Total Games: 13,63

3DO
Adventurevision
Amiga
Amiga AGA
Amiga CD
Amiga CD32
Amiga CDTV
Aquarius
Arcade
Atari 2600
Atari 5200
Atari 7800
Atari Jaguar
Atari Lynx
Atari ST
Bally Astrocade
Colecovision
Commodore 16
Commodore 64
Creativision
Dragon 32
Emerson Arcadia 2001
Fairchild Channel F
Famicom Disk System
FM7
Game Boy
Game Boy Advance
Game Boy Color
Intellivision
Mobile Phone
MSX
Neo-Geo
Neo-Geo Pocket
NES
Nintendo 64
Nintendo DS
PC-8801
PC-9801
Phillips CD-i
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master System - Mark III
Sega Saturn
SG-1000/SC-3000
Super NES
Sony Playstation
Sony Playstation 2
TurboGrafx-16
TurboGrafx CD
Vectrex
Virtual Boy
Watara SuperVision
Wonderswan
Wonderswan Color
X68000
ZX Spectrum

Total Endings: 6,379

3DO
Amiga
Amiga AGA
Amiga CD32
Amstrad CPC
Amstrad GX 4000
Arcade
Atari 400/800/XL/XE
Atari 2600
Atari 5200
Atari 7800
Atari Jaguar
Atari Lynx
Atari ST
ColecoVision
Commodore-64
Commodore CDTV
Famicom Disk System
FM 7
FM Towns
Game Boy
Game Boy Color
Game Boy Advance
Game.com
Intellivision
MSX
MSX2
MSX2+
MSX Turbo-R
Neo-Geo
Neo-Geo CD
Neo-Geo Pocket
Neo-Geo Pocket Color
NES
Nintendo 64
Nintendo DS
Nintendo DSi
Nintendo GameCube
Nintendo Satellaview
Nintendo Wii
PC-8801
PC-9801
PC-FX
Philips CD-i
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master System
Sega Saturn
SG-1000
Sharp X1
Sharp X68000
Sony Playstation
Sony PSP
Super NES
SuperGrafx
TurboGrafx 16
TurboGrafx CD
Virtual Boy
WonderSwan
WonderSwan Color
ZX 81
ZX Spectrum

Total Reviews: 78

Arcade
Atari 2600
Game Boy
Neo-Geo
NES
Sega Genesis
Sega Saturn
Super NES
Sony Playstation
Vectrex

Wallpapers
Winamp Skins

Links

Game Gavel - Video Game Auctions

Mr. P's Castlevania Realm

Kirby's Rainbow Resort

Video Game Maps

Toasty Blog

The Curators:
Mek (Webmaster)
AIM: Mek3D
ICQ: 32549872
Rey (Endings)
Gaming Since
August 20, 1999.






Board Contributors faq What's New Staff

Pic of the Day: Live a Live, Super NES.
Click for full size.

 Tuesday, February 9, 2016.
 
Show Koei some love by checking out the endings for some of their difficult SNES strategy games: Genghis Khan II, Liberty or Death, Nobunaga's Ambition 2, and Romance of The Three Kingdoms III.
There's also some lighter stuff like Animaniacs, Kid Klown In Crazy Chase, and Valkyrie's sidekick Whirlo. Although, Whirlo is a really hard game and not light at all.
Finally, I have posted two games with lots of hard to get endings which took me weeks to complete. First is Square Soft's Live A Live (requested by Jeff), and second is Human's SOS. Thanks to Tropicon for making a map of the entire Ship and to Vehek for verifying there weren't any more endings to find.
Posted by: Rey

Section: Super NES Endings
Contributor: Tropicon, Vehek.

 Thursday, February 4, 2016.
 
More Saturn content: both endings for Clockwork Knight, Keio Flying Squadron 2, and Shining The Holy Ark thanks to Lord Oddeye Sama from the Shining Force Central Forums!
Posted by: Rey

Section: Saturn Endings
Contributor: Lord Oddeye Sama.

 Friday, January 29, 2016.
 
I've been hard at work making Saturn endings, so here are some of them: Astal, Hyper Duel, and all the Sonic R character endings.
Posted by: Rey

Section: Saturn Endings

 Saturday, January 23, 2016.
 
Sequels and spin-offs galore. Check out the endings for Alundra 2, Bomberman World, Mortal Kombat: Special Forces, Resident Evil: Survivor, and more on today's update.
And oh yeah, the translated ending for Front Mission 2!! It also includes the different dialogues you get depending on which character deals the last blow to the last boss.
Thanks to Seihen for the translation help.
Posted by: Rey

Section: Playstation Endings
Contributor: Seihen.

 Sunday, January 17, 2016.
 
I've gone back to Saturn, so here's the Shining Force 3 ending. Thanks to a contributor, more Shining endings will come in future updates.
As a bonus, I've updated the In The Hunt Arcade ending with three missing endings that I had no idea existed. I found out about it thanks to a passing mention in a Japanese site.
Posted by: Rey

Section: Saturn Endings

 Tuesday, January 12, 2016.
 
I know Batman & Robin gets a lot of hate, and it's not a perfect game by any means, but it was really ahead of its time. For instance, it's a 3D open-world game before Rocksteady tried it with the Arkham games. You can run around the city on foot or in the Batmobile, you can do detective work, help citizens, fight crooks, visit the Batcave, Wayne's Manor, and a lot of other Gotham locations such as the Axis Chemicals plant, Arkham Asylum, Museums, and many more. You gain experience, learn moves, get weapons and piece clues. It was a really ambitious game, only marred by the horrible controls. It definitely needed more time in development, but if you can stand that, then you'll find a deep game and rewarding game.
You can also see the endings for some cult favorites such as Elemental Gearbolt and From Software's punishing King's Field. There's also Star Wars Rebel Assault II The Hidden Empire, featuring heroes dressed as TR-8Rs.
I have to mention something about the ending to Lost World: Jurassic Park: Jeff Goldbloom is a douchebag. If you get all the secrets in the game, you unlock a special message from him being all condescending towards gamers. Check it out for a laugh. Also in Mortal Kombat Mythologies: Sub-Zero, you unlock a special outtakes movie if you manage to run away from the last boss.
And finally: Parasite Eve, Square's RPG take on a book.
Posted by: Rey

Section: Playstation Endings

 Thursday, January 7, 2016.
 
Here's the ending to what very well may have been the prototype for Vanquish: P.N.03. I included all the extra pictures and ending you get for beating the game with all the suits.
There's also the ending for Hitman 2 Silent Assassin, Incredible Hulk: Ultimate Destruction, Mario Party 7, and all three Pikmin endings.
Posted by: Rey

Section: Gamecube Endings

 Saturday, January 2, 2016.
 
Cautiously optimistic new year to you all!
Let's kick it off with some Playstation endings with this trio of fighting games: Battle Arena Toshinden 2, Dead or Alive, and Mortal Kombat 4. There's also Nuclear Strike, the rhythm game PaRappa The Rapper, the 3rd Ray with RayCrisis, and the 4th raider with Tomb Raider: The Last Revelation.
Posted by: Rey

Section: Playstation Endings

 Monday, December 28, 2015.
 
The ending to the sequel of the game you never knew existed: Mario Kart Arcade GP 2... for the Arcades.
Huge thanks to Monoxide219 for his help finishing all the tracks.
Posted by: Rey

Section: Arcade Endings
Contributors: Monoxide219.

 Friday, December 25, 2015.
 
The translated ending for the awesome Legend of Xanadu is here. Thanks to rx782, and Jonny2x4 for their great translation!
Posted by: Rey

Section: TurboGrafx-CD Endings
Contributors: rx782, Jonny2x4.

 Saturday, December 19, 2015.
 
Here's the Playstation Bloody Roar and Mortal Kombat Trilogy ending. There's also the endings for Crash Bandicoot, cult favorite Nectaris: Military Madness, all the endings for Silent Hill, and more.
Posted by: Rey

Section: Playstation Endings

 Monday, December 14, 2015.
 
Andrew Rae has sent his last Sega Master System endings, or so he says.
For this update he sent the endings for Chuck Rock, Chuck Rock 2 Son of Chuck, Dr. Robotnik's Mean Bean Machine, Indiana Jones and the Last Crusade, Mortal Kombat 3, and Sonic Blast.
Posted by: Rey

Section: Sega Master System Endings
Contributors: Andrew Rae.

 Wednesday, December 9, 2015.
 
It's been a while without Game Boy Color endings, so here's Asterix: Search For Dogmatix, Elevator Action EX, Game & Watch Gallery 3 and every single ending for the the cult Konami classic Survival Kids.
There's one more: the translated ending for Ganbare Goemon: Hoshizorashi Dynamites Arawaru, which is the best portable Goemon game.
Posted by: Rey

Section: Game Boy Color Endings
Contributors: Seppukumaru, Jonny2x4.

 Friday, December 4, 2015.
 
Bushido Blade has to be the game with the most obscure and complicated way to get its good ending. It's a fighting game, so you'd never think you could actually run away from your opponent, but you can. You also have to run out of the stage, and go through each stage (while still running from your opponent), then jump into an almost hidden well, then defeat everyone down there without getting hit, and then finally you'll face the real last boss and get the good ending. I don't know who the hell figured that out on their own!
There are a few more endings posted, such as Duke Nukem: Time To Kill, Syphon Filter, and more.
Posted by: Rey

Section: Playstation Endings

 Monday, November 30, 2015.
 
Incoming short, but sweet TurboGrafx-CD endings update!
We have the obscure Browning ending, which is a great action game, with hints of Metroid-like exploration.
Also, a couple of shoot'em ups with Super Darius 2, and R-Type Complete CD. The latter one has three different cutscenes depending on the difficulty, and strangely enough, the Hard mode ending is the worst one. Taking a cue from Castlevania 2, huh?
And finally, the fantastic Ys 4: The Dawn of Ys, which has beautiful full screen ending cutscenes, for our enjoyment.
Thanks to all the contributors and translators for their help with these endings.
Posted by: Rey

Section: TurboGrafx-CD Endings
Contributors: Jonny2x4, Jotaro Raido, SkyeWelse.

 Wednesday, November 25, 2015.
 
"New" Neo-geo CD endings.
There's Alpha Mission 2, Crossed Swords, and Metal Slug, which are pretty much the same as their Neo-Geo versions, except Real Bout Fatal Fury 2, which has portraits of the bosses when it asks you to save the game at the very end. Nothing major, but it's something at least.
Posted by: Rey

Section: Neo-Geo CD Endings

 Saturday, November 21, 2015.
 
The Playstation versions of Mega Man X3 and Norse by Norsewest: The Return of the Lost Vikings, have a short FMV in the ending, but other than that, they are roughly the same as their SNES/Genesis versions. We also have R-Type Delta, Wild Arms, and a couple of other endings in this update for today.
Posted by: Rey

Section: Playstation Endings

 Monday, November 16, 2015.
 
PSX! PS1!
Take a loot at the Soul Blade ending. Some people don't know that when the game was ported to the Playstation, it added new endings and each ending has two different outcomes depending on your actions. It also includes the original Arcade endings, unlocked through the Edge Master mode. Anyway, it's all there for the viewing.
Also, you can find the ending to the awful Fade to Black. The only reason I'm mentioning it is because it's the sequel to Flashback, which is a good game.
The are a few more endings to unmentionable games, but I'll finish with the Vandal Hearts 2 ending. It took me a week, but here are all the endings and variations for the game. Including the developer message you get by beating the game in Advanced mode. Enjoy.
Posted by: Rey

Section: Playstation Endings

 Wednesday, November 11, 2015.
 
Twenty-something new NES endings to make up for its long absence. AdamL will be thrilled.
Let's start by mentioning some of the translated Japanese endings posted today: Bio Senshi Dan, Fighting Road, Guevara (Japan version of the Che-less Guerrilla War), Dodge Danpei 2, Jikuu Yuuden: Debias, Kouryu Densetsu: Villgust Gaiden, Lagrange Point (excellent Konami RPG), Makai Island (unreleased), Outlanders, Photon Hikari no Senshi, Shadow Brain, Space Hunter, Star Luster, Super Chinese 3 (third Little Ninja Bros. game), Taito Chase H.Q., and Wizardry II Legacy of Llylgamyn (this is the third game, but it was released second in Japan).

GForce also saved me from torture by sending me some other hard to get endings, such as: Defender of The Crown, and Uncharted Waters.
Adventures of Gilligan's Island is nice to look at, same with Jurassic Park, Totally Rad, and many more.
Thanks to all the contributors and translators for making this update possible.
Posted by: Rey

Section: NES Endings
Contributors: Mini4Rider, Jonny2x4, GForce, Kobushi, Aishsha, Paul Jensen, Tom H, Sogetsu, DarknessSavior, Eien Ni Hen.

 Thursday, November 4, 2015.
 
New Playstation endings. Check out Destrega, an arena fighter. Gungage, an action/shoot'em up like Sin & Punishment, but off-rails. Misadventures of Tron Bonne, Tomb Raider 2, and Warcraft II The Dark Saga (includes all four endings).
Posted by: Rey

Section: Playstation Endings

 Saturday, October 31, 2015.
 
By the way...
There's another Video Game Museum on facebook: Facebook.com/VGMuseum
And a differnt one on twitter: Twitter.com/VGMuseum

They have nothing to do with us, and they unfortunately took the VGMuseum name before we could despite their sites not even having that name in their address.
The Facebook one seems to be a fan group that rarely updates (I wonder how they have so many likes? Maybe people thought it was us?). And the Twitter one seems to be about retro collecting information, but lately it's more about plugging their ebay store.

Anyway, our name on those social sites is VGMuseum1. If you've ever followed them thinking it was us, then please like/follow us for real using the facebook/twitter buttons up there, or the ones down here:



We've never really made any money off this site, so you'll be just liking us for appreciation, not to fill our pockets.

Oh yeah, and here's a Gamecube endings update!
Bloody Roar: Primal Fury, Freedom Fighters (great game and music, by the way), Lord of the Rings: The Third Age, Mortal Kombat: Deadly Alliance, Prince of Persia: The Sands of Time.
Posted by: Rey

Section: Gamecube Endings

 Tuesday, October 27, 2015.
 
I completely forgot I had this WonderSwan Color ending update ready, so here it is: Dicing Knight, Judgement Silversword, and a translated Run=Dim: Return To Earth
Posted by: Rey

Section: WonderSwan Color Endings
Contributors: Jonny2x4.

 Saturday, October 24, 2015.
 
I added Facebook Like/Share and Twitter Tweet buttons to all the ending pages. So y'all need to tell yo kids, yo wife, and yo husband cause everybody out here should see some of these endings. Now you can show everybody what Barbie did to Crash's Bandicoot in the back of a hoverboard while in the Mushroom Kingdom.
Posted by: Rey

 Thursday, October 22, 2015.
 
Here's the ending to one of the best shoot'em ups ever made: Einhander. Bad ending included.
Also, Gekioh: Shooting King (a really fun Raiden-type shoot'em up) and Tiny Tank (you play as a funny sentient tank). There are some more endings posted too.
Posted by: Rey

Section: Playstation Endings

 Sunday, October 18, 2015.
 
In this fast moving world, no one has time to visit individual sites anymore (unless it's a pron site). So, I started a Facebook and Twitter group today. Now you can alerted when I update the site with some spoiler content. I would probably even post updates there that are not live on the site yet. I'll figure out later how to integrate the like buttons on the site, but for now, join the VGMuseum facebook group and follow the site on Twitter:



As for today's update, there are several great translated TurboGrafx-CD endings!
All translated by Jonny2x4: Blood Gear, a really cool action/adventure game. Mad Stalker: Full Metal Force, which has an additional ending not found in the other versions. And Golden Axe, unlike all the other versions, has a different ending for each character in the form of cutscenes. Really nice. Hover the mouse over the images (or tap on mobile) to read the translated dialogue.
Also translated by Johnny2x4 is Star Parodier. You might know it as that infamous Fantasy Star Soldier canceled for USA release back then. The Japanese version has 4 endings, depending on the difficulty.
And finally, Dungeon Master: Theron's Quest, contributed by DMWeb from the Dungeon Master Encyclopedia. If you like Dungeon Master games, check out his great site.
Posted by: Rey

Section: TurboGrafx-CD Endings
Contributors: Jonny2x4, FlashPV, DMWeb.

 Wednesday, October 14, 2015.
 
What a pretty game Breath of Fire IV is, and the ending is no exception. Unfortunately the translation was rushed, so the credits were never translated. I heard the European version has the credits in English?
Anyway, I also have the Mega Man Legends 2 ending. Part 2? Where's the ending for the first game, you may ask. Well, I already posted it on the N64 section as Mega Man 64. It is the exact same ending, and I wouldn't have had any issues doing the PS1 version too, except the ending has a TON of variations and I was not in the mood to repeat that feat again. No siree. Unlike the first game though, the sequel has a plain linear ending.
There are more endings, such as Descent, Sorcerer's Maze, and World Is Not Enough 007, but I want to talk about one of the PS1's early shoot'em up games: Philosoma.
If you poke inside the game's disc, you'll find three ending epilogues. They are narrated by the hero, the female sidekick, and the computer - respectively. However, you can only get two of them by playing the game in Normal or Hard (Easy gives you nothing). Even worse is that the USA/European version uses the ones narrated by the hero, and the computer, while the Japanese version (which also has all three epilogues inside the disc) uses the ones narrated by the female sidekick, and the computer. I'm going to assume the third epilogue was going to be used for Easy mode, but it went unused. However, if anyone else knows how to trigger it ingame, let me know!
As for the game? The gameplay is pretty forgettable, but the story is pretty awesome. Spoiler: Your team of space fighters receive a distress call from a nearby planet. Once you get there, you start to tell things are wrong, the deeper you get, the worse it looks. Once you get to the alien's lair, it tries to inseminate you. Turns out the planet itself was one big ass living organism! Creepy. End Spoilers.
Posted by: Rey

Section: Playstation Endings

 Saturday, October 10, 2015.
 
From 2 to 1 in the best remake ever made: Resident Evil for the GameCube. Ever wondered what beating all those extra game modes gave you? Some pretty cool stuff, I tell ya. If you beat the Invisible mode, Shinji Mikami himself drops a congratulatory message, along with pictures and drawings of unused costume designs.
I also have the Soul Calibur II, LotR: The Return of the King, Time Splitters: Future Perfect endings, and a few more not mentioned here.
Posted by: Rey

Section: Gamecube Endings

 Tuesday, October 6, 2015.
 
Hey there, lookie 'ere at 'nother one of them polistation ending updates.
Let's start with the Resident Evil 2 ending. I did the Dual Shock Edition because it has a new mode not found on the regular version. I made sure to include all those cool images you get when you unlock bonus content. Have you ever seen the Tofu ending? Check it out then.
Also posted are the G Darius, and Street Fighter EX2 Plus endings. Unfortunately, they are the same as the Arcade versions. The G Darius one is even worse because instead of porting the endings along with the game, they just recorded the Arcade endings with what seems to be a VHS camera and converted them to an even lower quality movie file. Do yourself a favor and just stick with the Arcade version.
There's still some more stuff, such as the very first Dynasty Warriors game, which started out as a fighting game. Viewpoint, a remake of the Arcade/NeoGeo classic. And finally, it bears to mention: Who Wants to Be a Millionaire: 2nd Edition. Regis Philbin has always been kind of a troll, but in this game he takes the cake. Apparently gamers are too dumb to tell that when you finish the game, you don't actually win a million dollars, and Regis makes it condescendingly clear that oh yes, they have the money, but you don't win jack squat. All those people living in a van down by the river got so screwed.
Posted by: Rey

Section: Playstation Endings

 Friday, October 2, 2015.
 
U R NOT E for more.
Battle Arena Toshinden, one of the first PS1 fighting games, with very plain endings. In contrast, Capcom vs. SNK Pro has better ones, and each character at least has an ending quote. Something the other versions of the game didn't have.
Also, here's the ending for Tomb Raider, the real 3D Prince of Persia. And Xevious 3D/G+, which includes several Xevious games in one package.
And finally, a couple of 2D goodness in the form of Rapid Reload (known as Gunner's Heaven in Japan), and Silhouette Mirage: Reprogrammed Hope.
Posted by: Rey

Section: Playstation Endings

 Monday, September 28, 2015.
 
*Deposits coin*
Here are the endings for Sega's Dark Edge, Fantasy Zone, and its spin-off/sequel Opa Opa. Also, a few shoot'em ups enter the fray with G Darius, Scramble Spirits, and Xevious 3D/G. More to come in a later date.
Posted by: Rey

Section: Arcade Endings

 Thursday, September 24, 2015.
 
Yes, yet another Playstation endings update.
Feast on Blaster Master: Blasting Again, a totally competent 3D sequel to the NES classic. You can even find a fossil of the Plutonium last boss, from the NES Blaster Master.
There's also the Jikkyou Oshaberi Parodius: Forever With Me ending. It's basically the same one as the SNES version, except this one has two new characters: Dracura, and Kid-D.
In addition, the Street Fighter EX Plus Alpha, and Command & Conquer endings, which have different endings when compared to the Arcade and PC version, respectively.
And finally, Guilty Gear, the series with more revisions than Street Fighter 2. This game showed that the PS1 could do hand drawn fighting games just as well as the Saturn, damn it!
Posted by: Rey

Section: Playstation Endings

 Monday, September 21, 2015.
 
A few more Playstation endings, most notably the Strider 2, and Xenogears endings.
Posted by: Rey

Section: Playstation Endings

 Thursday, September 17, 2015.
 
Here's the Banjo-Tooie ending. Unfortunately this sequel wasn't as good as the first one, and even the ending is inferior. Also in this update: Bomber Man 64: The Second Attack, Jet Force Gemini, Battlezone: Rise of the Black Dogs and many other endings.
Posted by: Rey

Section: Nintendo 64

 Saturday, September 12, 2015.
 
Ora ora! New Playstation endings. Breath of Fire III, Fatal Fury: Wild Ambition, Loaded, and a couple more.
Posted by: Rey

Section: Playstation Endings

 Tuesday, September 8, 2015.
 
There was a time when Mario's Time Machine stopped working long enough to let me capture its multiple endings. It was not as fun as that other time when he went missing. I also completed Aero The Acro-Bat 2, Genocide 2, and several others.
Flying Omelette sent me the King Arthur & The Knights of Justice ending a long time ago, and thanks to Jonny2x4, and Enigmaopoeia, I was able to add a translation to Popeye: Ijiwaru Majo Seahag no Maki , Jikkyou Oshaberi Parodius (the 3rd Parodius), and Rushing Beat Ran. This last one is the Japanese version of Brawl Bros, and just like the first game (Rushing Beat / Rival Turf), the USA version was butchered. In the original Japanese version, the dialogue is more serious and you get a nice credits scene. In the USA version the dialogue is just ridiculously made up, and the credits were cut.
Posted by: Rey

Section: Super NES Endings
Contributors: Jonny2x4, SuperG, Enigmaopoeia, Kung Fu Furby, Flying Omelette.

 Friday, September 4, 2015.
 
P-p-please Mr. Kennedy. I don't wanna go, into outer space!
I completed the butchered Ace Combat 3 Electrosphere for you all. Eventually I hope to also do the Japanese version which has something like 6 endings with anime cutscenes. Much more enjoyable.
Here are a couple more classic shoot'em ups endings: Thunder Force 5 and Zanac X Zanac. And the ending for Mega Man X6, a game about robots, lightsabers, and lots of spikes.
There are a couple more to see on the Playstation page.
Posted by: Rey

Section: Playstation Endings

 Monday, August 31, 2015.
 
The Metroid Prime ending with its variations is now available. A few more endings have been posted too, such as Skies of Arcadia Legends, and Wario World (including all the different domiciles you can get).
Posted by: Rey

Section: Gamecube Endings

 Thursday, August 27, 2015.
 
Finally, I'm done replacing all of those old Playstation endings with new images. Everything from letters P through V is done.
There were a lot of endings with missing content, specially the Resident Evil ending which I originally only posted the FMV scenes, but it was missing so much more. Now I included the spoken dialogue (hover your mouse over the images), all the variations you get depending if you rescue or if you let your companions die, and the bonus images for beating the game under 3 hours. This is definitely the Resident Evil game with the most ending variations.
Other endings that received additions are:
RayStorm (added training and 13 Ships mode endings), Resident Evil 3 (added the special message for beating the game 8 times), Ridge Racer Revolution (added the mirror tracks endings), Street Fighter Alpha 3 (added world tour, survival and dramatic mode endings), Street Fighter The Movie (added credits you get for fighting the secret last boss), and Vandal Hearts (added congratulations image for becoming a Vandalier).
Next time, I'll bring new endings.
Posted by: Rey

Section: Playstation Endings

 Sunday, August 23, 2015.
 
Here's the Wii Batman: The Brave And The Bold ending. It's a cool sidescrolling beat'em up by WayForward with pretty hand-drawn graphics.
Also, check out the Gradius Rebirth ending. This game is a prequel to the three MSX Gradius/Nemesis games, and it atually has three endings and not just the classic "planet explodes cut to credits" trope that most Gradius games unfortunately have.
And here are some Mario goodies with the Mario Kart Wii, and New Super Mario Bros. Wii endings.
Posted by: Rey

Section: Nintendo Wii Endings

 Tuesday, August 18, 2015.
 
I'm almost done replacing the Playstation endings, but now comes the hardest part because all the endings left are for fighting games.
But in the meantime, check out the endings for Flashback, and Megamorph that NPI sent for the FM Towns. And I did Marchen Maze, Knight Arms: The Hyblid Framer, and a couple more for the Sharp X68000.
Posted by: Rey

Section: Sharp X68000 Endings, FM Towns Endings
Contributors: NPI.

 Wednesday, August 12, 2015.
 
To the happiness of many, I've finally started doing Playstation endings again. But before I post anything new, I'm redoing all the old endings. I can't believe I had such low quality standards back then, some by my own fault: incomplete, poorly organized endings. Others due to the technology of the time: low quality images using GIFs and JPGs to save space, endings split into several pages to prevent browsers from overloading and crashing. But hey, it was the 56k modem days. 5 kbs per second!
I'm about halfway done (up to the letter M), but I decided to post some of the ones I've done so far because since the images are so much better, it's almost as if you're seeing them for the first time. It also gives me a chance to show the added endings that I never included in the first place.

Some of the games with added endings are:
Ace Combat 2 (all 3 endings), Klonoa (secret level ending), Final Fantasy Origins (credit images for the 2nd playthrough), and Gran Turismo 2 (simulation and arcade endings).

And these next endings, on top of now being organized better, many now have the previously missing scenes, dialogue and text added:
Air Combat (missing pre-FMV scenes), Alundra (missing FMV scenes), Castlevania: Symphony of The Night (missing credits), Darkstalkers 3 (missing credits), Final Fantasy Tactics (missing credits), Final Fantasy 7 (missing FMV scenes), Final Fantasy 8 (missing FMV scenes), Grandia (missing dialogue text), Mega Man 8 (missing FMV scenes), Mega Man X4 (missing FMV scenes), Mega Man X5 (missing credits), Metal Gear Solid (missing dialogue text).

Another thing I should mention is that the Playstation suffers from the same resolution woes as Nintendo 64 games. Meaning, that games have a myriad of different resolutions, and many games switch their resolutions in real time, several times even. And that makes it a pain in the ass for me. Let me explain (click for image examples):
Some of those resolutions are your standard 256x224, 320x240, or 640x480, but many games have weird resolutions like Ace Combat 2 (320x480), and Final Fantasy 7 (640x240), usually during FMVs or credits.
As you can see, the visuals look squished or stretched.
No one remembers or noticed games looking like that back then because TVs of the time (the old standard definition CRTs) basically scaled all resolutions to 640x480 (4:3 ratio) automatically. The developers could count on that, and thus, they could create higher half-resolution visuals knowing they wouldn't look distorted on an actual TV. But with emulators, you can finally see the real internal graphics and resolution console output.

My problem arose when making the decision to post the native, but ugly, resolutions or fake the 'correct' TV aspect ratio everyone remembers. Thing is, every TV did their own scaling, so there's no way for me to replicate that. So after many hours of thinking, I decided: "Why not both?".
From now on, whenever I encounter a game with a weird resolution, I'll just resize the image to the nearest decent looking resolution and just include both. But, that's only if the original image looks distorted and can be properly resized without losing quality. Games like Gran Turismo 2 have weird resolutions, but they look fine. However, Final Fantasy 7 does not, so those get resized.
To finish, while most of you will never notice anything of what I just said while browsing, you now have the option to click on Final Fantasy 7's pretty aspect-ratio corrected FMV images to see the original native resolution images. There are several other games in which you can do that too. That allows me to keep the original native visuals the developers created, while also showing the "corrected" ones to the public. However, you won't be able to tell which images have been resized unless you hover the mouse on top them, but that's intentional to avoid confusion.

A final note: now some parts of the site can be browsed on mobile phones and tablets without needing to zoom in on everything. It's still not perfect though. I apologize, but when the site was designed, smartphones didn't even exist!
Posted by: Rey

Section: Playstation Endings

 Friday, August 7, 2015.
 
Sega combo pack thanks to Andrew Rae, NPI, and Sogetsu. They contributed endings such as Flashback for the Sega CD, Star Wars for the Master System, Pirates of Dark Water for the Genesis, and few more endings.
Check out the respective console sections to see what was added.
Posted by: Rey

Section: Sega Master System Endings, Sega Genesis Endings, Sega CD Endings
Contributors: Andrew Rae, NPI, Sogetsu.

 Monday, August 3, 2015.
 
Here's a Gamecube endings update to kick off the week. Check out the Capcom vs. SNK 2, Metal Gear Solid: The Twin Snakes, Mario Kart: Double Dash, Paper Mario: The Thousand-Year Door, Star Fox Assault endings, and more.
Posted by: Rey

Section: Gamecube Endings

 Thursday, July 30, 2015.
 
Thanks to Jamie Lee, we have some new Atari 400/800/XL/XE, Commodore-64, and MSX endings. Good times.
Posted by: Rey

Section: Atari 400/800/XL/XE Endings, Commodore-64 Endings, MSX Endings
Contributors: Jamie Lee.

 Sunday, July 26, 2015.
 
It was long overdue, but thanks to the contributors I've conjured up a Turbografx-16 endings update.
I've posted the Valkyrie No Densetsu ending, translated by Jonny2x4, with a great title screen by FlashVP. You can also find endings for Marchen Maze, Parasol Stars: The Story of Bubble Bobble III, and several others.
Posted by: Rey

Section: Turbografx-16 Endings
Contributors: LostTemplar, Jotaro Raido, NPI, Jonny2x4, FlashVP.

 Wednesday, July 22, 2015.
 
Heeeere's Zelda! I got the Legend of Zelda: Four Swords Adventures ending done, with Midna to come in the future.
Here's also the Final Fantasy: Crystal Chronicles ending. It should have been called Secret of Mana: Crystal Chronicles since it has more in common with that game than with Final Fantasy. The music is incredible though.
Anyway, I never managed to beat Gladius back in the day (it's a western Fire Emblem-type strategy game), but now I've corrected that. I even got the endings for both characters.
Next is the Resident Evil Zero ending, which unfortunately only has one ending. And to finish off, here's the ending to a very good FPS with cel-shaded graphics: XIII (Thirteen).
There are still more new endings in the Gamecube section, take a look.
Posted by: Rey

Section: Gamecube Endings

 Saturday, July 18, 2015.
 
I almost forgot I even had Neo-Geo CD endings available. Unfortunately, most games for that console are just ports of regular Arcade/Neo Geo games. So, enjoy 5 previously seen endings.
P.S.
I would really love to do the Samurai Shodown RPG ending for it, IF that translation ever comes out.
Posted by: Rey

Section: Neo-Geo CD Endings
Contributors: NPI.

 Tuesday, July 14, 2015.
 
I completed all the regular and team endings for Castle of Shikigami 3. It took over 60 playthroughs! That's something I'm not looking forward to repeating ever again.
Anyway, here's the Guilty Gear XX Accent Core ending. It doesn't have a story mode, unfortunately. You'll have to wait for the Plus version for any kind of real ending.
I also completed Wario Ware: Smooth Moves, and the amazing Super Mario Galaxy. The latter one includes the variations/additions you get when all 120 Stars are collected, and it also includes the Luigi ending, even though it's really not different. Big thanks to CosmoCourtney for helping me achieve that.
Posted by: Rey

Section: Nintendo Wii Endings

 Thursday, July 9, 2015.
 
I took the plunge and got all 30 character endings for F-Zero X. Too bad it's only one image, and not something more substantial.
Also, here's the Castlevania: Legacy of Darkness ending, this game is superior in every way to the previous one since it includes all the levels and characters from the first game, plus refined controls and camera. If this would have been the version released in the first place, then Castlevania 64 wouldn't have left a sour taste in so many people's mouths. And it's also the Castlevania game with the most endings to date.
Other mentionables are the endings for Mario Golf, Rakuga Kids, Spider-Man, Vigilante 8: 2nd Offense, and more.
Posted by: Rey

Section: Nintendo 64

 Saturday, July 4, 2015.
 
New Gamecube update for today. Bask in the warm endings for Baten Kaitos: Eternal Wings and the Lost Ocean (one of the best GC RPG no one played), Luigi's Mansion (every single variation), Star Wars Rogue Squadron III Rebel Strike, and more.
Posted by: Rey

Section: Gamecube Endings

 Tuesday, June 30, 2015.
 
Now you're playing with power.
Let's kick things off with a bunch of translated Japanese games. On one side we have several RPG/Adventure endings that are no longer lost in translation, such as Goemon Gaiden 2, Deep Dungeon IV, Famicom Wars, Hokuto no Ken 3 (an RPG, unlike the prequels), and Elysion. And on the other side we have several action games, such as Armadillo, Konami Wai Wai World (very cool mix of several Konami characters), Mottomo Abunai Deka, Super Xevious: Gamp no Nazo, and Spelunker 2 (unlike the first game, this one plays like Castlevania 2). Thanks to all the translators for their great help.
In addition, check out the Air Fortress ending, for both the North America and Japanese versions. For some reason both regions got different endings.
Next up we have the endings for Batman Returns, Duck Tales 2, Low G Man, and the always terrible Rambo.
And finally, here are the last Koei endings that no one though I would ever get: Romance of The Three Kingdoms II, Nobunaga's Ambition II, L'Empereur, Genghis Khan.
There are a bunch more endings posted that are not mentioned here, so make sure you step into the NES Endings section.
Posted by: Rey

Section: NES Endings
Contributors: Jonny2x4, DragoonMyuutsu, GForce, Eien Ni Hen, RyuWatase, ASchultz.

 Saturday, June 27, 2015.
 
The 39 character endings for Super Street Fighter IV Arcade Edition are now available. This took me quite a while to get and organize them all. And just like the last game, the images are huge, so they will take a while to load.
Posted by: Rey

Section: Arcade Endings

 Tuesday, June 23, 2015.
 
I forgot to mention it last time, but we passed the 6,000 endings mark! Impressive. And there's still more to come.
In the meantime, here's a Gamecube update with endings to Geist, Eternal Darkness: Sanity's Requiem, Time Splitters 2, among others.
Posted by: Rey

Section: Gamecube Endings

 Thursday, June 18, 2015.
 
I finally was able to complete the Breath of Fire II ending for the Super NES. The ending contains a huge amount of dialogue variations depending on who you have in your party, and also if you are able to make Township fly or not. I'm glad it's over because it wasn't easy getting all of that.
Continuing on, I have the endings for some translated Japanese RPGs, such as: Arabian Nights, Emerald Dragon, Feda: The Emblem of Justice, and Mystic Ark.
But those aren't the only translated endings in this update, there's Dead Dance by Jaleco, which is what the west knows as Tuff E Nuff, except the western version butchered all the endings. Another butchered Jaleco game is Rival Turf!, but now you can also see the full original ending for the Japanese version: Rushing Beat.
Almost done, so here are a couple of Nintendo translated endings for Mario & Wario, and Wrecking Crew '98, the sequel from Mario's carpenter days.
And I saved the best for last... here's the Ganbare Goemon 3 ending! Unlike all the other Super Famicom Goemon games, this one is a mix of adventure, like The Legend of Zelda; and platforming. I was a huge pain getting all the Cat Statues to get the alternative ending, but I conquered, for your viewing pleasure.
Thanks to all the contributors for their translations, and of course, there are plenty more endings in the update than the ones mentioned here.
Posted by: Rey

Section: Super NES Endings
Contributors: Jotaro Raido, Jonny2x4, Audi, Nightcrawler, Strikebomber, Red Soul, MisterNifty, Eien Ni Hen, Kung Fu Furby, Paul Jensen.

 Monday, June 15, 2015.
 
Such wow, much updates in a row, so excite.
Here are a few Wii endings, namely the ones for Blaster Master: Overdrive, Contra Rebirth (all the difficulty levels), Punch-Out!! (all three endings), and Sonic The Hedgedog 4.
Posted by: Rey

Section: Nintendo Wii Endings

 Friday, June 12, 2015.
 
Come watch a croc & monkey boxing match in the Donkey Kong 64 ending. Golden Banana and 101% endings included.
Also in this update are the endings for the surprisingly good port of Forsaken, Konami's Hybrid Heaven, Magical Tetris Challenge, Pilotwings 64, South Park, and many more.
Posted by: Rey

Section: Nintendo 64

 Tuesday, June 9, 2015.
 
On the last TurboGrafx CD ending update I posted the Cho Aniki ending, on this update I have posted the ending for the sequel: Ai Cho Aniki. Unfortunately the ending is mostly text, expertly translated by Blackoak, and Jonny2x4. However, its visual homoeroticism still shows up when two buff guys almost 69-ing each other scroll along with the credits.
The rest of the endings are not scandalous, but they are much better. Among them, Download 2, Mystic Formula, Sorcerian, Sylphia, and many others.
Thanks to all the contributors that translated those endings for me.
Posted by: Rey

Section: TurboGrafx CD Endings
Contributors: Blackoak, Jonny2x4, Paul Jensen, Al LaPrade, Jotaro Raido.

 Friday, June 5, 2015.
 
Five new Gamecube endings for today: Ikaruga, Lord of the Rings: The Two Towers, Pokemon Colosseum , Star Wars: Rogue Leader, and Teenage Mutant Ninja Turtles.
There are many more where those came from. /tease
Posted by: Rey

Section: Gamecube Endings

 Monday, June 1, 2015.
 
Incoming N64 endings.
First, here's the translated ending for the amazing shoot'em up Sin and Punishment: Successor of Earth.
Also, nothing fancy, but I posted the ending for the Gamecube sequel some time ago, so 'ere is the ending for the original 1080 Snowboarding too. There are a lot more endings posted, but I won't talk about those because, well... most of them suck.
Enjoy, or not.
Posted by: Rey

Section: Nintendo 64

 Thursday, May 28, 2015.
 
Check out the Castlevania Judgment ending in this short Wii Endings update.
Posted by: Rey

Section: Nintendo Wii Endings

 Sunday, May 24, 2015.
 
I bring you a new section today: Nintendo DSi Endings.
What, confused? The DSi was actually a more powerful hardware home to a lot of exclusive games, the difference was that those exclusives were digital games, and not physical releases. And the most important part to this new section: they were not backwards compatible with the DS, thus, making them DSi exclusive. It's home only to one ending right now though: Mighty Flip Champs!
The credits cotain random drawings, hopefully I managed to catch'em all.
Also I have updated the MSX, MSX2, and Commodore 64 ending sections with a few endings. Thanks to the contributors for some of those endings.
Posted by: Rey

Section: Nintendo DSi Endings, MSX Endings, MSX2 Endings, Commodore 64 Endings.
Contributors: Jamie Lee, MJRARE.

 Tuesday, May 19, 2015.
 
Did you know there was a Mario Kart released for Arcades titled Mario Kart Arcade GP? Well now you do, and that linky there is for the ending. Unlike the console versions, the Arcade one has a different set of credits for each mode you finish. Pretty cool.
Posted by: Rey

Section: Arcade Endings
Contributors: Monoxide219.

 Wednesday, May 13, 2015.
 
For today, jump back in time with some Game Boy endings!
Glance over at a couple of sequel endings: Bubble Bobble 2 and Duck Tales 2. Both are complete with all their ending variations. The Fighting Simulator: 2 In 1 Flying Warriors ending is also posted. Don't be fooled by the awful name, this is a true sequel to the Flying Dragon/Flying Warriors (Hiryuu no Ken) series. Oh, the cult classic Trip World finally shows up in this update too.
Also... not that anyone cares, but the Populous ending is also available. The only reason I'm breathing that name is because I think no one in the history of mankind has seen this ending before. No one has dared spend more than three seconds with this awful port.
Anyway, aside from many other endings available, I also bring Japanese games translated to English, such as: Alien vs Predator (different ending from the western version), Ganbare Goemon: Sarawareta Ebisumaru!, Konami GB Collection Vol. 3, Picross 2, and the obscure X, which is basically a ground-based prototype Star Fox. The game also received a sequel for DSiWare some years ago.
Posted by: Rey

Section: Game Boy Endings
Contributors: Jonny2x4.

 Thursday, May 7, 2015.
 
I've come bearing gifts: The Tatsunoko vs. Capcom: Ultimate All-Stars endings are now available!
Posted by: Rey

Section: Nintendo Wii Endings

 Saturday, May 2, 2015.
 
MOAR Gamecube endings, four this time around.
I still haven't posted the N64 version, but 'ere is the ending for the sequel: 1080° Avalanche.
Also in this update, the ending for Super Mario Sunshine (the one where Mario goes to jail), and the surprise hit Alien Hominid. Oh yeah, and Wario Ware too.
Posted by: Rey

Section: Nintendo Gamecube Endings

 Monday, April 20, 2015.
 
Three new Gamecube endings are available. Mega Man Network Transmission (with both variations), Star Fox Adventures, and all the Viewtiful Joe character endings.
Posted by: Rey

Section: Nintendo Gamecube Endings

 Tuesday, April 14, 2015.
 
Two new sections have been added today: Gamecube and Wii endings.
Let's kick off the sections with the endings for Legend of Zelda: The Wind Waker and Mega Man 9.
Posted by: Rey

Section: Nintendo Gamecube Endings, Nintendo Wii Endings

 Wednesday, April 8, 2015.
 
I posted the Warrior of Rome II ending for the Sega Genesis. It's an incredibly difficult strategy game. Not even youtube has the ending available, so, enjoy.
Posted by: Rey

Section: Sega Genesis Endings

 Saturday, March 28, 2015.
 
What's with the barrage of Nintendo 64 Endings? Well, I'm catching up after all these years of having none. So, here are some more.
By some miracle, Eien Ni Hen managed to translate the Eltale Monsters ending, which is Quest 64's Japanese ending. In case you were not aware, the Japanese version is much longer and better, and now you can enjoy it in English for the first time anywhere.
Another Japanese game that got the translation treatment was Wonder Project J2, a beautiful 2D point-and-click adventure by Enix. Thanks to TheFado, and Jotaro Raido for making it happen.
But it doesn't stop there, there are more end sequences: one of them is Blast Corps, with its crazy ending requirements. Another RARE one with Diddy Kong Racing (both endings). Mega Man 64 including every single ending variation (it was hard, believe me), Pokemon Stadium, and Star Fox 64 with the endings for both routes and difficulty levels. There are some more endings on the N64 section.

Also, remember that whenever you see "Mouseover Text Feature is On" on a page, that means the ending has spoken dialogue which you can experience in text form through the magic of placing your mouse cursor on the appropriate image, or by tapping the image if you are on a smartphone.
Posted by: Rey

Section: Nintendo 64
Contributors: Eien Ni Hen, TheFado, Jotaro Raido.

 Tuesday, March 10, 2015.
 
Here's the BlazBlue: Continuum Shift ending completely in English. Just like the previous game, the images are HUGE, so take a look only if you have a fast connection. I actually prefer the endings of the first game because they had more variety. In the sequel, all the endings take place in the same location which makes them all look roughly the same.
Posted by: Rey

Section: Arcade Endings

 Sunday, March 1, 2015.
 
In celebration of the Majora's Mask 3D release, here's the ending for the original Legend of Zelda: Majora's Mask N64 release. You can see both ending variations since the credits change depending if you got certain masks or not.
Also included are the endings for Aerofighters Assault (including the hard to get special ending), Bomber Man 64, Dr. Mario 64 (every single ending variation), Pokémon Snap (have you seen the ending when you complete the Pokedex?), Star Wars: Shadows of the Empire (the complete ending!), Winback: Covert Operations, and several others.
Posted by: Rey

Section: Nintendo 64

 Monday, February 2, 2015.
 
Nintendo 64 endings to start the late new year.
Check out some pretty cool endings for some pretty cool games, such as: Banjo-Kazooie, Mystical Ninja Starring Goemon, Vigilante 8, and several others.
And lastly, let me talk a bit about Elder Scrolls 64, I mean, Aidyn Chronicles: The First Mage. There's some misinformation around that Godric has an ending scene, but he doesn't. The only characters that have ending dialogue are Rheda, Abreccan, and Brenna. Any other character will not appear in the ending.
Posted by: Rey

Section: Nintendo 64

Old News





Total Systems: 50

3DO
Atari 800
Atari 2600
Atari 5200
Atari 7800
Atari Lynx
Atari Jaguar
Colecovision
Commodore 128
Creativision
Famicom Disk System
FM Towns Marty 1
Game Boy
Game Boy Color
Intellivision
Mega CD
N64
N64 (Japanese)
Neo-Geo
Neo-Geo CD
Neo-Geo Pocket
Neo-Geo Pocket Color
NES
NES (top loading)
Nintendo GameCube
PC-Engine Core Grafx
PC-FX
Pioneer Laseractive
Playdia
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Mark III
Sega Master System
Sega Nomad
Sega Saturn
SG-1000
Super NES
Sony Playstation
Sony Playstation 2
Super Famicom
Turbo Duo
Turbo Express
Turbografx-16
Vectrex
Virtual Boy
Wonderswan Color
X-Box

Total Scans: 5,972

3DO
Amiga CD 32
Amstrad CPC
Atari 2600
Atari Jaguar
Atari Lynx
Commodore-64
Game Boy
Game Boy Advance
Game Boy Color
Intellivision
Mega CD
Mega Drive
MSX
N64
Neo-Geo
Neo-Geo CD
Neo-Geo Pocket
NES
Nintendo DS
Nintendo Gamecube
PC-FX
Playdia
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master System - Mark III
Sega Saturn
Super NES
Sony Playstation
Sony Playstation 2
Sony PSP
Turbografx-16
TurboGrafx CD
Virtual Boy
Wonderswan
X-Box
X68000

Total Tracks: 81

Amiga
PC-Engine
Sega CD
Sega Saturn
Super NES
Sony Playstation

Great Super NES Music

Total Ads: 946

Atari Lynx
Classic Consoles
Commodore
Game Boy
Game Boy Advance
Game Boy Color
Neo-Geo
NES
Nintendo 64
Sega 32X
Sega CD
Sega Dreamcast
Sega Game Gear
Sega Genesis
Sega Master Sytem
Sega Saturn
Super NES
Sony Playstation
Sony Playstation 2
Turbografx-16
TurboGrafx CD
X-Box

Magazine Scans
Misc
Multi-Console

Art Galleries
Inspector Vector's SNK Art
Mek's Custom Art

Arcade
Neo-Geo
SNES