a new section today: Nintendo DSi Endings.
What, confused? The DSi was actually a more powerful hardware home to a lot of exclusive games, the difference was that those exclusives were digital games, and not physical releases. And the most important part to this new section: they were not backwards compatible with the DS, thus, making them DSi exclusive. It's home only to one ending right now though: Mighty Flip Champs!
The credits cotain random drawings, hopefully I managed to catch'em all.
Also I have updated the MSX, MSX2, and Commodore 64 ending sections with a few endings. Thanks to the contributors for some of those endings.
Posted by: Rey

Section: Nintendo DSi Endings, MSX Endings, MSX2 Endings, Commodore 64 Endings.
Contributors: Jamie Lee, MJRARE.

 Tuesday, May 19, 2015.
 
Did you know there was a Mario Kart released for Arcades titled Mario Kart Arcade GP? Well now you do, and that linky there is for the ending. Unlike the console versions, the Arcade one has a different set of credits for each mode you finish. Pretty cool.
Posted by: Rey

Section: Arcade Endings
Contributors: Monoxide219.

 Wednesday, May 13, 2015.
 
For today, jump back in time with some Game Boy endings!
Glance over at a couple of sequel endings: Bubble Bobble 2 and Duck Tales 2. Both are complete with all their ending variations. The Fighting Simulator: 2 In 1 Flying Warriors ending is also posted. Don't be fooled by the awful name, this is a true sequel to the Flying Dragon/Flying Warriors (Hiryuu no Ken) series. Oh, the cult classic Trip World finally shows up in this update too.
Also... not that anyone cares, but the Populous ending is also available. The only reason I'm breathing that name is because I think no one in the history of mankind has seen this ending before. No one has dared spend more than three seconds with this awful port.
Anyway, aside from many other endings available, I also bring Japanese games translated to English, such as: Alien vs Predator (different ending from the western version), Ganbare Goemon: Sarawareta Ebisumaru!, Konami GB Collection Vol. 3, Picross 2, and the obscure X, which is basically a ground-based prototype Star Fox. The game also received a sequel for DSiWare some years ago.
Posted by: Rey

Section: Game Boy Endings
Contributors: Jonny2x4.

 Thursday, May 7, 2015.
 
I've come bearing gifts: The Tatsunoko vs. Capcom: Ultimate All-Stars endings are now available!
Posted by: Rey

Section: Nintendo Wii Endings

 Saturday, May 2, 2015.
 
MOAR Gamecube endings, four this time around.
I still haven't posted the N64 version, but 'ere is the ending for the sequel: 1080° Avalanche.
Also in this update, the ending for Super Mario Sunshine (the one where Mario goes to jail), and the surprise hit Alien Hominid. Oh yeah, and Wario Ware too.
Posted by: Rey

Section: Nintendo Gamecube Endings

 Monday, April 20, 2015.
 
Three new Gamecube endings are available. Mega Man Network Transmission (with both variations), Star Fox Adventures, and all the Viewtiful Joe character endings.
Posted by: Rey

Section: Nintendo Gamecube Endings

 Tuesday, April 14, 2015.
 
Two new sections have been added today: Gamecube and Wii endings.
Let's kick off the sections with the endings for Legend of Zelda: The Wind Waker and Mega Man 9.
Posted by: Rey

Section: Nintendo Gamecube Endings, Nintendo Wii Endings

 Wednesday, April 8, 2015.
 
I posted the Warrior of Rome II ending for the Sega Genesis. It's an incredibly difficult strategy game. Not even youtube has the ending available, so, enjoy.
Posted by: Rey

Section: Sega Genesis Endings

 Saturday, March 28, 2015.
 
What's with the barrage of Nintendo 64 Endings? Well, I'm catching up after all these years of having none. So, here are some more.
By some miracle, Eien Ni Hen managed to translate the Eltale Monsters ending, which is Quest 64's Japanese ending. In case you were not aware, the Japanese version is much longer and better, and now you can enjoy it in English for the first time anywhere.
Another Japanese game that got the translation treatment was Wonder Project J2, a beautiful 2D point-and-click adventure by Enix. Thanks to TheFado, and Jotaro Raido for making it happen.
But it doesn't stop there, there are more end sequences: one of them is Blast Corps, with its crazy ending requirements. Another RARE one with Diddy Kong Racing (both endings). Mega Man 64 including every single ending variation (it was hard, believe me), Pokemon Stadium, and Star Fox 64 with the endings for both routes and difficulty levels. There are some more endings on the N64 section.

Also, remember that whenever you see "Mouseover Text Feature is On" on a page, that means the ending has spoken dialogue which you can experience in text form through the magic of placing your mouse cursor on the appropriate image, or by tapping the image if you are on a smartphone.
Posted by: Rey

Section: Nintendo 64
Contributors: Eien Ni Hen, TheFado, Jotaro Raido.

 Tuesday, March 10, 2015.
 
Here's the BlazBlue: Continuum Shift ending completely in English. Just like the previous game, the images are HUGE, so take a look only if you have a fast connection. I actually prefer the endings of the first game because they had more variety. In the sequel, all the endings take place in the same location which makes them all look roughly the same.
Posted by: Rey

Section: Arcade Endings

 Sunday, March 1, 2015.
 
In celebration of the Majora's Mask 3D release, here's the ending for the original Legend of Zelda: Majora's Mask N64 release. You can see both ending variations since the credits change depending if you got certain masks or not.
Also included are the endings for Aerofighters Assault (including the hard to get special ending), Bomber Man 64, Dr. Mario 64 (every single ending variation), Pokémon Snap (have you seen the ending when you complete the Pokedex?), Star Wars: Shadows of the Empire (the complete ending!), Winback: Covert Operations, and several others.
Posted by: Rey

Section: Nintendo 64

 Monday, February 2, 2015.
 
Nintendo 64 endings to start the late new year.
Check out some pretty cool endings for some pretty cool games, such as: Banjo-Kazooie, Mystical Ninja Starring Goemon, Vigilante 8, and several others.
And lastly, let me talk a bit about Elder Scrolls 64, I mean, Aidyn Chronicles: The First Mage. There's some misinformation around that Godric has an ending scene, but he doesn't. The only characters that have ending dialogue are Rheda, Abreccan, and Brenna. Any other character will not appear in the ending.
Posted by: Rey

Section: Nintendo 64

Old News





Total Systems: 50

3DO
Atari 800
Atari 2600
Atari 5200
Atari 7800
Atari Lynx
Atari Jaguar
Colecovision
Commodore 128
Creativision
Famicom Disk System
FM Towns Marty 1
Game Boy
Game Boy Color
Intellivision
Mega CD
N64
N64 (Japanese)
Neo-Geo
Neo-Geo CD
Neo-Geo Pocket
Neo-Geo Pocket Color
NES
NES (top loading)
Nintendo GameCube
PC-Engine Core Grafx
PC-FX
Pioneer Laseractive
Playdia
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Mark III
Sega Master System
Sega Nomad
Sega Saturn
SG-1000
Super NES
Sony Playstation
Sony Playstation 2
Super Famicom
Turbo Duo
Turbo Express
Turbografx-16
Vectrex
Virtual Boy
Wonderswan Color
X-Box

Total Scans: 5,972

3DO
Amiga CD 32
Amstrad CPC
Atari 2600
Atari Jaguar
Atari Lynx
Commodore-64
Game Boy
Game Boy Advance
Game Boy Color
Intellivision
Mega CD
Mega Drive
MSX
N64
Neo-Geo
Neo-Geo CD
Neo-Geo Pocket
NES
Nintendo DS
Nintendo Gamecube
PC-FX
Playdia
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master System - Mark III
Sega Saturn
Super NES
Sony Playstation
Sony Playstation 2
Sony PSP
Turbografx-16
TurboGrafx CD
Virtual Boy
Wonderswan
X-Box
X68000

Total Tracks: 81

Amiga
PC-Engine
Sega CD
Sega Saturn
Super NES
Sony Playstation

Great Super NES Music

Total Ads: 946

Atari Lynx
Classic Consoles
Commodore
Game Boy
Game Boy Advance
Game Boy Color
Neo-Geo
NES
Nintendo 64
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master Sytem
Sega Saturn
Super NES
Sony Playstation
Sony Playstation 2
Turbografx-16
TurboGrafx CD
X-Box

Magazine Scans
Misc
Multi-Console

Art Galleries
Inspector Vector's SNK Art
Mek's Custom Art

Arcade
Neo-Geo
SNES